Search found 89 matches

by Arantor
Sun Jul 22, 2007 8:48 am
Forum: General Discussion
Topic: CD Versions
Replies: 13
Views: 4578

I guess I just assumed it would be indexed... in which case if it is not indexed, you would not be able to play mix 'n' match with the SOU files, since the datafiles would have to refer to the relevant contents of MONSTER.SOU.
by Arantor
Sun Jul 22, 2007 1:00 am
Forum: General Discussion
Topic: CD Versions
Replies: 13
Views: 4578

The compressed versions of monster.sou has an index to convert from the original offset to the offset into the compressed file. As far as I can tell, the original file doesn't have any such thing. I don't know how it works, I never actually examined the file, but a while back I was playing with the...
by Arantor
Sat Jul 21, 2007 7:23 pm
Forum: General Discussion
Topic: Best Versions of supported Adventure-Games ??
Replies: 15
Views: 16253

I'm not sure the Sold Out versions are ScummVM based...? I have the Sold Out editions of both BS1 & 2 and neither have the files laid out in the way ScummVM would be expecting them, plus it has a Windows based engine and built-in installer, so as far as I can tell it is the original, with a Sold Out...
by Arantor
Sat Jul 21, 2007 7:16 pm
Forum: General Discussion
Topic: CD Versions
Replies: 13
Views: 4578

... the script has to know exactly at what position in the file the sound starts. So taking the monster.sou file from one game and trying to use it in another will almost certainly never work. I think there is some kind of index at the start of the MONSTER.SOU file to specify the position of each s...
by Arantor
Wed Jul 18, 2007 9:49 pm
Forum: Help and Support
Topic: Fell Throttle... Help
Replies: 2
Views: 1476

Unfortunately you'll need to buy Full Throttle instead of downloading it, this forum will not support it.

See forum rule #0.
by Arantor
Tue Jul 17, 2007 7:19 pm
Forum: General Discussion
Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
Replies: 239
Views: 254903

Cedega supports any Windows application from Win95 up (it may even support Windows 3.1 programs as well, but I never tried that)

I personally found the games I wanted to run simply worked better under WINE itself than under Cedega, and you have to pay for Cedega...
by Arantor
Sun Jul 15, 2007 10:34 pm
Forum: The Junkyard
Topic: Adventure Games Wikia
Replies: 23
Views: 20006

I'm all for a proper resource on adventure games, but one question: is it limited to just graphical (i.e. point-and-click like Lucas games, or hybrids like the AGI ones) or will text adventures be given some room? Just that as much a fan as I am of LucasArts/Sierra stuff as I am, I'm even more a fan...
by Arantor
Sun Jul 15, 2007 9:10 pm
Forum: General Discussion
Topic: Was this scene left out of the amiga version of mi2?
Replies: 6
Views: 4860

This scene is in the Amiga version, I remember having a lot of trouble with it when I was younger!
by Arantor
Fri Jul 13, 2007 10:37 pm
Forum: General Discussion
Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
Replies: 239
Views: 254903

Sorry for the long post...

Before I post the code I actually use, let me point out a couple of things: 1. I'm not sure how well moving the icons around would work from an interface perspective. Perhaps you'd have to put them in some kind of container; the whole point of how it works is to simply wrap the image into a link tag...
by Arantor
Thu Jul 12, 2007 6:02 pm
Forum: General Discussion
Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
Replies: 239
Views: 254903

It is possible to use JavaScript - there is actually a script in place in that very page, since IE 6 does not support native rendering of transparency in PNGs. I found a script online which basically calls the DirectX renderer to render the transparencies. As for moving the icons around, theory's go...
by Arantor
Wed Jul 11, 2007 11:38 pm
Forum: General Discussion
Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
Replies: 239
Views: 254903

Big icons in WinXP?

Remember it was said earlier about having big icons in Windows XP and that it couldn't be done? I think I've found a way of doing it. Warning: not for the faint hearted, and might not work on IE 7 (does work on IE 6 though) Basically I made an HTML page up with my regular background as a normal imag...
by Arantor
Fri Jun 22, 2007 11:06 pm
Forum: General Discussion
Topic: Supports missing
Replies: 15
Views: 8401

From what I understand: I get the feeling that BASS (Amiga) will not be supported since the raw data files are downloadable from the ScummVM website, and since they work just about flawlessly, there isn't any real need to add support for a rarer version which is just a port (FM Towns games have gene...
by Arantor
Sun Jun 10, 2007 4:14 pm
Forum: Help and Support
Topic: Sam And Max/DOTT Speech problem
Replies: 13
Views: 7488

Both games store all the speech data in a file called MONSTER.SOU. If the MONSTER.SOU is somewhere between 90MB and 250MB, it's the full speech versions (I can't remember exactly how big they are) while the MONSTER.SOU for floppy versions will be a few hundred K bytes. It does sound like you're usin...
by Arantor
Mon May 28, 2007 3:47 pm
Forum: Help and Support
Topic: Curse of Monkey Island not working...
Replies: 23
Views: 10827

Whenever I've followed that guide, I've taken it to mean everything in that folder unless specifically directed otherwise. For example, under The Dig, it specifies that the "video" folder is required, and from my experience that means that all files therein are also required. Perhaps some kind of cl...
by Arantor
Sun May 27, 2007 3:56 pm
Forum: Help and Support
Topic: [Linux] invisible directories can't be reached by scummVM
Replies: 10
Views: 4451

Actually, you pretty much can get away with looking for \RECYCLED on every drive as that's where the Recycled Bin lives on each drive. As far as I know, there isn't a 'proper' method of identifying its location (unlike things such as Desktop & Quick Launch toolbars, whose location is defined in the ...