Search found 116 matches

by goetz
Tue Aug 19, 2008 5:45 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 167343

This version does not seem to have any problems with the old Scumm games (MI1, MI2, DOTT, Atlantis, Indy3, Loom, Sam&Max, Zak, Maniac). Quite the opposite: It is very fast on my Nokia E51 (also 369MHz CPU) and what was the infamous scroll bug is now smooth and quick scrolling. In fact, this version ...
by goetz
Wed Aug 06, 2008 5:20 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 163
Views: 167343

Well, a feedback for more versions, all S60v3: The one of 0731 did annoy me a bit, since it instantly crashed on starting monkey1 (vga, German, all other games were working), had some bad rounding problems, which made all moving objects "jump" in the upscaled landscape flipped screen mode, and told ...
by goetz
Sun Jun 01, 2008 11:38 am
Forum: SymbianOS Port
Topic: N95 8GB and keys
Replies: 3
Views: 3560

In some of the last versions, the 0-key combinations have been replaced by the green key and obviously in your version it's the green key you should use. ;) Unlike the 0-key, the green key is sticky, i.e. "0+1" becomes "[green] 1 [green]", "0+2" becomes "[green] 2 [green]" etc. That the green key "m...
by goetz
Fri Apr 04, 2008 5:32 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 109404

Hmm. Cannot confirm that for a different S60v3.1 device:

scummvm-080402-SymbianS60v3_all.sis seems to run all the games fine which you mentioned (German versions), on my Nokia E51, S60v3.1.

- Goetz
by goetz
Fri Feb 01, 2008 12:57 pm
Forum: SymbianOS Port
Topic: Problem with Nokia N73 and Scumm
Replies: 23
Views: 21375

I am curious: What are the control (green) key combinations currently built in? Are there more new ones? :)
by goetz
Fri Feb 01, 2008 12:48 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 109404

ScummVM_080130 and E51

Just got my new Nokia E51 and it seems to be an ideal device for ScummVM (at least the old scumm games). The new features of ScummVM_080130 seem to work fine and I had no problems with the green control key -- no black screens at all, just some flickering. With its fast CPU the E51 seems to support ...
by goetz
Tue Jan 22, 2008 10:07 am
Forum: SymbianOS Port
Topic: Keyboard layout improvements
Replies: 2
Views: 2271

Re: Keyboard layout improvements

Well, the joystick click (in joystick mode) seems to work fine as "text skip" in current SummVM. :? For the multi function key (action key, now "0") I have a better suggestion: Why not use the green key ("home")? The "#" key as caps is OK, as long as we are able to map the debugger console key to so...
by goetz
Tue Nov 27, 2007 11:52 am
Forum: SymbianOS Port
Topic: Problem with Sam 'n Max on my N73
Replies: 3
Views: 2642

Re: Problem with Sam 'n Max on my N73

The controls in this screen should work as follows: - Left click and right click on lever in the middle between two cables: Adjust movement of the platform and binocular. - Escape key: Leave screen. In the current versions of ScummVM this should be the "c" key on your device, on earlier versions it ...
by goetz
Mon Nov 26, 2007 6:20 pm
Forum: SymbianOS Port
Topic: Saving in Goblins 2 on nokia 6120
Replies: 6
Views: 3524

Re: Saving in Goblins 2 on nokia 6120

How can I save the game in ScummVM? When I press button save in game and type something it don't save. How can I confirm saving? Assuming, you use the multitap mode (activate with 0+1) in the dialog to enter the save game name, the left softkey is mapped to the enter-key. Works at least with my Nok...
by goetz
Sat Nov 24, 2007 6:20 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 109404

Anotherguest, what did you change for the 2007-11-24 release? Bug reports on scummvm-071124-SymbianS60v3_all.sis on my Nokia E60: - Scroll bug: Scrolling seems to work nicely using the whole screen, not a small strip. Testing some known vertical scrolling and the DOTT horizontal scrolling situations...
by goetz
Sun Jun 10, 2007 9:48 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 109404

So should report a bug for it. Ok, it's bug #1734659. Maybe you could change the priority to something like 3, since it does not make any game unplayable. I will not change the priority setting myself. :D Any known crashes that is back Goetz? Well, not really. It's pretty much running nicely as the...
by goetz
Sun Jun 10, 2007 11:03 am
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 109404

The pre-0.10.0 build seems to run fine on Nokia E60 (S60 3rd), except for the expired certificate. You have to set the date back be able to install it. :( A question about the zone key: Have you changed the zone key code in the 2007-05-22 version (or maybe even in the 2007-03-22, pre-0.10.0 behaves ...
by goetz
Mon Mar 12, 2007 4:41 pm
Forum: SymbianOS Port
Topic: Agi supposed to work?
Replies: 32
Views: 28046

I have uploaded new S60v3 and UIQ3 version, which for S60v3 does n't crash on 0+1.. enables better multitap input and bugfixes. Well, after I had some bad experiences with past builds, I tried the current scummvm-070311-SymbianS60v3_all.sis on my E60. Bad news: The nice green icon (the S) is now a ...
by goetz
Thu Mar 01, 2007 9:45 am
Forum: SymbianOS Port
Topic: P990, Sam'n'Max problem: giant ball of string cutscene
Replies: 6
Views: 6231

070228 build on E60

Well, some short feedback about the scummvm-070228-SymbianS60v3_all.sis build on my E60: I can install and start it, add games. I tried to run Sam&Max and it seems to work. Drawbacks are: Skip key # does not work in title cut scenes of Sam&Max (German), although assigned correctly. Is this intended?...
by goetz
Sat Jan 27, 2007 12:06 pm
Forum: SymbianOS Port
Topic: Vertical scroll whatever bug.
Replies: 3
Views: 4009

Re: Vertical scroll whatever bug.

Is there any way of going around of the vertical scroll bug?? The scummvm-060917-SymbianS60v3_scumm.sis build from the SVN builds http://anotherguest.k0.se/cvsbuilds/ should do for the SCUMM games. At least it worked for MI1+2,Dott,Sam&Max on my E60. Don't know about BASS and the _all or _sky build...