Search found 595 matches

by DrMcCoy
Sun Feb 04, 2007 3:33 pm
Forum: Help and Support
Topic: Gobliiins only working in EGA
Replies: 12
Views: 5215

There seems to be some difference between Gobliiins floppy VGA and the CD VGA. floppy EGA: http://www.tawmis.com/collector/hold/Gobega.png floppy VGA: http://www.tawmis.com/collector/hold/Goblins.png These two are from the same version, the EGA floppy version. One with the fixed EGA palette, one wi...
by DrMcCoy
Fri Feb 02, 2007 7:30 pm
Forum: General Discussion
Topic: Gobliins 2 Amiga Version with Sound?
Replies: 15
Views: 10358

or that one: :?: http://www.exotica.org.uk/tunes/archive/RH-RobHubbard-2/Gobliiins_2.txt That one. if you think it's a real bug in UADE, our Tracker replayer or Infogrames replayer feel free to come over to our forum and report. Actually, I don't know. I only know that the Amiga version of Gobliins...
by DrMcCoy
Sat Jan 27, 2007 11:21 am
Forum: General Discussion
Topic: Gobliins 2 Amiga Version with Sound?
Replies: 15
Views: 10358

Goblins was a French game, which means 50 Hz sync. But since it was published in the States by Sierra, chances are the sync was enforced in 60 Hz there (with the music sounding too fast). Some games would rely on the CIA timer to properly sync music whatever the display format, but most games just ...
by DrMcCoy
Thu Jan 25, 2007 3:27 pm
Forum: General Discussion
Topic: Gobliins 2 Amiga Version with Sound?
Replies: 15
Views: 10358

fac wrote:By the way, this bug is fixed in the last SVN version. Maybe it could be closed.
Err, at least for me, that demo still runs completely amok, with areas not being redrawn correctly and the animation/walking speed way to high...
by DrMcCoy
Tue Jan 23, 2007 8:12 pm
Forum: General Discussion
Topic: Gobliins 2 Amiga Version with Sound?
Replies: 15
Views: 10358

The amiga music should work now in the SVN repository (or next daily build). I'm not sure if I got the playing speed correctly, though, since UADE plays it way faster than the amiga emulator...
by DrMcCoy
Mon Jan 08, 2007 2:37 pm
Forum: Help and Support
Topic: Question about gobliins 2
Replies: 5
Views: 1979

Did you try with the latest daily build? It won't work in ScummVM 0.9.1.
by DrMcCoy
Sat Jan 06, 2007 11:32 am
Forum: General Discussion
Topic: Ween
Replies: 6
Views: 3646

Well, yes, relatively soon, but I'd like to have the most grave Gobliins 2 bugs sorted out at first. Also, wide surfaces support is still missing as well, noticeable in the intro.
by DrMcCoy
Sat Jan 06, 2007 11:29 am
Forum: General Discussion
Topic: Gobliins 2 Amiga Version with Sound?
Replies: 15
Views: 10358

I don't have the amiga version, so I don't really know.
But if it does use tracker modules, then no, the music (currently) won't work...
by DrMcCoy
Sat Jan 06, 2007 11:27 am
Forum: Help and Support
Topic: Gobliins 2 Loading
Replies: 6
Views: 2008

And the vulture-thing should be fixed now in the SVN repository, too...
by DrMcCoy
Tue Dec 19, 2006 4:40 pm
Forum: General Discussion
Topic: 'Tis the season...
Replies: 9
Views: 4963

'Tis the season...

...for newly supported games, it would seem: Gobliins 2 joins Touch� and Future Wars as recent bug-hunting targets. So be vewy, vewy quiet, gwab your copy of Gobliins 2 and find those wascally bugs! Equipment: A daily build of ScummVM Instructions: The bug submission guidelines Important location:...
by DrMcCoy
Tue Dec 12, 2006 10:04 am
Forum: PSP Port
Topic: monkey island 2 problem
Replies: 13
Views: 13655

Re: monkey island downloads

http://www.lucasarts.com/products/monkey/default.htm http://www.lucasarts.com/products/monkey/curse_download.htm.[/quote] There's the demo. It's only 19MB, while the full game came on two CDs, with full speech... http://www.download.com/Escape-From-Monkey-Island/3000-2276_4-6860315.html?tag=lst-0-3...
by DrMcCoy
Mon Dec 11, 2006 3:47 pm
Forum: Help and Support
Topic: Can't get Goblins 2 to work ...
Replies: 1
Views: 1155

Re: Can't get Goblins 2 to work ...

Throngar wrote:I downloaded Gobliiins 2 since It's abandonware
There is no "abandonware", downloading Gobliins 2 is illegal. You will not get any help here.
by DrMcCoy
Thu Nov 30, 2006 1:21 pm
Forum: General Discussion
Topic: Gobliiins - No music in the Macintosh version ?
Replies: 6
Views: 3022

Any progress? Hmm, I completely forgot about that. Can the table be extracted from the original data file? No, it's in the executable. And from what I've seen, despite there being a table, the music seems to be selected randomly for each scene/screen, so that's what ScummVM does now in the SVN vers...
by DrMcCoy
Fri Sep 08, 2006 2:27 pm
Forum: Help and Support
Topic: game on scummvm
Replies: 1
Views: 982

Thank you, you just violated Forum Rule #0.
by DrMcCoy
Sun Sep 03, 2006 5:08 pm
Forum: Help and Support
Topic: Compiling ScummVM on (X)ubuntu
Replies: 6
Views: 3779

Since the current directory normally isn't in the PATH, you have to type "./scummvm" when you're in the directory. Alternatively, you can, as root, "make install", that will copy the binary to /usr/local/bin/ (and the documentation to /usr/local/share/doc/scummvm/), allowing you to run ScummVM by ty...