Search found 1029 matches

by LordHoto
Thu Mar 05, 2015 7:56 pm
Forum: General Discussion
Topic: Amiga sound/music error
Replies: 4
Views: 2513

Re: Amiga sound/music error

I set the audio device to Amiga Audio emulator! I started the Indy 4 and Monkey 2 Amiga versions on 'ScummVM 1.7.0' and I noticed neither the music nor sound not match with the original Amiga music and sound! I used the WINUAE emulator to make comparison. For example in Monkey 2 when you open the d...
by LordHoto
Sun Mar 01, 2015 2:48 pm
Forum: General Discussion
Topic: Compiling under mingw
Replies: 17
Views: 6163

Lostech wrote:@LordHoto:
I gave Cygwin a try because it normally has less problems as MinGW. So this was JFI.
From what I remember Cygwin always was a bit worse at building native Windows applications. But maybe that changed?
by LordHoto
Sat Feb 28, 2015 6:44 pm
Forum: General Discussion
Topic: Compiling under mingw
Replies: 17
Views: 6163

I suggested that maybe since the code was already Win32 specific and has the command line string as LPSTR, we could avoid using the MinGW provided __argc and __argv and do the command line string parsing in-tree as per OpenTTD to avoid this in future. Funnily enough, __argc and __argv we are using ...
by LordHoto
Mon Feb 23, 2015 3:44 pm
Forum: General Discussion
Topic: Compiling under mingw
Replies: 17
Views: 6163

Re: Compiling under mingw

When I try to compile scummvm under mingw I've got this error message: $ make C++ backends/platform/sdl/sdl.o C++ backends/platform/sdl/win32/win32-main.o backends/platform/sdl/win32/win32-main.cpp: In function ‘int WinMain(HINSTANCE, HINSTANCE, LPSTR, int)’: backends/platform/sdl/win32/win32-main....
by LordHoto
Wed Feb 18, 2015 1:36 am
Forum: Help and Support
Topic: Graphic filters and resolution issue in KQVI Windows CD
Replies: 2
Views: 1896

Re: Graphic filters and resolution issue in KQVI Windows CD

Hi there folks. King's Quest VI CD WIN does not run with graphic filters on even when specified to (using hq3x in my case) and the res stays at 640x480. Is this normal? is it due to the graphical enhancements that this version uses with pointers, menu screens and portraits that the game employs ove...
by LordHoto
Sun Feb 08, 2015 4:32 pm
Forum: Android Port
Topic: Zork Nemesis on Android
Replies: 4
Views: 3907

The game works perfectly with the daily build for Windows (64bit) on Windows 8.1. The same day's build for Android (ARM) with the same game folder doesn't work - on my mobile. That's because, right now, the Android daily build does not include ZVision. It is missing the FreeType2 dependency which i...
by LordHoto
Sun Jan 04, 2015 4:00 pm
Forum: Other Ports
Topic: Raspberry Pi
Replies: 44
Views: 44637

Angelus3K wrote:So if I type

export LDFLAGS="-Wl,--no-keep-memory"

That should help?
It's worth a try, yes.
by LordHoto
Sat Jan 03, 2015 6:33 pm
Forum: Other Ports
Topic: Raspberry Pi
Replies: 44
Views: 44637

Angelus3K wrote:Gonna have to give up.

Even when running

make clean
export CXXFLAGS="-Wl,--no-keep-memory"
./configure
make

I'm still getting the out of memory error.

Thankyou for all the advice.
I guess you should also pass that to LDFLAGS and not CXXFLAGS. CXXFLAGS won't be passed to the linker command.
by LordHoto
Fri Jan 02, 2015 6:49 pm
Forum: Other Ports
Topic: Raspberry Pi
Replies: 44
Views: 44637

You'll need export that in CXXFLAGS before running configure.
by LordHoto
Fri Nov 21, 2014 6:23 am
Forum: iPhone Port
Topic: Please someone help me
Replies: 12
Views: 11137

Re: Please someone help me

I basically spend all day at work on my old iPhone using scummvm, when I got my new iPhone 6 plus I was excited to play on my new larger screen . But it just doesn't work anymore. I tried downloading it from the Cyrus repo and that version immediately closes after you open it, I went on the website...
by LordHoto
Thu Nov 13, 2014 3:02 am
Forum: Help and Support
Topic: MD5 hash check disable
Replies: 11
Views: 6564

Alternatively instead of creating a full-blown fallback detection you may just add game entry without md5s to relevant detection table. If the engine uses our AdvancedDetector code (and vast majority do), then these tables live either in detection.cpp or detection_tables.h files. Are you going to m...
by LordHoto
Fri Aug 29, 2014 3:43 pm
Forum: Help and Support
Topic: Aspect Ratio doesn't work and ScummVM crashing with OpenGL
Replies: 3
Views: 2779

Re: Aspect Ratio doesn't work and ScummVM crashing with Ope

2. When i enable OpenGL and click "OK", ScummVM crashed without a problem report. (Windows 8.1, x64, GTX 570, latest driver) You might want to look in the ScummVM log file and paste whatever error message you get there. It should be located somewhere in "\Users\username\AppData\Roaming\ScummVM\Logs...
by LordHoto
Sun Aug 17, 2014 4:02 pm
Forum: iPhone Port
Topic: ScummVM 1.7.0 Release Build Uploaded
Replies: 10
Views: 14806

:shock: Oh, Hmm then Erm: No. First I loaded 1.5.0 from Cydia, then 1.7.0 scummvm as you described, and it worked (if I don't load 1.5.0 from Cydia, a shorcut to scummvm does not appear on desktop). Yes, you'll need to use Respring or reboot your phone to make it appear when you use dpkg manually. ...
by LordHoto
Sun Aug 17, 2014 1:53 pm
Forum: iPhone Port
Topic: ScummVM 1.7.0 Release Build Uploaded
Replies: 10
Views: 14806

"cannot access archive: No such file or directory..." on iphone 5s (iOS 7.1.2) + updated Cydia Are you sure you point dpkg at the actual file location? That's an error what seems to indicate there's no "scummvm-1.7.0-iphone.deb" file in your current working directory. You will need to copy the file...
by LordHoto
Fri Aug 15, 2014 1:47 pm
Forum: iPhone Port
Topic: ScummVM 1.7.0 Release Build Uploaded
Replies: 10
Views: 14806

Dr_Woolf wrote:Thanks, LordHoto, :)
But 'dpkg -i scummvm-1.7.0-iphone.deb' doesn't work (dpkg is preloaded from Cydia), :(
I was able to install it when I tried it on my iPhone. What does it say for you?