Search found 77 matches

by Angelus3K
Sat Aug 02, 2008 3:49 pm
Forum: Wii Port
Topic: Tutorial: Getting Monkey Island 3 to run properly
Replies: 39
Views: 76434

Sounds like I'm wrong here but I would of thought compressing anything would of increased the load times as the Wii CPU has to spend that bit extra time decommpressing, no?
by Angelus3K
Tue May 22, 2007 7:52 pm
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 133971

EDIT: Does anyone know why the cutscenes for Broken Sword don't work? The video folder from the cutscene pack is in the BS directory along with the speech and music folders. Thats where its supposed to be right? missing built-in mpeg2 library? So ScummVM 0.9.1 for FC5 doesnt have the mpeg library b...
by Angelus3K
Tue May 22, 2007 1:48 pm
Forum: Help and Support
Topic: Broken Sword 1, very bad problems.
Replies: 11
Views: 6721

I think the difference in that when you run it in Windows the screen resolution is changed to fit the game. With ScummVM the game is scaled up to match the windows default resolution so it is going too look like crap unless you manually change the windows resolution then load ScummVM.
by Angelus3K
Tue May 22, 2007 1:44 pm
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 133971

I've been using ScummVM with no problems. Although on FOTAQ there are no voices, but music and voices work fine on BASS and BS1. EDIT: Does anyone know why the cutscenes for Broken Sword don't work? The video folder from the cutscene pack is in the BS directory along with the speech and music folder...
by Angelus3K
Tue May 22, 2007 1:39 pm
Forum: Other Ports
Topic: Any news on ScummVM for Playstation 3?
Replies: 2
Views: 5699

ScummVM works just fine in Yellow Dog Linux on PS3.
by Angelus3K
Mon Feb 13, 2006 3:35 pm
Forum: PSP Port
Topic: Out of Memory
Replies: 4
Views: 5391

I think the analoug nub is perfect, just hold triangle to slow the cursor down if needed.
by Angelus3K
Mon Feb 13, 2006 3:17 pm
Forum: PSP Port
Topic: ScummVM 0.8.2 won't load on my PSP fw 2.0
Replies: 17
Views: 18558

Works for me fine on 2.00
by Angelus3K
Tue Jan 31, 2006 4:08 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 51025

I'm getting a friends JAP White PSP tonight so I'll test 0.8.1 on my 1.5 and my friends 2.6 and post results for you Joostp.
by Angelus3K
Sat Jan 28, 2006 4:53 pm
Forum: PSP Port
Topic: Hang up on loading
Replies: 4
Views: 5909

Never take out your PSP battery!! Just hold the off button for 10 seconds!
by Angelus3K
Sat Jan 28, 2006 4:51 pm
Forum: PSP Port
Topic: GTA hack opens possibility for ScummVM on 2.5/2.6?
Replies: 57
Views: 51025

Joostp, the eloader from Fanjita is only a beta, hopefully in a newer release the standard 2.00 ScummVM-PSP will work.

If not you guys may need to tinker with it a bit and possibly collabrate with Fanjita.
by Angelus3K
Sat Jan 28, 2006 4:39 pm
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 226529

Hey MasterGrazzt, I remember you from the AGDI/Tierra forums.

Oops sorry OT!
by Angelus3K
Thu Jan 26, 2006 2:30 pm
Forum: PSP Port
Topic: Broken Sword Videos problem
Replies: 3
Views: 5491

I think with either UMD Emulator or Fastloader you can change the CPU speed, or maybe with PSPSet. Best place would be to check at http://pspupdates.com
by Angelus3K
Tue Jan 24, 2006 8:04 pm
Forum: PSP Port
Topic: Non-ScummVM related question:
Replies: 2
Views: 4142

There are no mod chips for the PSP and the PSP maximum speed is 333Mhz there is no 366Mhz so I don't know where you heard that. As Joostp said running at 333Mhz is fine, that is the normal CPU speed of the PSP, just Sony has underclocked its games to run at 222Mhz until they can bring out a longer l...
by Angelus3K
Tue Jan 24, 2006 8:02 pm
Forum: PSP Port
Topic: Broken Sword Videos problem
Replies: 3
Views: 5491

You can set the PSP CPU to 333Mhz with Fanjita's 2.00 eboot loader but I believe there are still problems with slowdown in Broken Sword.
by Angelus3K
Thu Jan 19, 2006 3:47 pm
Forum: PSP Port
Topic: Savegame Problem -> Monkey Island 1 & Day of the Tent
Replies: 10
Views: 10228

I assume the cutscene problem in BS1 is something bigger than a 333mhz fix.

BTW this is probably the wrong forum but is there a guide to building ScummVM from CVS anywhere particualry for PSP?