Search found 595 matches

by DrMcCoy
Thu Jul 03, 2014 6:35 pm
Forum: The Junkyard
Topic: Crowdfunding campaign - Panchito Chepas
Replies: 5
Views: 3571

Frankly, I think the spam filter was correct in blocking this.
by DrMcCoy
Sun Jun 29, 2014 3:47 pm
Forum: The Junkyard
Topic: Classic Lego Games on ScummVM?
Replies: 5
Views: 3938

Please read this entry in our FAQ. :)
by DrMcCoy
Mon Jun 02, 2014 11:21 pm
Forum: Fangame Creation
Topic: [C#] Need help in reading data from SCI resource files
Replies: 1
Views: 5623

Re: [C#] Need help in reading data from SCI resource files

mnem0nic wrote:I want this engine to be available publicly in the future so it has to use Shivers original data files. (the fact that the game is abbandoware doesn't help or does it? :P )
Nope, not possible, not legal. See also Rule #0.

Locking this topic.
by DrMcCoy
Thu Apr 24, 2014 9:10 am
Forum: iPhone Port
Topic: How to compile for iOS, how to create the XCode project file
Replies: 5
Views: 5740

For some reason I am not privy to (*), XCode support is disabled in the create_project tool. You can enable it by uncommenting the #define ENABLE_XCODE in create_project.cpp on line 23. (*) The relevant commit only says "Disable XCode support by default", so I don't know if there was a good reason f...
by DrMcCoy
Sat Apr 19, 2014 1:08 am
Forum: Help and Support
Topic: Legend of Kyrandia 2 - Hand Of Fate FM-Towns no CD Audio
Replies: 4
Views: 2925

Yeah, we don't help pirates. Sue us.

Editing your original post to remove the tale-telling sentence doesn't help you either.

Now move along, we don't want you here.
by DrMcCoy
Tue Mar 18, 2014 5:09 pm
Forum: General Discussion
Topic: Regarding the GSoC
Replies: 5
Views: 2558

Re: Regarding the GSoC

First of all, regarding the informations you must give in order to apply, I don't understand why you should provides informations about "Benefits to the ScummVM Community" and "Deliverables" if you apply to an idea already listed and described in the GSoC Ideas page. If nothing else, having the stu...
by DrMcCoy
Thu Mar 13, 2014 8:55 pm
Forum: General Discussion
Topic: neverhood
Replies: 1
Views: 1106

Support has been added recently and it seems to work well. That happened after the latest stable version 1.6.0 was released, though.

To play it, you need to either wait for the next stable release 1.7.0 (which might happen soon-ish), or download one of our Daily Builds.
by DrMcCoy
Tue Mar 11, 2014 3:48 pm
Forum: The Junkyard
Topic: dotemu affiliate
Replies: 1
Views: 1725

No idea how DotEmu evaluates affiliates, but they do apparently set 3 related cookies: "affiliate[timestamp]" (unix timestamp of when you clicked on the affiliate link), "affiliate[rid]" (the number in our link) and "affiliate[uid]" (no idea, always 4 here).
by DrMcCoy
Thu Mar 06, 2014 12:27 pm
Forum: General Discussion
Topic: About Kyrandia and SCUMM
Replies: 2
Views: 1493

Re: About Kyrandia and SCUMM

Is Kyrandia was written around SCUMM from the original LucasArts Nope. Completely different engine, no relations at all. ScummVM has grown to be more than just a reimplementation of SCUMM; it's now a collection of several dozens of engines, all different and unrelated to the original SCUMM by Lucas...
by DrMcCoy
Thu Mar 06, 2014 8:14 am
Forum: General Discussion
Topic: Summertime and the codin' is easy
Replies: 0
Views: 965

Summertime and the codin' is easy

http://scummvm.org/data/news/GSOC-14_banner.png We are very excited to announce that we are going to be doing things a little differently this year. In addition to our own participation in Google Summer of Code, ScummVM will also be acting as an umbrella organization for our sister project, Residua...
by DrMcCoy
Tue Feb 25, 2014 9:15 am
Forum: General Discussion
Topic: Let's welcome the GSoC students
Replies: 0
Views: 1011

Let's welcome the GSoC students

http://scummvm.org/data/news/GSOC-14_banner.png For the seventh year in a row, we have been accepted as a Google Summer of Code project. Perhaps it is because both our project and the program have unusual letter casing? The world may never know, but we are thrilled to be accepted again and welcome ...
by DrMcCoy
Tue Feb 25, 2014 9:10 am
Forum: General Discussion
Topic: Weird News Post
Replies: 1
Views: 959

Yeah, we screwed up and had some errors in the news item that b0rked it. It should be fixed now.
by DrMcCoy
Sat Feb 22, 2014 1:52 am
Forum: The Junkyard
Topic: New adventure Humble Bundle out
Replies: 5
Views: 3809

Unfortunately, most of the games do not run on GNU/Linux. And The Book of Unwritten Tales... Well, there's this issue that has been known for a year now, with the issue traced to the Ogre libraries the game ships with, yet there hasn't been any peep from the developer at all about it. Neither on Ste...
by DrMcCoy
Sun Feb 16, 2014 7:59 pm
Forum: Help and Support
Topic: Dreamweb resolution and fullscreen
Replies: 4
Views: 3097

Lost in Time does something similar. The title screen that's shown for 5 seconds at the start of the game is using a resolution of 640x400, while the rest of the game plays in 320x200.
by DrMcCoy
Sat Feb 15, 2014 10:11 pm
Forum: General Discussion
Topic: Speech Recognition?
Replies: 11
Views: 5353

since the verbs, hotspot names, and objects should be known to ScummVM That's highly game/engine specific. Some engines do, some probably don't. And there's nothing in ScummVM to abstract that, to bind the hotspot concepts of different engine together and pass it somewhere. For example, for the gob...