Search found 116 matches

by goetz
Wed Nov 09, 2016 7:10 pm
Forum: Android Port
Topic: New mouse behaviour in 1.9.0?
Replies: 11
Views: 11548

holding down the left click & moving your finger around to search for items doesnt work because said items highlight under your finger & last time i checked my finger wasnt made of glass Maybe that glass look will be a feature of future fingers. :) I was only thinking about the classic LucasArts ga...
by goetz
Fri Oct 28, 2016 7:13 pm
Forum: Android Port
Topic: New mouse behaviour in 1.9.0?
Replies: 11
Views: 11548

First of all: Trying to emphasize your opinion by words like "terrible choice", "broken as hell", and "needs fixing asap" does not help. Remember this is not a commercial project and people are developing it for fun and your rude behaviour may lead to some developers stopping their activities! The n...
by goetz
Thu Sep 08, 2016 8:27 pm
Forum: Android Port
Topic: ScummVM not working with Android N?
Replies: 17
Views: 28236

Workaround for Android N

This seems indeed to be related to Android N and how access to the file system is handled. Recently upgraded my Nexus N to Android N, too. Accessing files in the internal memory (AKA "internal emulated SD-CARD") is fine, just the ScummVM launcher file browser does not get the permissions to display ...
by goetz
Sat Jun 18, 2016 10:56 am
Forum: Android Port
Topic: Devices with no Menu button
Replies: 6
Views: 12029

Recently a simple solution to your problem with the missing menu button appeared: the SDL build. It only uses the back key and has a transparent button for the keyboard in the top left of the screen.

You can find it in the Download section of the ScummVM website: http://www.scummvm.org/downloads/
by goetz
Tue Jun 14, 2016 10:06 pm
Forum: Android Port
Topic: Touchpad mode on the Android app
Replies: 14
Views: 12184

The problem with touchmode is specific to some devices. In general it is running fine on Android 6, too, like on the Nexus 5X with Android 6.0.1 I have. The SDL builds can be found on the following ScummVM page -- look for Android SDL downloads: http://www.scummvm.org/downloads/ Don't know that vers...
by goetz
Tue Jun 14, 2016 8:53 am
Forum: Android Port
Topic: Touchpad mode on the Android app
Replies: 14
Views: 12184

My advice: try the SDL build. On startup there is a button on top of the screen which lets you enter the configuration. There you also have mouse emulation settings with many tweaks including a setting for "relative mode/Laptop mode", which is the touchpad mode you are looking for. Much cleaner and ...
by goetz
Wed Mar 23, 2016 6:07 am
Forum: Android Port
Topic: Touchpad mode on the Android app
Replies: 14
Views: 12184

I heard about the release of DOTT Remastered this week. DOTT is one of my favourite games and it is nice to see that those games (from mid 1990s) are still being worked on! A couple of months ago I played Grim Fandango Remastered and enjoyed it a lot, especially with the new touch screen controls. :...
by goetz
Tue Mar 22, 2016 6:56 pm
Forum: Android Port
Topic: Touchpad mode on the Android app
Replies: 14
Views: 12184

Running a recent 1.8.0 snapshot on Nexus 5X with Android 6.0 (now 6.0.1) and both input modes work fine. No issues with ScummVM on that Android version. Seems to be an issue with your specific device version of the OS. Update: just tested with ScummVM latest stable buildbot build (1.8.1pre... from M...
by goetz
Mon Apr 22, 2013 7:11 pm
Forum: Android Port
Topic: Sam & Max Hit the Road - How to Left & Right click t
Replies: 5
Views: 5774

Had a look at the thread history. Better answer now:

The standard solution is described here and is the back button:

http://forums.scummvm.org/viewtopic.php?t=12362

Seems that Asus has messed up the back button on your device. Maybe there is a way to configure it so that it does not quit the app?
by goetz
Tue Apr 16, 2013 4:55 pm
Forum: Android Port
Topic: the dig on galaxy note II
Replies: 2
Views: 2707

So which answers did you find and try? :) The solution is a bit hidden on the WIKI page: http://wiki.scummvm.org/index.php/Android Look for "Drag and drop". The same works for a long click, i.e.: Double tap and hold the second tap as long as you want to push the virtual mouse button down. I tried it...
by goetz
Sun Apr 14, 2013 4:12 pm
Forum: Android Port
Topic: sam and max can't exit binoculars at ball of twine
Replies: 2
Views: 3948

The key for quitting mini games in Sam&Max is the Escape key, (= back key on Andoid), same for the binoculars scene.

So the back key should get you out of the binoculars before or after finding the right rock.
by goetz
Sun Apr 07, 2013 5:42 pm
Forum: Android Port
Topic: Any ideas on MI2 error at skeleton dance cutscene??
Replies: 3
Views: 2681

Not a workaround, but the regular solution for cut scenes: The phone's / tablet's "back key" will quit the cut scene. ;)

If it doesn't do it in this situation, there is something more wrong with this game or ScummVM with this old bug. :(
by goetz
Thu Feb 28, 2013 6:19 pm
Forum: Android Port
Topic: Sidebars flickering in 4:3 mode
Replies: 10
Views: 6527

Well, this seems to occur when you disable the "Full Screen Mode" -- just confirmed this on my stock Nexus 4. On the other hand, why don't you use the Full Screen mode? I tried a bit of Monkey 1 on Nexus 4 with Full Screen mode enabled and it looked nice using the full screen width, not ugly and str...
by goetz
Mon Feb 18, 2013 7:29 pm
Forum: Android Port
Topic: Sam and Max, can't pick up sword
Replies: 1
Views: 2343

You can also switch the verbs with right click, which is simulated on the Android port with a multitouch tap with two fingers, or hold one finger and tap a second at the same time. Have you tried that already?
by goetz
Wed Oct 03, 2012 8:13 pm
Forum: Android Port
Topic: Hardware Requirements - Will it run on a slow Smartphone?
Replies: 3
Views: 2646

I used to play (and finish!) games with ScummVM 1.4.x on a HTC Wildfire S (with Android 2.3.5, HVGA screen, 600MHz CPU).

All the scumm games (maniac, mi1, mi2, ..., dig, ft) and also FOTAQ (floppy) were running fine and I did not notice any lags or delays.