Search found 301 matches

by marzipan
Mon Apr 19, 2010 8:37 am
Forum: Nintendo DS Port
Topic: 1.1.0 won't run Loom PC-Engine
Replies: 3
Views: 5173

1.1.0 won't run Loom PC-Engine

Noticed how it would run perfectly under the Windows version, so I thought I'd see if I could play it under this platform as well. Instead it has the rare distinction of outright crashing the app, displaying a lot of code errors that I can't recall right now, but in short - it's obvious it won't run...
by marzipan
Sun Apr 18, 2010 3:26 am
Forum: iPhone Port
Topic: Why does the "skip cutscene" function barely ever
Replies: 4
Views: 5235

Pretty much any game that usually supports the ESC key - Monkey Island, FOTAQ, Return To Zork, you name it.

And I installed whatever version was available through the urbanfanatics.com source/repo at the time (sometime like last week) - I presume 1.1.0 unless that source/repo is for SVN builds?
by marzipan
Sat Apr 17, 2010 9:02 pm
Forum: iPhone Port
Topic: Why does the "skip cutscene" function barely ever
Replies: 4
Views: 5235

Why does the "skip cutscene" function barely ever

work? (Silly forum software cutting me off at the end!) Recently tried the iPhone port for the first time after adopting a barely used iPod Touch 2G out of luck. Now I must say I'm having trouble getting specific commands to work a lot of the time, even after consulting the instructions on the wiki....
by marzipan
Fri Apr 16, 2010 9:28 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 190
Views: 197924

Oh, and on another matter does anyone have the Zork Anthology CD atm and therefore is able to provide/upload the Return To Zork demo from it? Somebody mentioned that it was an interactive demo rather than the common rolling preview.
by marzipan
Fri Apr 16, 2010 9:15 pm
Forum: General Discussion
Topic: Game Demos required
Replies: 190
Views: 197924

Is anyone able to access FileLibrary.com at the moment? According to some random google searching and some Google Cached pages it was online as recently as last month but I'm unable to get into it right now. It apparently houses a "playfate.zip" and I wanted to see if it's the "v73" version that I m...
by marzipan
Tue Apr 06, 2010 11:40 pm
Forum: Other Ports
Topic: N64 port - where to find "genromfs"?
Replies: 4
Views: 6312

Hmmmm, that Cygwin executable is dated 2002, while the current latest genromfs source is from 2007. I'm thinking about possibly creating a new executable through Cygwin (or even MinGW if it's possible). ChillyWilly's n64dev archive contains a "genromfs" file, but alas it's a Linux ELF. Seems it does...
by marzipan
Tue Apr 06, 2010 10:56 am
Forum: Other Ports
Topic: N64 port - where to find "genromfs"?
Replies: 4
Views: 6312

N64 port - where to find "genromfs"?

The readme file for this new port suggests using the tool known as "genromfs" to generate a romdisk file - but it doesn't include it in the package, nor does it suggest where to find a copy. Seems this is a very Linux-centric tool - checking romfs.sourceforge.net reveals no Windows binaries I can us...
by marzipan
Mon Jan 18, 2010 7:26 pm
Forum: Dreamcast Port
Topic: How to compile the DC port under Windows?
Replies: 0
Views: 7716

How to compile the DC port under Windows?

Well so far I'm having no luck with compiling the NDS version, so I'm just going to try other platforms until I hit gold. :-\

Now the only problem is the wiki page for DC compiling is - as I feared - wholly aimed at Linuxites and not Windowers. I'm rather screwed aren't I?
by marzipan
Wed Jan 13, 2010 1:07 am
Forum: Nintendo DS Port
Topic: Is there a detailed guide on compiling your own DS build?
Replies: 9
Views: 9006

I see. Well, even installing all the individual devkitPro components manually (and setting the environment types manually) doesn't make a difference. To agentq, or indeed anybody else: are you able to decipher the above log and let me know just what it is I'm missing or doing wrong? devKitPro instal...
by marzipan
Mon Jan 11, 2010 1:52 am
Forum: Nintendo DS Port
Topic: Is there a detailed guide on compiling your own DS build?
Replies: 9
Views: 9006

Well even though the wiki page now has instructions, I'm still struggling to get anything working right. I'm using DevKitPro's automated downloader/installer program for Windows and it installs what appears to be the latest DevKitARM, though the wiki seems to state that I need to use an older versio...
by marzipan
Wed Dec 30, 2009 6:12 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 32090

I guess we'd need somebody with the game. I have no reason to buy it off Steam . I already have the DOS CD, although I'm hoping to pick up the TG16 release soon. Not even at its current asking price of £1.49 (or £1.74 for the complete LucasArts Adventure Collection )? (And I also have the original ...
by marzipan
Mon Dec 28, 2009 1:22 pm
Forum: Dreamcast Port
Topic: Loom CD talkie problem
Replies: 25
Views: 46235

If support were ever added for the Steam version's CDDA.SOU file, would that stream better?
by marzipan
Mon Dec 28, 2009 1:19 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 32090

If support were ever added for the Steam version's CDDA.SOU file, would that stream better?
by marzipan
Sat Dec 26, 2009 8:29 pm
Forum: General Discussion
Topic: More Sales on Steam
Replies: 17
Views: 11871

DOS games don't use DRM on Steam. They simply use DOSbox. Unfortunately, the SCUMM games are Windows ports, and other than the original CD version data from MI1SE, they don't work in ScummVM. Unless you know how to extract the necessary 'boot' files from the executables, of which I have knowledge of.
by marzipan
Sat Dec 26, 2009 4:43 pm
Forum: General Discussion
Topic: More Sales on Steam
Replies: 17
Views: 11871

Don't forget that GOG.com has a holiday sale going on as well. May be a better alternative to those real anti-DRMers.

http://www.gog.com/en/page/xmas09