Search found 62 matches

by rivadolmo
Fri Feb 20, 2009 8:41 am
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

Thanx so much !

Do you have a personal web page for your project?
by rivadolmo
Thu Feb 19, 2009 4:49 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

MusicallyInspired wrote:SCI Companion. A (superior) off-shoot of SCI Studio.
Do you have a link for an home page?

:wink:
by rivadolmo
Thu Feb 19, 2009 8:40 am
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

I'm currently writing a remake of King's Quest II in the SCI0 engine. It runs fine in DOS, but in FreeSCI there are a few glitches when interacting with water as if it's not interpreting the script code exactly as it should. So these errors would be inherent in ScummVM as well unless the problem is...
by rivadolmo
Wed Feb 18, 2009 9:56 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

sure it h
elps !
thanx :wink:
by rivadolmo
Wed Feb 18, 2009 9:45 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

well well

I understood that SCI1 vga engine has no tool to develop new games (there's a half abandoned project).
SCI0 has full tools (sci studio) to develop a new game that in the future may run under scummvm...

anyone confirm? :roll:
by rivadolmo
Wed Feb 18, 2009 7:02 am
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

Underlaying engine

It's clear that we are talking about the engine of freesci that it's used also by some sci tools to develop new adventures.
Which one of these tools may be used to develop a new adventure that may be played with the future release fo ScummVM?
by rivadolmo
Tue Feb 17, 2009 2:30 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

FreeSci Version

you mean Sci Graphic Studio 1.00 or 1.01?
by rivadolmo
Tue Feb 17, 2009 10:21 am
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 46127

FreeSci version to be used for a new adventure

There aren't many reliable sources on SCI information on the internet. That's not one of them either. There's no SCI2 or SCI3 and the interpreters from QFG2 and the EGA version of KQ5 are not interchangable because QFG2's interpreter supports a parser while all versions of KQ5 wiped the parser from...
by rivadolmo
Tue Feb 17, 2009 8:59 am
Forum: General Discussion
Topic: SCI for ScummVM? Any news from the GSoC student and FreeSCI?
Replies: 56
Views: 36315

AGS...I know...I Know..like Wintermute and others...

..but I need to start from something that is already integrated in ScummVM..FreeSci is a step forward from AGI.

Any answer about the FreeSci version ?

Thank you
by rivadolmo
Tue Feb 17, 2009 8:40 am
Forum: General Discussion
Topic: SCI for ScummVM? Any news from the GSoC student and FreeSCI?
Replies: 56
Views: 36315

FreeSci version integrated in ScummVm

Thank you for the link.

Did I understand well , FreeSci Version 1 is the latest version that will be integrated in ScummVM?

:o
by rivadolmo
Tue Feb 17, 2009 7:55 am
Forum: General Discussion
Topic: SCI for ScummVM? Any news from the GSoC student and FreeSCI?
Replies: 56
Views: 36315

Which is this site?

Any link to the FreeSci Resources to develop new adventures?

Yes..I know I'm stucked with this idea.

:wink:
by rivadolmo
Tue Feb 17, 2009 7:36 am
Forum: General Discussion
Topic: SCI for ScummVM? Any news from the GSoC student and FreeSCI?
Replies: 56
Views: 36315

Official freesci site

is there an official resourse Freesci site?
:shock:
by rivadolmo
Tue Nov 11, 2008 6:00 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 93491

Compiler

Let me know when it will be ready.!
seubz wrote:Yes, my compiler is in a usable state (it's about 90% done I'd say). I haven't updated the SVN for ages though, and still, no editor yet ! When I update the SVN (soon), I'll include an example ready to be used with ScummVM.
:lol: :lol:
by rivadolmo
Mon Nov 10, 2008 1:02 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 93491

Re: Licensing issues

Is you compiler ready to b tested? :shock: I'd like to bump this thread and react on sev's post about the licensing issues he talked about. As you said sev, SCUMM was a script creation utility. I'm the author of ScummGEN, and I think that what I'm doing is a copy of what SCUMM was at the time, even ...
by rivadolmo
Tue Jan 15, 2008 3:58 pm
Forum: General Discussion
Topic: is SCUMMVM looking for an source game creation tool?
Replies: 35
Views: 29754

Great tools do not ensure great (or even good) games. Indeed. I think the easier it gets to make games, the more bad games there'll be. Sort of like how blogging changed journalism :lol: There's a difference between no tools and raw tools :lol: Every professional developper built usefull tool to re...