Search found 403 matches

by LogicDeLuxe
Mon Dec 04, 2017 10:31 pm
Forum: General Discussion
Topic: The case against aspect correction of Monkey Island
Replies: 20
Views: 10297

If square pixels were intended, why didn't they just use a 320x240 resolution? It is a valid VGA resolution (same timing as 480 lines), yet it was rarely used for some reason. Not even Deluxe Paint, which was used for making this game, has this resolution. It can do 640x480 in VESA mode, though.
by LogicDeLuxe
Wed Nov 08, 2017 12:03 pm
Forum: General Discussion
Topic: indiana jones dies (fate of atlantis)
Replies: 4
Views: 2369

dafioram wrote:LogicDeLuxe see if this save game works for your version.
Seems to work fine, using ScummVM 1.9.0.2 and the GOG version.
by LogicDeLuxe
Tue Nov 07, 2017 9:56 am
Forum: General Discussion
Topic: indiana jones dies (fate of atlantis)
Replies: 4
Views: 2369

3) Use a boot parameter to warp to the relevant point... though these are intended for debugging and the game state might be a bit broken A bit? A lot actually. Most of the time, you're missing items you would need to progress beyond the puzzle the boot parm was meant to debug. Also all the variabl...
by LogicDeLuxe
Wed Oct 25, 2017 10:06 am
Forum: General Discussion
Topic: Is there an option for a raw "snapshot"?
Replies: 5
Views: 1866

I think, the last time I really used those is far more than 8 years ago. In the early days, ScummVM didn't even have its own GUI, so it was the only way to save games.
by LogicDeLuxe
Mon Oct 23, 2017 9:55 am
Forum: General Discussion
Topic: Is there an option for a raw "snapshot"?
Replies: 5
Views: 1866

criezy wrote:You were right to doubt. There is no such feature in ScummVM.
There was. Ctrl 0-9 and Alt 0-9 did work in earlier versions of ScummVM, even when the game disabled the savegame menu. When was this changed?
by LogicDeLuxe
Sun Oct 22, 2017 12:43 pm
Forum: General Discussion
Topic: Settings questions
Replies: 4
Views: 1964

Avatrunei wrote:The EGA version was redesigned and distributed/sold separately.
AfaIk, the EGA was the original and the VGA version was the redesign. The Amiga and Sega CD versions are a hybrid of both, using the EGA sprites and a color reduced version of the VGA backgrounds.
by LogicDeLuxe
Sun Oct 22, 2017 10:10 am
Forum: General Discussion
Topic: Settings questions
Replies: 4
Views: 1964

Re: Settings questions

However, if I run the SoMI (PC VGA version) with EGA or Amiga options, it won't feel like I am playing the EGA or Amiga version (actually, no change at all). The Amiga option is for 16 color games only and will render them with a slightly different palette. Most notably with a brighter skin color. ...
by LogicDeLuxe
Tue Oct 17, 2017 8:04 am
Forum: Help and Support
Topic: Mouse cursor gets out of focus even in full screen
Replies: 3
Views: 1809

Maybe, there should be a checkbox in the options menu as well, since this is not exactly an obvious setting.
by LogicDeLuxe
Fri Oct 13, 2017 11:14 am
Forum: General Discussion
Topic: SoMI-Amiga-VGA version???
Replies: 8
Views: 3896

This is cool. I never noticed this before! Maybe a check option to force the game to run as if it was running on a slower machine would be an interesting option to add to SCUMM VM? If you run the game in debug mode, there is a hotkey to change the detected speed. Changes apply when a new room is lo...
by LogicDeLuxe
Thu Sep 28, 2017 10:46 am
Forum: General Discussion
Topic: Rookie MT-32 / SC-55 questions
Replies: 2
Views: 1829

Re: Rookie MT-32 / SC-55 questions

I read somewhere that the CD version of some games does not use midi but recorded audio. Beside Monkey Island CD, the Loom CD and the FM-Towns versions of Zak and Indy 3 have CD audio only. I believe it was Indy. Indy 3 has PCjr and Adlib, so it doesn't support MT-32 or GS. Indy 4 has MT-32 in any ...
by LogicDeLuxe
Thu Aug 10, 2017 11:31 am
Forum: General Discussion
Topic: SoMI-Amiga-VGA version???
Replies: 8
Views: 3896

An interesting note: running the Amiga version of SoMI in ScummVM displays some features that were absent in the original Amiga run but were found in the PC version. Such features are the clouds over Melee island in the intro, and the pirates walking around the street of Melee. Apparently, the info...
by LogicDeLuxe
Tue Mar 28, 2017 7:21 pm
Forum: The Junkyard
Topic: Petitioning for Ron Gilberts Monkey Island 3
Replies: 3
Views: 3965

I guess, Disney would be pleased to sell him a license.
The issues is: Ron doesn't want a license. Ron wants Disney to sell the IP back to him.
by LogicDeLuxe
Tue Dec 13, 2016 10:04 am
Forum: General Discussion
Topic: Civilization II
Replies: 2
Views: 2188

And there is http://www.dosbox.com/, which does run on 64 bit Windows too.
by LogicDeLuxe
Sun Nov 27, 2016 6:02 pm
Forum: General Discussion
Topic: Improving the games...
Replies: 12
Views: 8478

No, you completely misunderstand me. It's always 10 O'clock on Melee. That's not the bug. The bug is that Guybrush goes through his lines of dialogue about the clock without leaving the room he's in. It was introduced in the VGA version, it seems. It works as intended on the floppy and Amiga versio...
by LogicDeLuxe
Sat Jul 09, 2016 8:44 am
Forum: General Discussion
Topic: SCUMM University Ad
Replies: 1
Views: 1784

Was that the inspiration for the early ScummVM logo by any chance?
Image