Search found 34 matches
- Thu Jan 12, 2006 9:05 pm
- Forum: General Discussion
- Topic: The Legend of Kyrandia: Testing
- Replies: 87
- Views: 61801
Dawn? I think you mean Brynn here? That of course could be possible, I remember having visited the temple when the walking speed changed. It seems that I'm lucky though, the walking speed is still fast in my savegame even with the current CVS :) Would be a nice feature as well IMO, if you could impl...
- Thu Jan 12, 2006 8:56 pm
- Forum: General Discussion
- Topic: SCUMMVM 10
- Replies: 27
- Views: 30643
Well I'd go with automagic, self-adapting, generic adventure-game support. This way you don't have to get the source/reverse engineer, port to scummvm, debug, etc. everytime a new game shall be supported. ...the IM feature is even better though. I'd trade that one in for the above! Nothing's as good...
- Wed Jan 11, 2006 10:25 pm
- Forum: General Discussion
- Topic: The Legend of Kyrandia: Testing
- Replies: 87
- Views: 61801
Is there any explanation that Brandon suddenly started to move faster later in the game? Everything else is at normal speed. Not that it worries me, I'm actually glad that I don't have to stare at Brandon crawling over the screen :) I can submit a bug report if you want me to, I still have some save...
- Wed Jan 11, 2006 9:38 pm
- Forum: The Junkyard
- Topic: Runaway - a road adventure
- Replies: 45
- Views: 59019
- Mon Jan 09, 2006 10:58 pm
- Forum: General Discussion
- Topic: SYSTEM SHOCK 2
- Replies: 5
- Views: 9251
That's indeed a nice project, bringing back all those sshock-related memories, but ... it's not what Freddo meant, he was talking about the engine that powered the second instance of that wonderful series (aka. System Shock 2), as well as Thief 1&2. Still, for a moment you really got my heart bumpin...
- Mon Jan 09, 2006 10:48 pm
- Forum: General Discussion
- Topic: The Legend of Kyrandia: Testing
- Replies: 87
- Views: 61801
- Mon Jan 09, 2006 10:26 pm
- Forum: The Junkyard
- Topic: since noth can't be supported here are others
- Replies: 23
- Views: 25712
- Fri Jan 06, 2006 2:53 pm
- Forum: The Junkyard
- Topic: since noth can't be supported here are others
- Replies: 23
- Views: 25712
- Fri Dec 30, 2005 4:46 pm
- Forum: The Junkyard
- Topic: Residual on mac ?
- Replies: 5
- Views: 7256
- Thu Dec 22, 2005 11:24 pm
- Forum: General Discussion
- Topic: Speech Codec
- Replies: 7
- Views: 8796
Keep in mind that neither WMP nor WMA are free codecs, and there are many platforms which don't support these formats. As ScummVM is supposed to be portable (and stay that way), it's not favorable. Of course it would be possible to add in optional support in the Windows port, but that'd require some...
- Wed Dec 14, 2005 12:42 pm
- Forum: Help and Support
- Topic: i can't fix the no scummvm.ini problem
- Replies: 16
- Views: 17269
Maybe it would be an idea to create a "Duplicate Threads" subforum ("Trashcan" is too close to "Junkyard"), threads that disregard forum rules and/or the FAQ could be moved there, locked, with a "read the FAQ (blah)"-like comment. That'd be better than just deleting a thread because it makes it comp...
- Wed Dec 14, 2005 12:27 pm
- Forum: Help and Support
- Topic: Problems with Monkey Island 1 and 2 Sound.
- Replies: 9
- Views: 10554
Yeah, that's really an odd question to ask here, the response even more so. It's kinda like going to the car mechanic to have "that odd sound" checked, and he tells you to reattach your lose bumper with a chewing gum :| No offense, though. It's always okay to ask. And VDMSound comes in really handy ...
- Sun Dec 11, 2005 2:41 pm
- Forum: Help and Support
- Topic: Indy 4 (fmtowns) gfx problems - screenshot inside.
- Replies: 7
- Views: 9135
- Sun Dec 11, 2005 12:40 pm
- Forum: Help and Support
- Topic: Indy 4 (fmtowns) gfx problems - screenshot inside.
- Replies: 7
- Views: 9135
- Sun Dec 11, 2005 12:31 pm
- Forum: General Discussion
- Topic: Couple of new GUI feature ideas
- Replies: 3
- Views: 4961
IIRC the return-to-gui feature was discussed a while ago and was planned to implement "some time in the future". About the joystick part, I have no idea. One could think of a joystick to mouse mapper, similar to the way you could use the keyboard arrow keys instead of a mouse in LA games. OTOH, what...