Search found 71 matches

by topolinik
Mon Oct 14, 2013 5:12 pm
Forum: General Discussion
Topic: Release of ScummVM The Movie! - 12th Anniversary Celebration
Replies: 11
Views: 7864

JamesWoodcock wrote:If you mean at the intro and outro sections I created...

Adobe Premiere Pro CC
Thank you James!
by topolinik
Sun Oct 13, 2013 7:19 pm
Forum: General Discussion
Topic: Release of ScummVM The Movie! - 12th Anniversary Celebration
Replies: 11
Views: 7864

Guys, when creating the video which tool did you use for the nice green floating text?
Is it done in avisynth?
by topolinik
Fri May 31, 2013 11:31 pm
Forum: General Discussion
Topic: New scummvm release, what about savegames?
Replies: 4
Views: 2690

New scummvm release, what about savegames?

A couple of minutes has passed since sev posted the news about the upcoming 1.6.0 and I'm wondering: are the old savegames still usable? Were they broken between 1.5.0 and 1.6.0 ? IIRC the scummvm save function has a versioning scheme, has it? I don't remember which source file stores that number, t...
by topolinik
Tue May 28, 2013 11:03 am
Forum: General Discussion
Topic: Running residualvm into HaikuOS
Replies: 0
Views: 19941

Running residualvm into HaikuOS

residualvm works into haikuOS R1alpha4.1 also and it doesn't require any modifications: all of you devs, have done a great job! :D Long story... long. Requirements are limited: residualvm source code (downloaded git snapshot just yesterday) and SDL-1.2.15 vanilla (I also had yasm installed - used du...
by topolinik
Tue May 14, 2013 2:57 pm
Forum: General Discussion
Topic: Pertaining PowerPoint & SCUMMVM
Replies: 17
Views: 8715

This request reminds me of Zawinski's law of software envelopment (or software bloating if you will) which states that: Every program attempts to expand until it can read mail. Those programs which cannot so expand are replaced by ones which can. Adding word processing features into ScummVM seems l...
by topolinik
Fri Mar 08, 2013 1:12 am
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 141
Views: 151711

WOW! The tower level is really impressive and (it seems) quite complete. Well done! Anyway, scummvm tells me to report these data to you: {"SNTRM.DAT", 0, "7cfcc457c1f579fbf9878ac175d29374", 8930}, {"RES.000", 0, "fa342da449bbf87c43b7c8fc...
by topolinik
Thu Mar 07, 2013 8:36 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 141
Views: 151711

Guys, in which github repository are you committing latest updates at the moment?
Is it this
https://github.com/alexbevi/scummvm
or this
https://github.com/Littleboy/scummvm/tree/asylum
?
by topolinik
Mon Feb 18, 2013 7:27 pm
Forum: The Junkyard
Topic: Disney Buys Lucasfilm
Replies: 13
Views: 10478

I want to put on the spotlight my idea about this whole story. Disney bought LucasFilm & all the other stuff because they need "Industrial Light & Magic" for they next blockbuster movies. And aside from these, they are now able to create even more movies using names (Indiana Jones,...
by topolinik
Mon Feb 18, 2013 7:03 pm
Forum: The Junkyard
Topic: Sanitarium on GOG special price!
Replies: 0
Views: 2540

Sanitarium on GOG special price!

Today on GOG.com they're selling Sanitarium 60% off, at 3.99$
If I hadn't bought it already, this would be the day!
While I hope it will (soon or later) be supported in scummvm, as of today it runs smoothly in wine.
by topolinik
Sat Feb 16, 2013 5:43 pm
Forum: General Discussion
Topic: WME Testing: Chivalry is not dead.
Replies: 29
Views: 19004

Somaen, I'm actually givin' Rosemary a try for wintermute compatibility and I want to report a strange scummvm behaviour. I don't know if it's a bug or so. Let's start with scummvm main window. Well, if I set in "general options" -> "Graphics tab" mode to "normal - no resize...
by topolinik
Tue Feb 12, 2013 10:02 am
Forum: General Discussion
Topic: Must play adventures,which are NOT from LA or Sierra?
Replies: 23
Views: 12916

I can suggest "Machinarium", I played it last summer and I can tell it's a great game. Graphics are awesome, music is ok and the gameplay works with an unusual comic-dialogues: no text at all! So, even if you can find it in localized versions, buy the international release anyway, since th...
by topolinik
Sat Jan 19, 2013 11:14 am
Forum: General Discussion
Topic: WME Testing: Chivalry is not dead.
Replies: 29
Views: 19004

Now I've found seven too :D
by topolinik
Fri Jan 18, 2013 3:19 pm
Forum: General Discussion
Topic: Improving Grim ProjectÔäó
Replies: 26
Views: 38729

I' ve built a win32 binary of the "improvinggrrim residualvm" (enabled engine: just grim): http://www.easybytez.com/a3m91rgrwchp It is a single executable because all the needed libraries are built as static (SDL, madlib, freetype, etc...). It runs flawlessly in a virtual winXP environment...
by topolinik
Sun Jan 13, 2013 11:19 am
Forum: General Discussion
Topic: WME Testing: Chivalry is not dead.
Replies: 29
Views: 19004

Grabbed a git snapshot just a couple of hours ago, just for building the wme engine and test it. Well, I played Chivalry several times (in order to reach different endings) and nothing strange appeared, apart from the sound glitches other users already noticed. No graphic bugs at all. Also, I must t...
by topolinik
Mon Oct 08, 2012 6:42 pm
Forum: General Discussion
Topic: Amazone Queen
Replies: 3
Views: 2976

But for the Italian version? Just checked that page and those links are now broken. Nevertheless many pages provide links to the italian version of the game (no italian dubbing though, just subs). The first I found is from Passfield himself , but again, the link points to nowhere. Next page is from...