Search found 53 matches

by Buddha
Sun Apr 22, 2012 7:48 pm
Forum: Fangame Creation
Topic: AGI 256-2 View Editor...
Replies: 4
Views: 8583

Jay wrote:Thank you so much, you've made a truly positive impact on our lives and the future life of our adventure game project. You're a good man Buddha.
Thank you very much and good luck with your adventure game project!

Kari Salminen / Buddha^
by Buddha
Sun Apr 22, 2012 7:26 pm
Forum: Fangame Creation
Topic: AGI 256-2 View Editor...
Replies: 4
Views: 8583

Hi, here are some of the AGI256(-2) related tools I found on my harddrive, enjoy ;) http://dl.dropbox.com/u/58604635/savepic.zip http://dl.dropbox.com/u/58604635/showp256.zip http://dl.dropbox.com/u/58604635/veagi256.zip Also take a look at http://wiki.scummvm.org/index.php/AGI/Specifications/Fan_Ma...
by Buddha
Thu Mar 11, 2010 8:03 am
Forum: General Discussion
Topic: LeChuck's Revenge: Special Edition
Replies: 74
Views: 53289

Sweet! The best game in the series gets remade. Yay! \o/
by Buddha
Tue Dec 15, 2009 7:08 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 30
Views: 24783

Scrolling the whole screen was easy back in the old days, aye. But they had to scroll only parts of the screen, while another part (the verb area) stayed fixed. That's not possibly by only changing a few VGA registers -- or is it? It's been so long... Split screen with vertical scrolling works, I k...
by Buddha
Tue Dec 15, 2009 6:42 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 30
Views: 24783

Scrolling the whole screen was easy back in the old days, aye. But they had to scroll only parts of the screen, while another part (the verb area) stayed fixed. That's not possibly by only changing a few VGA registers -- or is it? It's been so long... Split screen with vertical scrolling works, I k...
by Buddha
Tue Dec 15, 2009 5:30 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 30
Views: 24783

Eventhough, the Amiga hardware was more versatile, this kind of hardware accelerated soft-scrolling can be done with VGA graphics too (scrolling top part, fixed bottom part). Oddly enough, they didn't. They didn't do it probably because these kind of operations needed a fast CPU like the 486 while ...
by Buddha
Sun Oct 11, 2009 1:07 pm
Forum: General Discussion
Topic: HELP: Operation Stealth - All riddles disabled !!!
Replies: 8
Views: 8583

Wasn't this included in last years GSoC? What happened to it? The last blog post I read about it seemed to point to a rather complete implementation. I've been working a day job nowadays and haven't put that much work into ScummVM lately. What I have done is I fixed the problems with the non-rotati...
by Buddha
Sun Oct 11, 2009 1:01 pm
Forum: General Discussion
Topic: HELP: Operation Stealth - All riddles disabled !!!
Replies: 8
Views: 8583

Re: HELP: Operation Stealth - All riddles disabled !!!

When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game. So it appears as if I had not examined the coin slot at all. All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T. This is a side-ef...
by Buddha
Wed Sep 09, 2009 6:52 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 1.0.0 RC1
Replies: 16
Views: 22072

That SCI wiki isn't accurate. For instance, QFG2 isn't an SCI1 game but rather a SCI01 game (along with KQ1SCI, which is also incorrectly labled as an SCI0 game). Improving the article would be a nice thing overally. It would benefit the Wikipedia and everyone reading it. At least it correctly knew...
by Buddha
Wed Sep 09, 2009 6:45 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 375
Views: 316395

Dragonsphere.
It was a solid and good fantasy adventure game by Microprose.
I've heard that the engine in it is mostly hardcoded though so the chances are pretty slim although there is some work on M4 already.
A poem creation puzzle comes especially to mind from Dragonsphere as a positive thing...
by Buddha
Wed Sep 09, 2009 4:45 pm
Forum: Nintendo DS Port
Topic: ScummVM DS 1.0.0 RC1
Replies: 16
Views: 22072

Luminious wrote: Would the old Hero's Quest 1(not the quest for glory 1 remake) be considered a Sierra AGI game?
No. It's an SCI game.

SCI: http://en.wikipedia.org/wiki/Sierra%27s ... nterpreter
AGI: http://en.wikipedia.org/wiki/Adventure_Game_Interpreter
by Buddha
Wed Jul 15, 2009 12:24 pm
Forum: General Discussion
Topic: Tales of Monkey Island Announced + Revamped Original
Replies: 136
Views: 98896

ScummVM developers already said that implementing support for Steam games is a quick fix, but they don't want to interfere with LucasArts' plans, at least for now. Since the Special Edition of Monkey Island still uses SCUMM, support shouldn't be a problem. Monkey Island SE is a different beast as i...
by Buddha
Sat Feb 07, 2009 7:57 pm
Forum: Help and Support
Topic: Gold Rush!
Replies: 12
Views: 6123

Detection entry added for this particular Gold Rush! version to the trunk and also to the 0.13.0 branch. So it should be detected correctly now.
by Buddha
Sun Feb 01, 2009 2:21 pm
Forum: Help and Support
Topic: Monkey Island 2: LeChuck's Revenge music
Replies: 30
Views: 22361

So the game including all game music is only 9mb? Yep. And it fits in such a small space because the original MI2's music was in MIDI-format (No samples included in MIDI, only information about which instrument to play at which time position and similar things) and intended to be played back with a...
by Buddha
Tue Jan 27, 2009 6:31 pm
Forum: General Discussion
Topic: The top 10 adventure games of all time?
Replies: 62
Views: 106568

Top 10 chosen using a fuzzy selection and sorting algorithm: 1) Monkey Island 2: Lechuck's Revenge 2) Conquests of The Longbow: The Legend of Robin Hood 3) Indiana Jones and The Fate of Atlantis 4) The Secret of Monkey Island 5) Quest For Glory II: Trial By Fire 6) Maniac Mansion 2: Day of The Tenta...