Search found 53 matches

by lwc
Sat Oct 16, 2010 5:32 pm
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 24608

The only two games I can think of that have the copy protection removed officially are the CD versions of Space Quest IV and... This one has multiple copy protections. They are (by order of appearance - but correct me if I left anything out): The requested code when entering a timepod for the first...
by lwc
Sat Oct 16, 2010 1:50 pm
Forum: Help and Support
Topic: Copy protection in SCI/Sierra games
Replies: 32
Views: 24608

Copy protection in SCI/Sierra games

Now that SCI/Sierra games are supported, how did you deal with their (usually in-game) copy protections?

They're not currently listed in README.txt's "3.1) Copy Protection" section.
by lwc
Sat Oct 16, 2010 1:43 pm
Forum: Nintendo DS Port
Topic: A Question about Sierra games.
Replies: 17
Views: 39910

Harley77 wrote:It seems to me trying to get a FreeSCI/ScummVM merger going would be a long route to take.
The latest release is finally just that. :D
by lwc
Sat Oct 16, 2010 1:03 am
Forum: General Discussion
Topic: Datafiles for SCI
Replies: 27
Views: 27207

Re: Datafiles for SCI

ILikeThoseOldGames wrote:Hello!I know it is out of scope for the next release and there is at the moment a lot to do.
Sadly the official release came out without updating http://wiki.scummvm.org/index.php/Datafiles (which does include AGI). :(

I guess at the time being I'll just leave all files as was suggested here.
by lwc
Tue Sep 22, 2009 11:54 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 156491

LordHoto wrote:Actually the link from clone2727 did point to a Windows binary...
Sorry, I just assumed that tar.bz2 means it's not for Windows...

Wow, it actually works! And even (at least partially) for SC1.0+ games!

Now how can I strip the binary and get rid of the 130 Mb EXE?
by lwc
Tue Sep 22, 2009 11:14 am
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 156491

clone2727 wrote:
filipetolhuizen wrote:Everyday I get a daily build but it's been months that I cannot run SCI games with them.
You can always get one from...
But that's for Linux. What if I have Windows?
by lwc
Wed Jun 17, 2009 11:22 pm
Forum: General Discussion
Topic: Mistic Software and the lawsuit
Replies: 6
Views: 4963

I guess I interpreted "paying all legal fees" literally and not as covering up ScummVM's expenses on the trial.
by lwc
Wed Jun 17, 2009 4:52 pm
Forum: General Discussion
Topic: Mistic Software and the lawsuit
Replies: 6
Views: 4963

Admission or not aside, why did some of the money they paid went directly to ScummVM? Is there a commercial license for ScummVM that costs money? I thought ScummVM is free even commercially.

In other words, didn't ScummVM sue them just so they'll present a GPL license in the games' folders?
by lwc
Mon Sep 22, 2008 11:23 pm
Forum: Help and Support
Topic: Buggy Scrolling and switching in Goblins 3
Replies: 2
Views: 1482

Latest ScummVM in XP SP3.

Wow, ctrl-m made such a huge difference! Too bad I didn't know it before.

The main place in which I couldn't switch characters was the inn (one of the first levels), that luckily had exit signs.
by lwc
Mon Sep 22, 2008 2:38 pm
Forum: Help and Support
Topic: Buggy Scrolling and switching in Goblins 3
Replies: 2
Views: 1482

Buggy Scrolling and switching in Goblins 3

It's really hard to scroll left and right. It often doesn't react. Sometimes it even gets stuck on a certain view and I must save, restart the game and load. A more minor bug is that sometimes I can't switch characters. When I click on the "other" character, the first character goes to it ...
by lwc
Sat Sep 20, 2008 1:11 pm
Forum: Help and Support
Topic: Changing the volume in Goblins 3 in-game
Replies: 1
Views: 1080

Changing the volume in Goblins 3 in-game

Since changing the volume from ScummVM's GUI does make a difference in this game, how come it's not possible to change it using the in-game shortcuts? It's really loud by default and it's much better to change the volume live according to your hearing.
by lwc
Fri Feb 22, 2008 2:33 pm
Forum: The Junkyard
Topic: TIME COMMANDO + ScummVM
Replies: 21
Views: 22686

Well, it's all water under the bridge now.

The easier beyond belief solution is now detailed in the Wikipedia talk page for this game.
by lwc
Wed Feb 20, 2008 11:03 pm
Forum: General Discussion
Topic: Any thoughts on moving to GPLv3?
Replies: 16
Views: 8366

Wow, I didn't know it's such a heated debate. I was really just curious, that's all. As for Videolan, I did wonder whether your official reasons were identical to theirs.
by lwc
Wed Feb 20, 2008 12:14 pm
Forum: The Junkyard
Topic: TIME COMMANDO + ScummVM
Replies: 21
Views: 22686

This post can be deleted.
by lwc
Wed Feb 20, 2008 11:48 am
Forum: General Discussion
Topic: Any thoughts on moving to GPLv3?
Replies: 16
Views: 8366

Any thoughts on moving to GPLv3?

You've recently released a new version and it was still under GPLv2. Just wondered why. You know, seeing the makers of GPL spent more than a decade and a half on this upgrade (that came out months ago), and it was supposed to make the software world better and all.