Search found 726 matches

by criezy
Wed Aug 13, 2008 6:50 pm
Forum: Help and Support
Topic: Windows shortcuts?
Replies: 5
Views: 3688

rafi wrote:Can something similar be accomplished on the Mac version?
Look at this thread: http://forum.scummvm.org/viewtopic.php?t=4993
by criezy
Tue Aug 12, 2008 7:33 pm
Forum: General Discussion
Topic: Zak McKracken VGA (not FM-Towns)
Replies: 5
Views: 5478

There is already a topic on this video here.

It suggests the version is Zak 2 (the sequel made by LucasFan, based on Zak FMT).
by criezy
Mon Jun 16, 2008 11:18 pm
Forum: The Junkyard
Topic: Anyone with experience with Reminiscence (Flashback)
Replies: 5
Views: 6350

Have you looked at the REminiscence home page ? There is not much info on this page but the source code download contains a README file with some info on how to install the game. I cannot say for sure for the Maemo port, but usually you need to copy the data files from the original DOS version of th...
by criezy
Sun Jun 08, 2008 4:56 pm
Forum: Help and Support
Topic: Broken Sword [GER] cutscene problem
Replies: 7
Views: 5156

That's what i guessed. As for the .ini file: [scummvm] ... extrapath=D:\Spiele\ScummVM\ It will look for .dxa files before .mp2 files, because .dxa files are movies of higher quality. But it won't look everywhere . Only where ScummVM has told it to look, which would be (at least): The Extra Path , ...
by criezy
Mon May 05, 2008 3:51 pm
Forum: Help and Support
Topic: Compiling ScummVM - OS X.
Replies: 12
Views: 4454

Hi,
unless I am mistaken you should use /opt/local as prefix (and not /opt/local/lib).

Personally I have compiled all these libraries manually and installed them in /usr/local (which is the default for configure and therefore I have never had to specify the prefix).
by criezy
Sun Apr 06, 2008 5:38 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 20946

Thanks for you help.

For your information I have posted a patch and if it is accepted your version should work in a future ScummVM release. In the mean time I will leave the link to my modified build for a little while.
by criezy
Sun Apr 06, 2008 2:27 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 20946

Great. The resource size (stored on 32 bits just after the 'data' string) has been kept in little endian but the speech itself has apparently been converted to big endian. :? And it seems to depend on the langage. :shock: Considering this I am not sure how to detect if the speech should be read as l...
by criezy
Sat Apr 05, 2008 10:57 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 20946

That's interresting. Can you confirm that you both have the english version of the mac BS1? As I said above the french mac BS1 works fine, including the speech. But maybe the english version uses a slightly different format for the speech files (and possibly other langages as well). If I can put my ...
by criezy
Wed Apr 02, 2008 9:06 pm
Forum: The Junkyard
Topic: Runs on everything, except my microwave :)
Replies: 22
Views: 21462

In the past I have used ScummVM on: SGI Indigo2 (Irix, Ican't remember which version as it was several years ago). SGI O2 (Irix 6.3). A Dell computer (I can't remember which one, with Linux RedHat 7.3). HP xw4300 (with Linux RedHat EL 3.5). Sun Fire (Solaris 7 and more recently 9). But now I am only...
by criezy
Mon Mar 31, 2008 8:30 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 20946

It looks fine to me (except maybe the bit about the mkdir that failed for the save games - you should check your save path in the ScummVM options - but it has nothing to do with the speech). Sorry but I have no idea what the problem can be. Maybe it is similar to the problem described in FAQ 5.16 (a...
by criezy
Sun Mar 30, 2008 12:59 am
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 20946

You can start by posting the first 10 lines after "Trying to start game 'Broken Sword 1: The Shadow of the Templars (Mac)'" and everything else that seems related to the speech.
by criezy
Sat Mar 29, 2008 4:48 pm
Forum: Help and Support
Topic: Broken Sword 1: Problems with speech
Replies: 20
Views: 20946

Music is in a different format (aif instead of wav) but it doesn't seem to be the problem there. The speech files are in the format than for the windows version of the game. And I can confirm that the Mac version of the game works fine for me. Can you run scumvm from the terminal with the -d9 flag a...
by criezy
Sun Feb 24, 2008 5:11 pm
Forum: Help and Support
Topic: cryptic warning when starten 0.11.0 from terminal
Replies: 1
Views: 1017

There is nothing to worry about (at least not for you). Apple with its developer tools is providing some objects (compiled code samples bundled into frameworks) to facilitate the developers work (so that they do not have to reinvent the wheel each time they develop a new application). But as the tec...
by criezy
Sat Feb 23, 2008 12:41 pm
Forum: Help and Support
Topic: 0.11.0 Update crashes on MI3
Replies: 18
Views: 11810

engines/scumm/imuse_digi/dimuse_track.cpp:337: failed assertion `track->soundDesc' Abort trap This is an issue with digital iMuse then. This is known to have some issues. The good news is that there has been several bug fixes for this part of the code recently and apparently from what you said it i...
by criezy
Sat Feb 23, 2008 12:03 am
Forum: Help and Support
Topic: 0.11.0 Update crashes on MI3
Replies: 18
Views: 11810

This error message means that there is no path defined in your ScummVM Preferences file corresponding to the target 'comi'. The most probable reason is that the target has a slightly different name for you (mine is called 'comi-fr', so I have to type "scummvm -d9 comi-fr"). You can have a look in th...