Search found 76 matches

by jvprat
Wed Mar 03, 2010 8:18 pm
Forum: Android Port
Topic: Port for Android 1.5 on a ARM4VT
Replies: 2
Views: 3636

This is where the status of the current Android patch can be tracked/discussed: http://sourceforge.net/tracker/index.ph ... tid=418822
by jvprat
Tue Feb 02, 2010 11:52 am
Forum: General Discussion
Topic: Compling ResidualVM for N900 (Maemo 5)
Replies: 8
Views: 10214

I haven't tried it, but I think it should work by editing the generated config.mk and removing "-DUSE_OPENGL" from the DEFINES variable.
by jvprat
Tue Feb 02, 2010 10:29 am
Forum: General Discussion
Topic: Compling ResidualVM for N900 (Maemo 5)
Replies: 8
Views: 10214

Re: Compling ResidualVM for N900 (Maemo 5)

I'm intrested in compling ResidualVM for Maemo 5 (N900) So far I have figured that ResidualVM uses OpenGL where N900 only supports OpenGL ES 2.0v and cannot be compiled unless somebody rewrites ResidualVM Engine for OpenGL ES (shouldnt be that hard but I dont have required programming skills) Right...
by jvprat
Thu Dec 31, 2009 10:37 pm
Forum: General Discussion
Topic: Curse of Mokey Island graphics
Replies: 7
Views: 4134

Which device are you running it on? If you're running it on a portable device (like a mobile phone or a PDA) it probably has to do with its screen resolution.
by jvprat
Sun Dec 06, 2009 4:18 pm
Forum: General Discussion
Topic: Anybody working on a WebOS (Palm Pre) port?
Replies: 14
Views: 15438

Hi, I've recently been doing some tests with the WebOS SDK and a ScummVM port looks definitely doable (at least until Palm blocks native code in future system updates). I'd be willing to work on this port, but I don't have such devices, so right now I'm doing all the work based on the emulator suppl...
by jvprat
Mon Nov 02, 2009 9:37 am
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 65976

three questions 1) Must the sidebar by present for all of the sites. I think for the doxygen it would be cluttered if it was present. There should be some kind of standards that the sites must follow 2) The main site uses smarty. Should smarty be used for all sites (except wiki) or just adapt the t...
by jvprat
Sun Nov 01, 2009 8:47 pm
Forum: iPhone Port
Topic: How do I load Discworld 2?
Replies: 10
Views: 9765

Re: How do I load Discworld 2?

Wizard Of Odd wrote:I... borrowed... the game and have two disc ISOs.

Any pointers?
Buy the game (forum rule #0)
by jvprat
Sat Oct 17, 2009 2:06 pm
Forum: Maemo Port
Topic: Problems Discworld2
Replies: 10
Views: 19645

dannydio wrote:Yes, everything is in the dw2 directory and I renamed the files for the second disc.
You should also rename the files for the first one?
by jvprat
Mon Jun 29, 2009 3:51 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 378
Views: 326322

MusicallyInspired wrote:Has there been any progress on the Dynamix engine at all?
There hasn't been any progress on that for a long time. It's a low priority right now.
by jvprat
Thu Jan 08, 2009 1:22 am
Forum: iPhone Port
Topic: Thoughts on the App Store
Replies: 150
Views: 135114

Oh, and also I feel that the AppStore system violates the GPL if not in law then at least in spirit. The GPL asks that everybody should be able to make their own version of ScummVM (say, to test a daily version). With the AppStore, only the ScummVM team (in fact, only the iPhone porter of the team)...
by jvprat
Thu Jan 01, 2009 5:37 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 138630

raz0red wrote:While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?
It's a known bug with t7g on the wii.
by jvprat
Thu Jan 01, 2009 5:33 pm
Forum: Help and Support
Topic: "your game version appears to be unknown" in t7g?
Replies: 2
Views: 1640

Re: "your game version appears to be unknown" in t

On the console, I see the following message: "Your game version appears to be unknown." It also gave some additional info but it was too much to type up and I can seem to cut n' paste from the console What's your game's language and platform? Right now just the English and Russian PC versions are d...
by jvprat
Thu Dec 25, 2008 2:19 am
Forum: General Discussion
Topic: "Welcome to my... house"
Replies: 19
Views: 16015

Just one question: Will there be the possibility to compress some of the game files with scummvm-tools? :?: I guess it could be done, but it's low priority, maybe not even worth the effort. The game is mainly composed of videos, and it uses an already compressed format (VDX), which looks quite effi...
by jvprat
Sat Dec 20, 2008 4:45 pm
Forum: Nintendo DS Port
Topic: Simon The Sorcerer 1 - Can't read Calypso's Note
Replies: 5
Views: 6761

If I recall correctly, there was a bug on that spot, where the Nintendo DS couldn't handle that large speech sound, and it was simply skipped instead of making it crash. This is the only reference I've been able to find in the forums: http://forums.scummvm.org/viewtopic.php?t=5027 It looks like it i...
by jvprat
Sat Dec 20, 2008 4:34 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 114092

In The 7th Guest, is moving the cursor the only really slow thing? i.e. once you reach the hotspot you want to click and you say you want to go there, is the video played smoothly? Do the introduction play correctly? (without audio stuttering)