Search found 76 matches

by jvprat
Sun Jul 11, 2010 10:25 pm
Forum: General Discussion
Topic: Translate ScummVM in other languages
Replies: 98
Views: 93584

Yohein wrote:Is someone already working on a Spanish translation? Could give it a try if it's still available.
I have an outdated Spanish translation (also available on the patch tracker, I don't know why it wasn't imported in the first place). I'll try to update and commit it soon.
by jvprat
Sun Jul 11, 2010 10:09 pm
Forum: General Discussion
Topic: Loom TG16 will seemingly only run under Windows
Replies: 8
Views: 3445

Re: Loom TG16 will seemingly only run under Windows

LordHoto mentioned that this game would need 16-bit graphics support in the backend - so is it basically true that none of the console/handheld ports carry such support? Correct. Except, if I'm not mistaken, the PSP version now supports 16bpp in the daily builds. You can view the features (16bit in...
by jvprat
Sat Jun 12, 2010 5:07 pm
Forum: iPhone Port
Topic: Thoughts on the App Store (2)
Replies: 24
Views: 23301

The sentence where it appears is "if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application." (emphasis added too) I read that as "minor (functions or functionality)", but maybe I should ha...
by jvprat
Sat Jun 12, 2010 4:57 pm
Forum: iPhone Port
Topic: Thoughts on the App Store (2)
Replies: 24
Views: 23301

I don't see how the code ScummVM interprets could ever be described as "providing minor features" (emphasis added), and wouldn't "embedded" mean that it has to be a part of ScummVM itself? If so, wouldn't that rule out most of the supported games? The sentence where it appears i...
by jvprat
Sat Jun 12, 2010 4:33 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 138675

From what I've seen it looks like the builds Lubomyr is providing are based on a different source than the official one (in fact it looks like it's a compilation of the SDL backend from the 1.1.1 release). Lubomyr, can you confirm it? In case it was true it would be very important to notice people w...
by jvprat
Thu Jun 10, 2010 10:04 pm
Forum: iPhone Port
Topic: How to save a game at Indiana Jones and the Fate of Atlantis
Replies: 1
Views: 5638

It's documented on the wiki (F5): http://wiki.scummvm.org/index.php/IPhone#Controls
by jvprat
Mon Jun 07, 2010 10:33 pm
Forum: iPhone Port
Topic: iPad icon !!
Replies: 17
Views: 13317

Actually we have the vectorial sources for the current iPhone icon (scummvm_iphone_icon.svg here ), so if it's only a matter of resolution, it should be as easy as re-rendering that. (The same goes for the loading screen) If you want to make creative changes to it, it would be best to make them over...
by jvprat
Fri May 28, 2010 11:36 pm
Forum: The Junkyard
Topic: Now that the team has released The 7th Guest....
Replies: 13
Views: 13794

KOSTAS wrote:Say please, is there any progress in 11th Hour ?
No.
KOSTAS wrote:When it will be approximately available at least on scumm subversion? Thanks.
2017

Seriously: no idea, it could be later
by jvprat
Thu May 27, 2010 12:42 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: GP2X Wiz port still stuck on 1.0.0?
Replies: 13
Views: 17948

marzipan: DJWillis did a small status update on his last blog post.
by jvprat
Sat May 15, 2010 1:02 pm
Forum: General Discussion
Topic: Compling ResidualVM for N900 (Maemo 5)
Replies: 8
Views: 10293

From what I can tell, IF ResidualVM uses OpenGL 1, then the conversion to ES 1.1 shouldn't be that painful, and the N900 supports ES 1.1. So - does anyone know if ResidualVM uses OpenGL 1 or 2? It uses OpenGL 1. Anyway, right now ResidualVM doesn't have proper renderer abstraction, so adding suppor...
by jvprat
Thu May 13, 2010 5:34 pm
Forum: General Discussion
Topic: I would like to help in anyway i can, please suggest.
Replies: 5
Views: 7450

Re: I would like to help in anyway i can, please suggest.

My vision, and im sure many others, can see ResidualVM being played on the PSP, running the tales of monkey island, or Monkey 2 special edition, or season 3 of telltale sam and max. As MeddlingMonk said, forget about the Telltale titles for now, their engine is still in development. About MI2:SE, i...
by jvprat
Wed May 12, 2010 3:54 pm
Forum: SymbianOS Port
Topic: building problem scummvm
Replies: 29
Views: 36527

Anotherguest: it would be nice if you could fill the Symbian compilation wiki page with these instructions: http://wiki.scummvm.org/index.php/Compi ... VM/Symbian
by jvprat
Fri Apr 02, 2010 9:04 am
Forum: Nintendo DS Port
Topic: Help with T7G
Replies: 3
Views: 4609

2005 was the join date of the post author ;) I think it's more an issue of processing power than memory, since The 7th Guest plays at a resolution of 640x480, and I think the DS isn't powerful enough to do the scaling in real time. If it was a memory issue one could have the hope someday the memory ...
by jvprat
Mon Mar 22, 2010 1:00 pm
Forum: The Junkyard
Topic: Please add Dingoo to the Downloads page
Replies: 10
Views: 8134

Fingolfin: The download link is below the screenshot on that page. The login form below is indeed misleading. Additionally the modified source code is available at http://cax.nm.ru/, which is linked from the same page. This clears the legal situation of the port :) (edit: tobybear wrote faster than ...
by jvprat
Sun Mar 21, 2010 1:16 am
Forum: General Discussion
Topic: ScummVM 1.1.0 Release Testing is Here!
Replies: 83
Views: 65761

1.1.0 branch

ScummVM 1.2.0svn48274 Since this is the testing season for the 1.1.0 release, you should try to stick with the builds from the 1.1.0 branch and not trunk (1.2.0 in this case). There are already big changes in trunk, and the results may vary. If you're using the Buildbot snapshots, please get them f...