Search found 71 matches

by topolinik
Thu Jun 23, 2011 11:36 am
Forum: General Discussion
Topic: grim fandango issue
Replies: 4
Views: 7338

The GF installer is made for windows systems, so it won't install all the needed files for running the game with residual.
For the faster way you need to add all the .LAB files into that installation directory.
And, of course, have a look at the README. :wink:
by topolinik
Sun May 29, 2011 8:41 am
Forum: Help and Support
Topic: OpenGL support in scummvm-1.3.0
Replies: 2
Views: 1856

Ah, ok, so I will keep it disabled. Thank you. I already took a look at config.log but no help found :( $ cat config.log |grep -i gl g++ -s -O3 -g ./scummvm-conf.cpp -o ./scummvm-conf -Wglobal-constructors cc1plus: error: unrecognized command line option "-Wglobal-constructors&q...
by topolinik
Sun May 29, 2011 7:49 am
Forum: Help and Support
Topic: OpenGL support in scummvm-1.3.0
Replies: 2
Views: 1856

OpenGL support in scummvm-1.3.0

What do I need in order to build latest scummvm by myself with opengl support?
configure doesn't detect it (while residual's one actually can), which libraries have I to install?
by topolinik
Sat May 28, 2011 11:47 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 25286

marticus wrote:I'd like to see it applied to some screenshots at least :)
So would I.
If a couple of these screenshot would exist, I think there would be new developers offering their support.






...and a huge amount of bothering kids asking "Add this! Pleeease add this!", :lol:
by topolinik
Sat May 28, 2011 11:42 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 25286

Come on people, get back on Earth. This algorithm is nice, but there is very long way from current state to realtime processing. There are different potential routes to optimizing it, but I personaly woudn't like that scummvm team wastes time on such task (fortunately they are wise enough not to do...
by topolinik
Fri May 27, 2011 11:43 pm
Forum: General Discussion
Topic: Compatibility of Lucasarts games
Replies: 4
Views: 2503

Well, so that code is labeled as `reliable' with respect to the one from the scumm engines which is entirely written from scrath... I see.
by topolinik
Fri May 27, 2011 11:31 pm
Forum: General Discussion
Topic: Compatibility of Lucasarts games
Replies: 4
Views: 2503

Uh? And what's the issue with BASS and broken sword? they got 98%... :?:
by topolinik
Fri May 27, 2011 11:22 pm
Forum: General Discussion
Topic: Did someone at nissan get inspiration?
Replies: 1
Views: 3432

Did someone at nissan get inspiration?

I always thought this car recalls me of someone I know...

Image
by topolinik
Fri May 27, 2011 9:17 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 25286

It's just a truckload of work. [...] but this is *way* beyond the scope of ScummVM. Completely. Totally. Absolutely :). Ok, ok. :D Scummvm was born to play adventure games and it will keep on doing this. The issue with the new scenario would only be: adding a rasterizer. Then, talking about develop...
by topolinik
Fri May 27, 2011 7:58 am
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 25286

The algorithm is far too slow... Indeed, the output quality is excellent... The output is vector data... And fast vector rasterizers do exist... Well, can you imagine an off-line tool which just creates a new package with high-quality vector graphic into? It should take, you say, data from monkey is...
by topolinik
Thu Mar 24, 2011 11:18 pm
Forum: General Discussion
Topic: Git migration and other news
Replies: 4
Views: 5460

Well, indeed this piece of news deserves a line on the residual web page, don't you think?
:wink:
The latest news on residual.sf.net were reported in 2009!
by topolinik
Thu Mar 24, 2011 11:15 pm
Forum: General Discussion
Topic: Making games for ResidualVM - How?
Replies: 2
Views: 4023

I think Minkovsky already knows this, the needed engine to run a game in residual is grimE. The search for a software tool able to compile scummvm-compatible games is a FAQ in scummvm forums, so he doesn't surprise me. And in that place the frequent answer is either scummgen or scummc. The birth of ...
by topolinik
Mon Feb 14, 2011 2:48 pm
Forum: General Discussion
Topic: SLUDGE 2.0 released
Replies: 9
Views: 6420

sev wrote:topolnik, look here.


Eugene
Well, this is a great piece of news, long life to graphic adventures!
This means (when the opening will happen) more and more games will be available on any OS/platform/device!
by topolinik
Sun Feb 13, 2011 12:24 am
Forum: General Discussion
Topic: SLUDGE 2.0 released
Replies: 9
Views: 6420

jdiperla, I was talking about my own gamer experience. I see the raw facts. OutOfOrder received awards in 2003 and this means it was released in 2003 (at most). Game resolution is 768x576. Well, in 2003 AGS reached version 2.6 and games were released in 320x200, reaching 640x400 via resizing. That's...
by topolinik
Wed Jan 12, 2011 12:07 pm
Forum: General Discussion
Topic: SLUDGE 2.0 released
Replies: 9
Views: 6420

WOW! This is really great! And AFAIK, sludge is by far better than ags, which is still locked at game resolution 320x200! I'm going to play again OutOfOrder, I remember I had a lot of fun! :D Mmhh does the devkit allow for resource modifications? I mean, is it possible to edit resources (for localiz...