Search found 156 matches

by Praetorian
Sun Jan 19, 2020 5:12 pm
Forum: General Discussion
Topic: Toonstruck crashes on aarch64
Replies: 6
Views: 937

Re: Toonstruck crashes on aarch64

vanfanel wrote:
Sun Jan 19, 2020 5:04 pm
Is that supposed to happen?
Probably not supposed to happen, but I don't know if any of the dev team are testing aarch64 builds.

I'd suggest to also open a ticket for this in the scummvm bug tracker.
Is only Toonstruck affected by the way?
by Praetorian
Sat Jan 18, 2020 8:53 am
Forum: Android Port
Topic: Skipping Dialogue (.)
Replies: 5
Views: 363

Re: Skipping Dialogue (.)

As soon as the important (show stopping) bugs in the Andoird port are fixed, I will look into this feature request -- or maybe someone else will beat me to it :)

I definitely see the point to it, even though I am not a fan of how the SDL port managed it.
by Praetorian
Fri Jan 17, 2020 4:08 pm
Forum: Android Port
Topic: Skipping Dialogue (.)
Replies: 5
Views: 363

Re: Skipping Dialogue (.)

Is this function implemented in some way in the Android port? Im using the play store version since the last nightly build (2.2.0git) crashes on startup. Im starting with The Dig and I cant skip dialogues without raising up the keyboard and obscuring quite a bit of the screen, more often than not, ...
by Praetorian
Wed Jan 15, 2020 1:58 am
Forum: Android Port
Topic: Port progress & nightly builds
Replies: 140
Views: 178234

Re: Port progress & nightly builds

Wow, that is sad to know. If I were to download the daily build for Android, which one should I get to play blade runner? Since there are a few builds for Android, namely 'Android ARM' , 'Android ARM64' and 'Android x86'. This depends on your phone model, and its processor architecture specifically...
by Praetorian
Mon Jan 13, 2020 8:43 pm
Forum: General Discussion
Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Replies: 4
Views: 6463

Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy

Thanks to you I actually found out such brilliant game exists! However seeing it for the first time these days I find the graphics quite blocky. I am aware how praised the graphics are using the revolutionary technology and looking all quite cinematic however the heavy blockyness is undeniable. Wou...
by Praetorian
Sat Jan 11, 2020 6:42 am
Forum: Android Port
Topic: Right click not working in Lands of Lore
Replies: 5
Views: 1454

Re: Right click not working in Lands of Lore

When you were downloading it, did you by chance noticed how the app description starts? NOT WORKING ON ANDROID 7+ And you're trying it on Android 10 :D :D And before you ask, no, we cannot do much with it, we have no porter. I am in fact, very tempted to remove ScummVM form the Play Store. People j...
by Praetorian
Thu Jan 09, 2020 6:35 pm
Forum: Other Ports
Topic: 2.1.0 version for Raspberry Pi??
Replies: 6
Views: 5798

Re: 2.1.0 version for Raspberry Pi??

I finally had a little time to test all of this... Everything works fine! I used the standard procedure for Linux. In my opinion, I find that the "Raspberry Pi" section of the Wiki is not really clear... How is it possible to update it? Can I do it myself? Same question to upload the new version in...
by Praetorian
Tue Dec 17, 2019 2:59 pm
Forum: Other Ports
Topic: 2.1.0 version for Raspberry Pi??
Replies: 6
Views: 5798

Re: 2.1.0 version for Raspberry Pi??

Hey thanks for the tip! The only tutorial I know for the Raspberry is this one: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/RPI But there's also a more generic one for Linux : https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/GCC Is there a more detailed tutorial somewhere? ...
by Praetorian
Tue Dec 17, 2019 1:20 pm
Forum: Other Ports
Topic: 2.1.0 version for Raspberry Pi??
Replies: 6
Views: 5798

Re: 2.1.0 version for Raspberry Pi??

Hi people, Just wondering if the official binary of version 2.1.0 will soon be available for the Raspberry Pi from https://www.scummvm.org/downloads/ Maybe I could do it myself, but I wonder why it's necessary to use cross-compilation instead of being able to do it directly from a Raspberry Pi? I'd...
by Praetorian
Sun Dec 15, 2019 12:51 pm
Forum: Android Port
Topic: F5 menu not appearing on Galaxy S10+
Replies: 8
Views: 1841

Re: F5 menu not appearing on Galaxy S10+

This issue of having no escape key (or no way of launching the menu for saving/loading) is not only restricted to the S10+, but also happens on other recent devices, like the Google Pixel devices, which have a swipe from left/right screen border instead of a back key. Here, no long press of back ke...
by Praetorian
Sat Dec 14, 2019 2:34 pm
Forum: Android Port
Topic: F5 menu not appearing on Galaxy S10+
Replies: 8
Views: 1841

Re: F5 menu not appearing on Galaxy S10+

Thanks for the quick answer! I'm good for now, though I hope a better option will be implemented soon. Starting with tomorrow's daily development build long press of the back button will result to in-game ScummVM menu being toggled. Short press will behave as "Escape". If you have switched Back and...
by Praetorian
Fri Dec 13, 2019 11:21 am
Forum: Android Port
Topic: F5 menu not appearing on Galaxy S10+
Replies: 8
Views: 1841

Re: F5 menu not appearing on Galaxy S10+

Hello there! I own a Samsung Galaxy S10+. I have played ScummVM games on older Samsung phones, usually without many problems. With this phone I have tried different things to get the ingame ScummVM menu (F5) to show up, but nothing has worked so far. The Galaxy S10+ has three buttons at the bottom ...
by Praetorian
Fri Dec 13, 2019 8:30 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

i been having problem. when i start it say that CDFRAMES1 to 4 are missing. but they are in there. https://cdn1.imggmi.com/uploads/2019/12/13/3fb629f08953dff250a7aca91a852b27-prev.jpg https://cdn1.imggmi.com/uploads/2019/12/13/32b83c55c92dc473d360f607ff746aa0-prev.jpg Judging from the second image,...
by Praetorian
Fri Dec 06, 2019 9:55 am
Forum: Android Port
Topic: ScummVM 2.1.0 unavailable on Google Play Store
Replies: 31
Views: 6388

Re: ScummVM 2.1.0 unavailable on Google Play Store

good morning! whats happening? i wish for christmas a functional 2.1.0 that would be great.... Speaking for me, it's been too busy in real-life job the last couple of weeks, and weekends were spend on relaxing rather than working on the port. I do want to have it ready for Christmas, meaning at lea...
by Praetorian
Thu Dec 05, 2019 3:42 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 72
Views: 18763

Re: Testing Blade Runner with ScummVM

That was it, I had neglected to update it to the current version. Thank you for your help. I'm glad you got it working. I've updated a bit the instructions on the first post to make it clearer that a recent version of scummVM is required. Let us know of any other issues, either in this thread or by...