Search found 144 matches

by Jinx1337
Tue Jun 03, 2008 11:11 am
Forum: PSP Port
Topic: Running Monkey 3 on an 8gb Memory Stick woes.....
Replies: 6
Views: 8846

Hey boonerite. Sorry for the long time to reply. Try the fatmsmod - http://youtube.com/watch?v=OmDvFg67vQ0 Video for noobs, but necessary files included in it's description :) Flashing this little prx makes the fw read larger MS blocks or something along the lines. It really makes things run faster....
by Jinx1337
Sun May 25, 2008 12:28 am
Forum: PSP Port
Topic: Running Monkey 3 on an 8gb Memory Stick woes.....
Replies: 6
Views: 8846

I'm pretty sure you have to format the card to FAT16.

I remember seeing some thread about it, somewhere.


edit: just found it!

http://www.pspmod.com/forums/hardware/2 ... stick.html
by Jinx1337
Sun Jan 20, 2008 6:06 pm
Forum: PSP Port
Topic: No mouth and I must scream not working on the PSP build.
Replies: 3
Views: 3722

I am not aware of an SVN version for PSP, I assume that this fix will be in the next stable version (probably 0.11.1) - but you can always compile the source code on your own. Some instructions can be found here: http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable joostp can pr...
by Jinx1337
Sun Jan 20, 2008 2:20 am
Forum: PSP Port
Topic: No mouth and I must scream not working on the PSP build.
Replies: 3
Views: 3722

I just found this topic.

viewtopic.php?t=3675&start=15&sid=36046 ... d1695b70c8

MD5 - if you'd be so kind to tell me where can I get the newest PSP build with that issue fixed, I'd appreciate it beyond human comprehension.

Regards

Jinx
by Jinx1337
Sun Jan 20, 2008 2:11 am
Forum: PSP Port
Topic: No mouth and I must scream not working on the PSP build.
Replies: 3
Views: 3722

No mouth and I must scream not working on the PSP build.

There seems to be something wrong with the PSP build of the newest ScummVM. It simply won't load the "I have no mouth and I must scream" game. It gives me the "Error loading games resources" message and quits to XMB, whereas the same game files work with the PC version. Any help would be appreciated...
by Jinx1337
Sun Dec 02, 2007 4:10 am
Forum: PSP Port
Topic: Newest subversion PSP build?
Replies: 15
Views: 19113

Newest subversion PSP build?

Hello everyone. Excuse me if I am a little bit naive or straightforward, but would it be possible for somoene experienced to compile a working latest PSP subvesrions build of Scummvm to use with games such as I have no mouth and I must scream? I don't know how much of a hassle it is, so I'm just pol...
by Jinx1337
Sun Dec 02, 2007 4:06 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 27107

It has been a couple of months already...

I guess there's no chance someone would make a 333mhz build of latest scummvm for psp? :(


Pretty please? Pretty please with a sugar and...?


That would really make some people happy.
by Jinx1337
Sun Dec 02, 2007 4:05 am
Forum: PSP Port
Topic: PSP Slim ScummVM Compatibility
Replies: 4
Views: 6515

As far as I know every single game that works on latest scummvm stable release works on the PSP. Including Broken Swords with some hassle with cutscenes.
by Jinx1337
Fri Jun 29, 2007 9:48 am
Forum: PSP Port
Topic: ScummVm 0.10.0 at 333mhz?
Replies: 22
Views: 27107

Not trying to barge in with my 5 cents, but PSP was actually made to run on 333mhz cpu. It was down clocked by Sony, because it drained battery faster - yet they decided to unlock this speed in their newest official 3.50 firmware for the developers of new games to use (i.e. God Of War: Chain of Olym...