Search found 106 matches

by Praetorian
Wed Feb 20, 2019 2:34 pm
Forum: Help and Support
Topic: [Semi-solved] Building ScummVM on macOS 10.14 Mojave
Replies: 9
Views: 1429

Re: Building ScummVM on macOS 10.14 Mojave

That's really weird, isn't it? I found this question on Stack Overflow and thought that I was getting somewhere, but as far as I can tell, none of the advice there makes any difference at all. Well, except for the last one: export CPATH=/Library/Developer/CommandLineTools/usr/include/c++/v1 which m...
by Praetorian
Wed Feb 20, 2019 11:18 am
Forum: Help and Support
Topic: [Semi-solved] Building ScummVM on macOS 10.14 Mojave
Replies: 9
Views: 1429

Re: Building ScummVM on macOS 10.14 Mojave

Right, now it says: Out of date fonts. Expected at least 1,200000, but got version 1,000000! Which is kind of weird, as I have repeatedly tried downloading the fonts.dat file manually from the Github repository, deleting it and downloading it again with git checkout, then tried copying it from the ...
by Praetorian
Sun Feb 17, 2019 2:56 pm
Forum: Help and Support
Topic: SDL1 fallback support?
Replies: 5
Views: 1182

Re: SDL1 fallback support?

There is something fishy in the configure process. Even after a "clean" and deleting the (very old) sdl-audiocd.o in backends/audiocd/sdl/ it's not being picked up (no object file created) Looking at module.mk in backends i see it mention sdl-audiocd.o but it won't get build, strange # SDL 2 remove...
by Praetorian
Wed Feb 13, 2019 9:30 pm
Forum: Help and Support
Topic: How to pause ScummVM?
Replies: 7
Views: 1385

Re: How to pause ScummVM?

It's the same with Ctrl+D (which is supported by Sword1). It obscures a smaller part of the screen (than the ScummVM menu) but a lot of the subtitles appear on top of the characters so they are hidden. The only workaround I've found so far, is to play the game in windowed mode and left-click and hol...
by Praetorian
Wed Feb 13, 2019 10:45 am
Forum: Help and Support
Topic: How to pause ScummVM?
Replies: 7
Views: 1385

Re: How to pause ScummVM?

Hmm, from the ScummVM source code for the Sword1 engine, I see that there's no pausing implemented, yet, for Broken Sword 1. According to the "original manual" that GOG distributes with the their "Broken Sword: Director's Cut" listing (which includes the classic version), 'P' would pause the game. B...
by Praetorian
Tue Feb 12, 2019 2:28 pm
Forum: Help and Support
Topic: How to pause ScummVM?
Replies: 7
Views: 1385

Re: How to pause ScummVM?

Hello, Which game are you trying to pause? It could be a different key combination depending on the specific game. For example for LucasArts games, the spacebar key should pause the game. There is a list of shortcut keys here, but I'm not sure how up-to-date it is: https://wiki.scummvm.org/index.php...
by Praetorian
Mon Feb 11, 2019 11:23 am
Forum: General Discussion
Topic: Translating Monkey Island Ultimate Talkie Edition
Replies: 3
Views: 1437

Re: Translating Monkey Island Ultimate Talkie Edition

Your second method seems more viable to me. What is the command you are running for scummpacker to extract the classic resource files (which were modified by ultimate talkie)? And what is the specific error you're getting? Scummpacker has two options for the --game switch for Monkey Island 1; MI1CD ...
by Praetorian
Mon Jan 28, 2019 1:43 pm
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 43622

Re: Blade Runner WIP

Thanks for the response and good to hear that you sleep well. Sadly the commands didn't work but maybe I'll figure out somehow how to get him moving again (without having to start a new game again). I'm going to report any bugs that I encounter in the future on IRC, like you suggested. As a tempora...
by Praetorian
Tue Jan 22, 2019 1:51 pm
Forum: Help and Support
Topic: Unable to run daily snapshots
Replies: 16
Views: 3081

Re: Unable to run daily snapshots

@digitall yes, I've tried bgk's fix with a custom build and it works ok!

@Tribun, @UrQuan let us know if the next official daily development build (from buildbot) fixes the issue for you.
by Praetorian
Tue Jan 22, 2019 10:44 am
Forum: Help and Support
Topic: Unable to run daily snapshots
Replies: 16
Views: 3081

Re: Unable to run daily snapshots

Maybe this is related, because this happened to me today with the latest w32 daily snapshot (mingw-w32-master-364a2aa0) on Windows 10 x64. The error I got was the assertion fault in common/file.cpp that @Tribun mentioned. Steps to reproduce were: 1. Run scummvm.exe (loaded fine for me, modern theme,...
by Praetorian
Fri Jan 04, 2019 10:24 am
Forum: General Discussion
Topic: Swedish translations of SCUMM games
Replies: 40
Views: 8865

Re: Swedish translations of SCUMM games

I noticed that the death easter egg verb grid has different values, since they have no function connected to them. I hacked together a version for my translation where I couldn't get "Stare" to fit where it's supposed to be. I'll do more experiments using the original data and will update my refere...
by Praetorian
Mon Dec 31, 2018 9:27 pm
Forum: General Discussion
Topic: Swedish translations of SCUMM games
Replies: 40
Views: 8865

Re: Swedish translations of SCUMM games

thanius wrote:
Mon Dec 31, 2018 1:34 pm
I've managed to reverse engineer the verb grid, I will disclose the info after implementing into my translation and doing some tests.

EDIT: Success!

Happy new year:
http://s000.tinyupload.com/?file_id=479 ... 8595060752
Nice one. Well done!
Happy new year!
by Praetorian
Sat Sep 29, 2018 9:09 am
Forum: General Discussion
Topic: Blade Runner WIP
Replies: 95
Views: 43622

For my side-project, I've pretty much finished with the subtitles transcripts. I have the french version,there is no subtitles feature in the native game. What about the english one? With your subtitles transcript feature we could add subtitles to others games that doesn't have one? To my knowledge...
by Praetorian
Wed Sep 12, 2018 7:10 am
Forum: Help and Support
Topic: Is there a way to disable pause-with-spacebar?
Replies: 4
Views: 1396

Re: Is there a way to disable pause-with-spacebar?

It's surprising if that's the case, because I couldn't find anyone else raising the issue here. Don't a lot of games in general use spacebar? E.g, for jumping? Odd. I don't think it's that common with the classic point and click adventure games. Not any that I can think of. Although, what I should ...
by Praetorian
Tue Sep 11, 2018 8:41 am
Forum: Help and Support
Topic: Is there a way to disable pause-with-spacebar?
Replies: 4
Views: 1396

Re: Is there a way to disable pause-with-spacebar?

The game I'm using Scumm for, Riven, uses the spacebar to skip cutscenes (or at least I assume so because Myst does; I could be wrong). But Scumm overrides this into something like the opposite, a pause button. How can I change this? ADDENDUM: I'm using Windows 10, and I have give more specs if nee...