Search found 156 matches

by Praetorian
Mon Nov 04, 2019 10:35 am
Forum: Android Port
Topic: strange problem with the android version
Replies: 7
Views: 1766

Re: strange problem with the android version

I've writed the same message in help and support but maybe it was better post here. I've a strange problem with the android version. Searching the game I went back thruw the directodry (I've the game in the memory card) and I reached the root. The problem is that now I see only the slash and a clea...
by Praetorian
Thu Oct 31, 2019 12:55 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

Thanks. Are there any builds available I can test? There are the daily development builds from our buildbot but at least for now, I'd suggest waiting a few days till we implement and merge all the fixes for the outstanding bugs reported. Also those builds are currently incompatible with the stable ...
by Praetorian
Wed Oct 30, 2019 9:18 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 6388

Re: ScummVM 2.1.0 unavailable on Google Play Store

chojin_TX wrote:
Wed Oct 30, 2019 7:53 am
Hi there!

i´m new to the forums

may i ask when does the fixed 2.1 or (2.1.1) version come back to google play store
Sorry, no ETA as of yet. We are working on it, though. It should be soon, but I can't estimate a date.
by Praetorian
Mon Oct 28, 2019 6:03 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

Following on from some of the discussion above with subtitles, is there any option to edit the subtitles.mix file? As there are a few tiny typos in it as I play through. But more so, I wonder if it'd look cleaner to not have subtitles for the scrolling text at the start of the game. As at the momen...
by Praetorian
Mon Oct 28, 2019 2:13 pm
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 6388

Re: ScummVM 2.1.0 unavailable on Google Play Store

I thought this was a well known bug. I'm sure I saw discussion about it somewhere. It happens on Android OS >= 8, I believe. I did remember after I posted that, that another developer (ccawley2011) has addressed the issue about EAS (or a similar one) in a PR of his here: https://github.com/scummvm/...
by Praetorian
Mon Oct 28, 2019 11:59 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 6388

Re: ScummVM 2.1.0 unavailable on Google Play Store

- Embedded Audio Synthesis crashes the app, as does Fluithsynth. This was unknown to me. Can you issue a ticket on the ScummVM bug tracker about it? Please provide a detailed explanation of the issue as possible (your device model, Android OS, etc). I get the title screen with an unclickable "Chang...
by Praetorian
Mon Oct 28, 2019 1:01 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

I can get blade runner to run under the windows version of ScummVM, however, I just can't get the Android version to detect it. I have other games running on my Android tablet, so i know the basic installation of ScummVM is ok. Is there something special I need to do with BR, or does the Android ve...
by Praetorian
Mon Oct 28, 2019 12:59 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 6388

Re: ScummVM 2.1.0 unavailable on Google Play Store

I've just downloaded the latest version of this port from the Google Play store on my 'new' Samsung Galaxy Note 10.1 tablet but when I Try to load it, i get a black screen and a message saying "Unfortantly, ScummVM has stopped".. Is this anything to do with the things mentioned above? Thanks. I am ...
by Praetorian
Thu Oct 24, 2019 10:34 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

What I wanted to do is to be able to swap the .TLK files before executing the game in order to run the game in the desired language, without the need of having every complete version. I think this works (and the files are not very heavy, so it would be easy to have both SPA and ENG sets), but what ...
by Praetorian
Thu Oct 24, 2019 10:36 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

We are now trying to come up with a package for the game in which to freely replace the different language files to be able to play the game either in Spanish or the original English. I've tried to do this but even when the game starts, it breaks down after the title cutscene, so I'm guessing that ...
by Praetorian
Sat Oct 19, 2019 7:39 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

Maybe it's just not possible ? Any help appreciated. This is correct. It is currently not possible to mix and match subtitles. You can't have the French subtitles in the English version or any other version except the official French one, currently. So, the French Blade Runner version will have Fre...
by Praetorian
Fri Oct 18, 2019 12:11 pm
Forum: General Discussion
Topic: Surround Sound in Blade Runner?
Replies: 2
Views: 1386

Re: Surround Sound in Blade Runner?

According to the PCGamingWiki , Blade Runner supposedly had 6-channel (5.1?) surround sound. I can't find anything else to back this up, but given its age it isn't too outlandish a possibility that it did have DirectSound3D (and/or A3D) support. So I have to ask: Does the original game actually hav...
by Praetorian
Fri Oct 18, 2019 10:09 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

Hey everyone I deleted everything and reinstalled the exe version of ScummVM windows and I have the Tyrell Corp showing up. Possibly a wrong file path with the Zip donwload? I am not sure what you mean by "exe version" and "zip download". I'm glad you got it solved, but it does sound like some sort...
by Praetorian
Fri Oct 18, 2019 3:56 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

Hetikefnik wrote:
Fri Oct 18, 2019 1:02 am
Hi there,

Just wondering if anyone could point me in the right direction so I can find the code in the game so I can correct a map bug?

Cheers :D
Hello,

Which map are you referring to and what is the bug? Maybe it's something that we could look into.
by Praetorian
Wed Oct 16, 2019 12:28 pm
Forum: Android Port
Topic: Save/Load on 2.1
Replies: 2
Views: 1561

Re: Save/Load on 2.1

Hi, In the latest official version I can't access the save / load screen, have been using the hacker's keyboard just to have F keys and it's the same as stock and google one. Just space an F keys don't seem to work. There's an upcoming fix for that to enable back button's functionality to be swappe...