Search found 66 matches

by zorbid
Tue Jul 01, 2008 11:48 am
Forum: General Discussion
Topic: just got a thread closed cause they say ScummVm is piracy?!?
Replies: 33
Views: 13689

I remember an article on Slashdot (can't find the link) about a company suing users for copyright infringement for having published a cease and desist letter on the Web... IIRC, it won.
by zorbid
Mon Jun 30, 2008 9:28 am
Forum: General Discussion
Topic: MT32_CONTROL.ROM & MT32_PCM.ROM
Replies: 10
Views: 23835

Furthermore, the MT-32 does LA synthesis, not FM...
by zorbid
Mon Jun 30, 2008 8:14 am
Forum: General Discussion
Topic: Maniac Mansion emulation inside DOTT
Replies: 20
Views: 13008

... all sorts of subtle and very annoying problems... ... some dedicated work, and maybe some not so pretty changes ... You mean that it will require H ighly S loppy yet I maginative and K inda C reative A d H oc code? I know you love that secretly (but I wont tell the rest of the team, I swear...)
by zorbid
Sun Jun 29, 2008 7:32 pm
Forum: General Discussion
Topic: Maniac Mansion emulation inside DOTT
Replies: 20
Views: 13008

Couldn't this be implemented on top of the "return to the launcher" functionality being written now for the GSOC?

It would be damn cool 8)

Edit: I posted an official feature request.
by zorbid
Mon Jun 09, 2008 12:45 pm
Forum: General Discussion
Topic: Need help with Ween, i can´t install game to get the Files
Replies: 9
Views: 4290

I've seen your message on VOGONS... I won't have any better advice than what you can find there, for the DOSBox path, at least.
by zorbid
Mon Jun 09, 2008 9:18 am
Forum: Help and Support
Topic: Can I convert Dungeon Keeper 2 to work on Scummvm PSP?
Replies: 3
Views: 4008

AFAIK, to run on native hardware, DK2 requires a PC with specs grossly on par with the PSP, and it requires Win95.

Add the emulation overhead, assuming you find a Win95 enabled build of DOSBox for the PSP, the game will be too slow to be playable.
by zorbid
Mon Jun 09, 2008 9:10 am
Forum: General Discussion
Topic: Need help with Ween, i can´t install game to get the Files
Replies: 9
Views: 4290

Did you try to copy the 5 floppies to one directory on your hard drive, and to mount this directory as the A: drive in DOSBox (with another directory mounted as C:)? Launch the install/setup.exe from A:, and ignore the requests to swap the disks, and continue the installation. It's usually the easie...
by zorbid
Mon Jun 02, 2008 9:52 pm
Forum: General Discussion
Topic: Arnold from Fate of Atlantis/scripting fights from SCUMMVM
Replies: 24
Views: 21783

The same dude beat the sober Biff in the Last cursade, after 15.000 - 50.000 trials.

You don't earn IQ points though. Since you win some by defeating him once he's drunk, he concludes that the game designers thought he would be invincible (and so did I)...
by zorbid
Thu Apr 24, 2008 11:49 am
Forum: General Discussion
Topic: Meanwhile, on Compiler Island... (ScummC 0.2.0 + Demo)
Replies: 7
Views: 4951

They already have a GUI for designing walk boxes, at least, maybe more, I didn't test the thing yet.
by zorbid
Wed Apr 23, 2008 1:46 pm
Forum: General Discussion
Topic: Meanwhile, on Compiler Island... (ScummC 0.2.0 + Demo)
Replies: 7
Views: 4951

Meanwhile, on Compiler Island... (ScummC 0.2.0 + Demo)

The ScummC compiler v0.2.0 was released on April 12. Scumm v6 support is mostly complete (they're currently looking into v7), and they provide a port of the "OpenQuest" AGS demo to their language, compiled to Scumm bytecode, playable in ScummVM. Hooray (-: http://alban.dotsec.net/Projects/...
by zorbid
Mon Mar 31, 2008 1:15 pm
Forum: General Discussion
Topic: FreeSCI in ScummVM
Replies: 56
Views: 73566

http://www.mail-archive.com/freesci-develop@nongnu.org/msg00285.html from : Jordi Vilalta Sun, 05 Nov 2006 14:54:14 -0800 Hi, We're a small group of computer science students from Barcelona (Spain) and lately we've been thinking about collaborating with an open source adventure game engine. Our main...
by zorbid
Sun Mar 30, 2008 9:03 pm
Forum: General Discussion
Topic: FreeSCI in ScummVM
Replies: 56
Views: 73566

I'm trying to check if the diff look sound, but it looks like the Darcs Web interface has crashed (I keep getting 502 errors). The earliest logs mentionning ScummmVM I could see before the server stopped responding dated back to 2 month ago. Gmail was released on April 1st, BTW, this coulsd be a rev...
by zorbid
Sun Mar 30, 2008 4:33 pm
Forum: General Discussion
Topic: FreeSCI in ScummVM
Replies: 56
Views: 73566

===> Hippitee Hippitee Hop!! <===

For those who missed it, an official conversion is under way :-).
by zorbid
Sat Dec 22, 2007 11:25 am
Forum: General Discussion
Topic: Blargg NTSC filter
Replies: 7
Views: 5294

CGA and EGA screens had scanlines and not-that-blocky pixels too... A bilinear filter plus scanlines makes those games look better than smart scalers, IMO (and it's much cheaper to implement than the NTSC stuff)... For the arbitrary scaler, Moe's OpenGL HQ version of SDL is a good option. It require...
by zorbid
Fri Oct 05, 2007 9:58 am
Forum: General Discussion
Topic: MI1 French CD without any audio tracks
Replies: 5
Views: 2777

The most probable cause is that PC Team screwed their CD and forgot to include the audio tracks.

You'll find MP3's at the scumm bar. ScummVM is able to read MP3s as CD tracks, check the doc.