Search found 144 matches

by Jinx1337
Wed Aug 19, 2009 6:17 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Pix, can I still hope for your Kyrandia hacks incorporation into the newest nightly build sometime around? Unless you can change EA's mind there is no chance of that ever happening. If scummVM is ever less than squeaky clean legally they would risk being shut down. I don't imagine EA actually care ...
by Jinx1337
Wed Aug 19, 2009 4:34 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Pix, can I still hope for your Kyrandia hacks incorporation into the newest nightly build sometime around?

It feels more... hmm... complete when I use your build :)
by Jinx1337
Wed Aug 19, 2009 4:08 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Pix2 wrote:
I'm waiting for what Pix has up his sleeve with Tinsel engine optimization.
Think you've got the wrong of the stick as I don't recall mentioning optimising Discworld 2.
Oh... I've had to misread something somewhere then... :(
by Jinx1337
Wed Aug 19, 2009 12:27 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Anyway to compress music into OGGs? Could that fix the hitching issue? No idea. I still think that hitching has to do with overall slowness of the game more than with MS Access. It breaks and hitches more when I downclock the PSP. Still, good job! I'm waiting for what Pix has up his sleeve with Tin...
by Jinx1337
Wed Aug 19, 2009 10:15 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Ok, so I tried the newest build (043526). 1) It's 333/166 by default this time, Discworld 1 still runs super-fast when I set it to 222/111. 2) Modern theme is back! Awesome! It's much more pleasant to view. 3) FOTAQ still did not work for me. This time however I accidentally discovered that saves sh...
by Jinx1337
Wed Aug 19, 2009 12:53 am
Forum: General Discussion
Topic: Discworld,Simon the Sorcerer,Inherit the Earth Soundtracks!
Replies: 13
Views: 10475

Thank you for your wonderful work James.
by Jinx1337
Wed Aug 19, 2009 12:29 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

It's strange because I set it the same way Pix does, at pretty much the same point. Can you check tonight's build when you get a chance? I changed some cursor stuff that might fix the issue you were seeing, and would also be good to know if it's still 222mhz for you. Will do. Not sure at what time ...
by Jinx1337
Tue Aug 18, 2009 10:39 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Still, it's running 222/111 by default (single eboot version, if that matters). Flawless for DW1 but games like Simon or FOTAQ are kinda slow. Not a problem to me, but most do not know how to change their clocks. Just thought you'd like to check that up. So do Simon and FOTAQ run better when you ch...
by Jinx1337
Tue Aug 18, 2009 8:15 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

As promised, my DW2 PSP venture of the recent 5 minutes: Tried Discworld 2 : with the mentioned nightly build; crashes on startup (reboots the PSP). Doesn't work at all. with Pix's "tinsel-only" build; works albeit really, really slow in some areas. Music "hitches" every 5-10 seconds. Runs 333/166 b...
by Jinx1337
Tue Aug 18, 2009 7:11 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

R button you say? But that's my double-click in Discworld 1! :) Oh well, we can't have everything now, can we? Access to both menus at once surely make up for that. Wasn't the d-pad used for precise movement all this time? It was perfectly fine; hope you didn't remove it! Too bad about Danzeff OSK a...
by Jinx1337
Tue Aug 18, 2009 5:13 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Well the new build will set the clockrate to 333mhz itself, possibly overriding whatever you had set beforehand. There's just too many unoptimized new engines to get a good user experience at 222mhz. In addition I've also increased the compiler optimization level, which should in theory produce sli...
by Jinx1337
Tue Aug 18, 2009 12:05 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Yup, works without "skipping time" now! Awesome job Bluddy! That's just what this port needed. I don't know what issues is JoostP talking about, but could it be a difference that I'm running a PSP Slim? Different memory allocation and all that jazz... Also, I must say that the nightly build runs Dis...
by Jinx1337
Tue Aug 18, 2009 11:46 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Bluddy wrote:Hey Jinx, are you using the nightly build or Pix's build? Pix's build (of 14/8/09) currently has my older patch which had problems with conversations skipping.
Pix build.

I'll try the nightly build (since it also has FOTAQ save issue fixed) in a moment.
by Jinx1337
Tue Aug 18, 2009 10:23 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

So I finally got test the new build and by God, Discworld 1 runs flawlessly now (along with James Woodcock's enhanced music tracks). Regarding the sleep mode - marvellous! I tried it with FOTAQ / MI 2 / Discworld 1 / Full Throttle. No glitches, issues, whatsoever. Worked just fine! I am using PSP Sl...
by Jinx1337
Sat Aug 15, 2009 1:08 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 113969

Will try it and provide feedback once I'm home on Monday (GMT+1).