Search found 71 matches

by topolinik
Sat May 19, 2012 10:37 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 42319

Thank you, Somaen, for your technical answer, which is what I was after since I'm not that much into 3D programming and openGL stuff. Now I know when we talk about graphics in residualvm, the engines directly access the hardware, and this is the new part. But another further question raises. You say...
by topolinik
Tue May 15, 2012 7:22 pm
Forum: General Discussion
Topic: About forum colors
Replies: 0
Views: 20866

About forum colors

Is it just me (my browsers/my OS) or some posts are printed in a different color? I actually see posts containing quotations of other users appear with grey font, and full "original" posts (I mean, with no quotation) are printed in pure black font. Is there any way to change this? Just bec...
by topolinik
Tue May 15, 2012 7:13 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 42319

...(the engines have full access to OpenGL/TinyGL, no wrapper is used to hide any functionality). I used to think residualvm was some kind of a layer between the OS and the game engine, which provides services in a portable way (you know, you write an engine, you call residualvm methods when you wa...
by topolinik
Fri May 11, 2012 6:38 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 42319

giucam wrote:cameras are handled directly by the engines
So even Doom may be supported!
:D
by topolinik
Fri May 11, 2012 8:52 am
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 42319

Does the Residualvm core support fixed-camera games only?
Will it ever support games with floating camera (such as the "Silent Hill" series or the ancient "Fade To Black")?
by topolinik
Mon Apr 30, 2012 9:13 am
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 42319

I'm glad the source code didn't go lost.

I see your code is now in C++, while fitd was written in C, so is yours a code adaptation from yazoo source? Or is it a complete rewrite?
by topolinik
Sun Apr 29, 2012 3:50 pm
Forum: General Discussion
Topic: The Junkyard (or: what might Residual someday support?)
Replies: 29
Views: 42319

* Alone in the Dark is supposedly completable in Free in the Dark, which is itself quite dead as a project, but the source code exists, sadly I only own the gog-version, which is the CD-version, and FITD only supports the floppy-version through to completion. (And, given that I can get hold of flop...
by topolinik
Wed Apr 18, 2012 6:56 am
Forum: The Junkyard
Topic: Prince Of Persia source code available!
Replies: 0
Views: 3262

Prince Of Persia source code available!

The original author Jordan Mechner published the Apple II source code of PoP just some hours ago.
Although it is unclear the applied license, this is a great surprise: he thought that source code went lost years ago, this really is archeology in IT.
http://jordanmechner.com/blog/2012/04/source
by topolinik
Tue Apr 17, 2012 8:48 am
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 141
Views: 151812

Hey, I see there has been on github some kind of update: many, many commits in the last few days about asylum engine.
So, are there news about the develompent stage?
by topolinik
Sat Feb 18, 2012 8:37 am
Forum: General Discussion
Topic: Testing: Grim Fandango
Replies: 66
Views: 122267

Maybe this appears a bit off-topic, but what has a user to do in order to fix the missing dialogue bug?
As of today, is residualvm able to fix this on-the-fly?
by topolinik
Thu Feb 09, 2012 10:48 pm
Forum: General Discussion
Topic: A shiny new project from Tim!
Replies: 4
Views: 6992

A shiny new project from Tim!

Tim Schafer is going to create a classic point-and-click adventure game together with Ron Gilbert, and they launched a fund raising some day ago on kickstarter . The goal was 400k $ and as of today, they almost reached 1000000 $ !!! Adventure games are not dead! :-) (and adventure gamers really are ...
by topolinik
Fri Jan 27, 2012 1:13 pm
Forum: General Discussion
Topic: History of ScummVM article on Ars Technica
Replies: 10
Views: 6005

It was 2002 when I stumbled into scummvm and with my SuSE I launched (for the first time on a non-win32 pc) monkey2 from a command line... I thought I was dreaming. [Incidentally scummvm helped me learn how to build a program by myself in linux world also.] Since then I was able to re-play monkey 2,...
by topolinik
Sun Jan 15, 2012 9:56 am
Forum: General Discussion
Topic: EMI... on Floppies?
Replies: 4
Views: 6403

Mhh...
The picture shows 6 disks, they can hold up to 1200 KB each, so the whole game should be about 7 MB.
I can figure out it lacks any sound...
Anyway, I never heard of this floppy release, so I assume it is rare enough for asking at least 100 times that much :-)
by topolinik
Fri Dec 16, 2011 5:46 pm
Forum: General Discussion
Topic: It's Xmas time at GOG!
Replies: 2
Views: 1856

It's Xmas time at GOG!

Hey guys, have a look at their catalogue, they're offering many titles for 50% off.
It is time for purchasing broken sword, sanitarium (which will hopefully soon be playable into scummvm) and GK1 (almost playable) and many, many more titles!
:P
by topolinik
Fri Aug 26, 2011 6:51 pm
Forum: General Discussion
Topic: Move mouse with keyboard (its possible?)
Replies: 7
Views: 6774

Let me say what I think about re-enabling this feature.
As a guy who's moving a mice for several hours a day at work, I look at this as a way to relax my muscles and stop making the same movements even at home. (while my mouse and touchpad still work like a charm)
Now, let's play. :D