Search found 79 matches

by Angelus3K
Tue Jan 24, 2006 8:02 pm
Forum: PSP Port
Topic: Broken Sword Videos problem
Replies: 3
Views: 5687

You can set the PSP CPU to 333Mhz with Fanjita's 2.00 eboot loader but I believe there are still problems with slowdown in Broken Sword.
by Angelus3K
Thu Jan 19, 2006 3:47 pm
Forum: PSP Port
Topic: Savegame Problem -> Monkey Island 1 & Day of the Tent
Replies: 10
Views: 10611

I assume the cutscene problem in BS1 is something bigger than a 333mhz fix.

BTW this is probably the wrong forum but is there a guide to building ScummVM from CVS anywhere particualry for PSP?
by Angelus3K
Wed Jan 18, 2006 6:38 pm
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 244646

Thanks, thats good to know.

We shouldnt really compare ScummVM to FreeSCI but it hurts Sierra fans that they dont have a capable emulator/interpreter as majestic as ScummVM.
by Angelus3K
Wed Jan 18, 2006 5:29 pm
Forum: PSP Port
Topic: ScummVM Games HELP!
Replies: 7
Views: 8200

Jade wrote:well it's not SCUMM based and it's not freeware but it DOES work fine in DOSBox and DOSBpx is being ported to PSP
Any further info on that? I saw a release a LOOONG time ago, is it still being worked on?
by Angelus3K
Wed Jan 18, 2006 5:27 pm
Forum: PSP Port
Topic: Savegame Problem -> Monkey Island 1 & Day of the Tent
Replies: 10
Views: 10611

joostp, can I assume if there is a usermode ScummVM in future for all FW that the sleep mode function available on 1.50 PSP's would still work?
by Angelus3K
Wed Jan 18, 2006 5:20 pm
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 244646

Ok don't flame... Any chance at all in the future that games such as SQ4,5,6/KQ4,5,6,7/LSL4,6,7 would ever be compatible with ScummVM obviously using the SCI engne as I don't see FreeSCI ever coming to support those games, I dont think its had an update in 2 years. Although just thinking VU are re-r...
by Angelus3K
Wed Jan 18, 2006 5:06 pm
Forum: General Discussion
Topic: Residual/Grime/GRIM FANDANGO
Replies: 219
Views: 262659

Grim Fandango works fine for me in XP.
by Angelus3K
Sat Jan 14, 2006 7:10 pm
Forum: PSP Port
Topic: PSP Curse Of Monkey Island Issue
Replies: 39
Views: 39261

Maybe 333mhz would fix the slow curser?
by Angelus3K
Sat Jan 14, 2006 7:09 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 52944

tetris for 2,6 is out. tried it today and it works very nice :) check it out devs :D http://www.fanjita.org Beat you by 20 minutes 8) Fanjita has also released a GTA Savegame dev kit for developers to port their homebrew programs to 2.01/2.5/2.6 BUT you guys at ScummVM don't have to port ScummVM-PS...
by Angelus3K
Thu Jan 12, 2006 3:50 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 52944

There is only 1 eboot loader this is the one by Fanjita.

Speaking of Fanjita he has just today announced tetris is working on 2.6 so now homebrew can be run and any and all firmware versions!!!

The eboot loader is yet to be released but the tetris game is proof of concept.
by Angelus3K
Thu Jan 12, 2006 1:14 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 52944

Fanjita has successfully booted Tetris on 2.5 via his eBoot Loader so its only a matter of time before he releases this.

Then the standard ScummVM for 2.00 SHOULD work fine on 2.01 and 2.50 using the new eboot loader. So really the ScummVM team might not have to do anything at all.
by Angelus3K
Fri Dec 30, 2005 2:09 pm
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 244646

Any news on Grim Fandango being supported? (Grime? Residual?)
by Angelus3K
Fri Dec 30, 2005 1:50 pm
Forum: The Junkyard
Topic: EMI on modern PCs w/o ScummVM
Replies: 15
Views: 22329

Just wondering, will EMI be supported by ScummVM one day?
by Angelus3K
Fri Dec 30, 2005 1:43 pm
Forum: The Junkyard
Topic: Kings Quest Series
Replies: 13
Views: 20075

I really wish there a ScummVM-like system for running Sierra games on today's computers.
by Angelus3K
Fri Dec 30, 2005 1:16 pm
Forum: General Discussion
Topic: Lure of the Temptress, another Revolution's game using VT
Replies: 15
Views: 18171

Yes I did mean lock the source code away somewhere safe. Locking the company staff away wouldnt be very good Logic(Deluxe) would it :lol: And AdventureSoft, I think there source code fled the UK when they released Simon 3D. I was so looking forward to that game after Simon 2. I still have the emails...