Search found 84 matches

by topolinik
Tue May 15, 2012 7:13 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 46232

...(the engines have full access to OpenGL/TinyGL, no wrapper is used to hide any functionality). I used to think residualvm was some kind of a layer between the OS and the game engine, which provides services in a portable way (you know, you write an engine, you call residualvm methods when you wa...
by topolinik
Fri May 11, 2012 6:38 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 46232

giucam wrote:cameras are handled directly by the engines
So even Doom may be supported!
:D
by topolinik
Fri May 11, 2012 8:52 am
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 46232

Does the Residualvm core support fixed-camera games only?
Will it ever support games with floating camera (such as the "Silent Hill" series or the ancient "Fade To Black")?
by topolinik
Mon Apr 30, 2012 9:13 am
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 46232

I'm glad the source code didn't go lost.

I see your code is now in C++, while fitd was written in C, so is yours a code adaptation from yazoo source? Or is it a complete rewrite?
by topolinik
Sun Apr 29, 2012 3:50 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 46232

* Alone in the Dark is supposedly completable in Free in the Dark, which is itself quite dead as a project, but the source code exists, sadly I only own the gog-version, which is the CD-version, and FITD only supports the floppy-version through to completion. (And, given that I can get hold of flop...
by topolinik
Wed Apr 18, 2012 6:56 am
Forum: The Junkyard
Topic: Prince Of Persia source code available!
Replies: 0
Views: 4318

Prince Of Persia source code available!

The original author Jordan Mechner published the Apple II source code of PoP just some hours ago.
Although it is unclear the applied license, this is a great surprise: he thought that source code went lost years ago, this really is archeology in IT.
http://jordanmechner.com/blog/2012/04/source
by topolinik
Tue Apr 17, 2012 8:48 am
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 196815

Hey, I see there has been on github some kind of update: many, many commits in the last few days about asylum engine.
So, are there news about the develompent stage?
by topolinik
Sat Feb 18, 2012 8:37 am
Forum: General Discussion
Topic: Testing: Grim Fandango
Replies: 66
Views: 128316

Maybe this appears a bit off-topic, but what has a user to do in order to fix the missing dialogue bug?
As of today, is residualvm able to fix this on-the-fly?
by topolinik
Thu Feb 09, 2012 10:48 pm
Forum: General Discussion
Topic: A shiny new project from Tim!
Replies: 4
Views: 7627

A shiny new project from Tim!

Tim Schafer is going to create a classic point-and-click adventure game together with Ron Gilbert, and they launched a fund raising some day ago on kickstarter . The goal was 400k $ and as of today, they almost reached 1000000 $ !!! Adventure games are not dead! :-) (and adventure gamers really are ...
by topolinik
Fri Jan 27, 2012 1:13 pm
Forum: General Discussion
Topic: History of ScummVM article on Ars Technica
Replies: 10
Views: 7761

It was 2002 when I stumbled into scummvm and with my SuSE I launched (for the first time on a non-win32 pc) monkey2 from a command line... I thought I was dreaming. [Incidentally scummvm helped me learn how to build a program by myself in linux world also.] Since then I was able to re-play monkey 2,...
by topolinik
Sun Jan 15, 2012 9:56 am
Forum: General Discussion
Topic: EMI... on Floppies?
Replies: 4
Views: 6997

Mhh...
The picture shows 6 disks, they can hold up to 1200 KB each, so the whole game should be about 7 MB.
I can figure out it lacks any sound...
Anyway, I never heard of this floppy release, so I assume it is rare enough for asking at least 100 times that much :-)
by topolinik
Fri Dec 16, 2011 5:46 pm
Forum: General Discussion
Topic: It's Xmas time at GOG!
Replies: 2
Views: 2071

It's Xmas time at GOG!

Hey guys, have a look at their catalogue, they're offering many titles for 50% off.
It is time for purchasing broken sword, sanitarium (which will hopefully soon be playable into scummvm) and GK1 (almost playable) and many, many more titles!
:P
by topolinik
Fri Aug 26, 2011 6:51 pm
Forum: General Discussion
Topic: Move mouse with keyboard (its possible?)
Replies: 7
Views: 7634

Let me say what I think about re-enabling this feature.
As a guy who's moving a mice for several hours a day at work, I look at this as a way to relax my muscles and stop making the same movements even at home. (while my mouse and touchpad still work like a charm)
Now, let's play. :D
by topolinik
Thu Jun 23, 2011 11:36 am
Forum: General Discussion
Topic: grim fandango issue
Replies: 4
Views: 7783

The GF installer is made for windows systems, so it won't install all the needed files for running the game with residual.
For the faster way you need to add all the .LAB files into that installation directory.
And, of course, have a look at the README. :wink:
by topolinik
Sun May 29, 2011 8:41 am
Forum: Help and Support
Topic: OpenGL support in scummvm-1.3.0
Replies: 2
Views: 2163

Ah, ok, so I will keep it disabled. Thank you. I already took a look at config.log but no help found :( $ cat config.log |grep -i gl g++ -s -O3 -g ./scummvm-conf.cpp -o ./scummvm-conf -Wglobal-constructors cc1plus: error: unrecognized command line option "-Wglobal-constructors&q...