Search found 85 matches

by Mau1wurf1977
Tue Nov 22, 2011 8:10 am
Forum: Help and Support
Topic: scummVM 1.4.0+ and svn daily builds on it have audio issues
Replies: 37
Views: 11082

Well, I don't know, as I said - "I imagine", although having looked, the default for that option probably dates back to 2003 or so. And you're both arguing while everyone else is still asleep, but I guess someone who knows might be around later. :-) In Europe at the moment, so it's early in the mor...
by Mau1wurf1977
Tue Nov 22, 2011 8:05 am
Forum: Help and Support
Topic: scummVM 1.4.0+ and svn daily builds on it have audio issues
Replies: 37
Views: 11082

monster99f150 wrote: I don't know but i can't even force these games on dosbox, to play the fm effects instead
Yea DOSBox doesn't seem to have an Option for "only" Adlib. It emulates a Sound Blaster as default audio device.
by Mau1wurf1977
Tue Nov 22, 2011 7:48 am
Forum: Help and Support
Topic: scummVM 1.4.0+ and svn daily builds on it have audio issues
Replies: 37
Views: 11082

I agree with you... In the past I used this setting to get certain sounds in Monkey Island 2 when played in MT-32 mode. On a real 486 with MT-32 certain sounds simply don't exist in the game (but do exist when you play with an Adlib card). So in this context the setting enabled "extra sounds" beyond...
by Mau1wurf1977
Tue Nov 22, 2011 7:41 am
Forum: Help and Support
Topic: scummVM 1.4.0+ and svn daily builds on it have audio issues
Replies: 37
Views: 11082

To ask the obvious question: you all have the "mixed adlib / MIDI mode" checkbox checked, right? Not so obvious to be honest... It does solve the issue though. Still I have to agree with monster99f150. It's not logical / obvious that you have to tick "override global MIDI" and enable "mixed Adlib m...
by Mau1wurf1977
Tue Nov 22, 2011 7:31 am
Forum: Help and Support
Topic: scummVM 1.4.0+ and svn daily builds on it have audio issues
Replies: 37
Views: 11082

I've only tested SQ4 (specifically the CD version from Steam's Space Quest Collection) and have reproduced the issue. I wouldn't call it "beep sound" though. It sounds more like it plays the sound effects you would get if you didn't have a digital sound device (like a Sound Blaster). So you get the ...
by Mau1wurf1977
Tue Nov 15, 2011 1:27 am
Forum: General Discussion
Topic: ScummVM 1.4.0 "10th Anniversary" Released!
Replies: 16
Views: 11456

clone2727 wrote:
Mau1wurf1977 wrote:I made some recordings with my Sound Blaster 1.5. Feel free to use them as a reference.
Oh, I already gave him recordings of my 1.5 :P
Awesome!
by Mau1wurf1977
Mon Nov 14, 2011 10:50 pm
Forum: General Discussion
Topic: ScummVM 1.4.0 "10th Anniversary" Released!
Replies: 16
Views: 11456

I made some recordings with my Sound Blaster 1.5. Feel free to use them as a reference!

Last Crusade:
http://www.mediafire.com/?caksju488o6u44i

Loom
http://www.mediafire.com/?iv213g4g34grqdd

Monkey
http://www.mediafire.com/?b4mzw6f9y57b4iz

Space Quest 3
http://www.mediafire.com/?hau9i36jldxyz62
by Mau1wurf1977
Mon Nov 14, 2011 2:18 pm
Forum: Help and Support
Topic: Indy III stopped working.
Replies: 6
Views: 2895

Hmm maybe a corrupt file?

Copy the "Last Crusade" files into the directory again and see if the problem went away.
by Mau1wurf1977
Sat Nov 12, 2011 6:55 am
Forum: General Discussion
Topic: ScummVM 1.4.0 "10th Anniversary" Released!
Replies: 16
Views: 11456

Good work!

CMS sounds just like through DOSBox: Everything has a higher pitch compared to the real thing :)
by Mau1wurf1977
Thu Nov 10, 2011 3:45 am
Forum: Help and Support
Topic: Game Blaster / Creative Music System
Replies: 2
Views: 1345

Thanks!

Atlantis was a brain fart :oops:

What place do you recommend checking for these updates? I did a google seach and a forum search on CMS and Game Blaster and didn't find anything before posting.
by Mau1wurf1977
Thu Nov 10, 2011 1:31 am
Forum: Help and Support
Topic: Game Blaster / Creative Music System
Replies: 2
Views: 1345

Game Blaster / Creative Music System

I doubt many will use / try this audio mode, but I noticed that this option seems to default / use Adlib emulation.

Tested this with the 1.3.1 version and a few games (Space Quest 3, Monkey Island and Last Crusade).

I assume this feature is simply not implemented...
by Mau1wurf1977
Wed Nov 09, 2011 5:10 pm
Forum: General Discussion
Topic: Custom Resolution scaling
Replies: 21
Views: 27486

LordHoto wrote: That's really odd, sadly I don't have Space Quest 3 to test. But it would be nice when you could say which version you have.
It's the PC version from the Steam Space Quest Collection.

EDIT: Also with Kings Quest 4 and I have submitted a bug.
by Mau1wurf1977
Wed Nov 09, 2011 3:15 pm
Forum: General Discussion
Topic: Custom Resolution scaling
Replies: 21
Views: 27486

Not submitted anything yet. Not sure if it's needed for daily builds? Here are some screenshots: First one shows the cursor ging past the sides. The second one shows the giant cursor and the last ones the display corruption with Space Quest 3. I also got a few crashes when trying Sierra games. But t...
by Mau1wurf1977
Wed Nov 09, 2011 8:18 am
Forum: General Discussion
Topic: Custom Resolution scaling
Replies: 21
Views: 27486

Some things I noticed (Only just tested todays daily built).

Space Quest III and IV give me display corruption. Maniac version works totally fine though.

The other thing I noticed is that in Maniac Mansion you can move the mouse past the left and right border.
by Mau1wurf1977
Tue Aug 16, 2011 2:32 pm
Forum: Help and Support
Topic: Steam LucasArts Adventure Pack Compatibility How-To?
Replies: 4
Views: 3538

Sorry I didn't realise...

Yea the Steam pack is a pain. The music sounds totally different, some sort of midi emulation :-(

They use their own Windows interpreter to run the game. It works ok, but often mouse clicks don't register. Quite a shame.