Search found 1149 matches

by Raziel
Sun Sep 22, 2019 1:03 am
Forum: General Discussion
Topic: Breaking engines into executable modules
Replies: 17
Views: 3564

Re: Breaking engines into executable modules

@criezy I know about the configure switch and already tried it, but it seems it needs some more "configuring" (at least on my platform), since in my test compile all the engines were still build static into the executable. Anything else i should have take a look? Thank you edit: Hmm, does compiling ...
by Raziel
Sat Sep 21, 2019 6:18 pm
Forum: General Discussion
Topic: Breaking engines into executable modules
Replies: 17
Views: 3564

Re: Breaking engines into executable modules

No one has a list of available egines to be built as plugins?

Or maybe i misunderstood and have to add plugin code to all the engines myself?
by Raziel
Fri Sep 13, 2019 9:38 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

The white screen issue is gone for me, yes.
I consider it fixed

Thank you very much.

But, it seems the fix from https://bugs.scummvm.org/ticket/11078#comment:29
has issued a problem in android 4.2.2 (and older?).

Maybe you want to take a look there?
by Raziel
Tue Aug 27, 2019 1:34 pm
Forum: Help and Support
Topic: Wintermute games squeezed in SDL fullscreen
Replies: 5
Views: 2182

Re: Wintermute games squeezed in SDL fullscreen

I just tried quickly on macOS and I have no such issue. The aspect ratio of the display seems correct both in windowed and fullscreen mode. I tried both with 2x and OpenGL graphics modes. And in fullscreen mode, when I use a Fit to Window stretch mode, I get some small black bars on the side but no...
by Raziel
Sun Aug 25, 2019 9:24 pm
Forum: General Discussion
Topic: Breaking engines into executable modules
Replies: 17
Views: 3564

Re: Breaking engines into executable modules

Which engine feature dynamic module building?

If i want to configure them to do so, do i really have to give every single engine to --enable-engine-dynamic= ?
As i can --disable-all-engines and --enable-all-engines, why not --enable-all-engines-dynamic?
by Raziel
Tue Aug 13, 2019 9:23 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

@Preatorian

Yep, it's regression from e86ee33999f33ad66bb7c018b4d4b7604b48badb
Ticket 11078 created.
by Raziel
Tue Aug 13, 2019 8:06 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

@Praetorian

AmigaOne X1000

But please stand by, it's a regression, i'm in the process of bisecting it (manually).

Probably blaming https://github.com/scummvm/scummvm/comm ... 604b48badb, but not sure yet
by Raziel
Mon Aug 12, 2019 10:31 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

@Preatorian It shows a white screen with both local SDL1 and SDL2 builds here. So it seems to be a "local" general problem with OpenGL. And no, i can't remember that i have used it with OpenGL in place, albeit i might have. I only started around March to actually try to run the game and there it wor...
by Raziel
Mon Aug 12, 2019 9:15 pm
Forum: General Discussion
Topic: Breaking engines into executable modules
Replies: 17
Views: 3564

Re: Breaking engines into executable modules

Just for the sake of curiosity...what are the pros and cons of such dynamic engine modules? Will the overall RAM/memory consumption go down (as in it will only load the engine module of the game i'm playing?) I have yet a long way to hit the memory border (1.5 GB) but it's always good to know there ...
by Raziel
Sun Aug 11, 2019 11:53 am
Forum: Fangame Creation
Topic: The Fan Game - Back to the Future Part IV - The Multitasking crystal
Replies: 8
Views: 5044

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

If the AGS source files are available for Linux, what is the main difficulty to port it to ScummVM? For a start, the lack of a capable engine author :-) ScummVM does not emulate anything. If an engine (in this case the AGS engine) is to be supported, it means a whole engine must be written from scr...
by Raziel
Sat Aug 10, 2019 9:30 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

@Preatorian

Tested latest local build and latest buildbot build.

Both show the exact same issues with white screen when using OpenGL and the recurring GL ERRORs
by Raziel
Sat Aug 10, 2019 9:09 pm
Forum: Fangame Creation
Topic: The Fan Game - Back to the Future Part IV - The Multitasking crystal
Replies: 8
Views: 5044

Re: The Fan Game - Back to the Future Part IV - The Multitasking crystal

@ccox421

If he's still using the same engine, then no.

AGS is not supported in ScummVM (someone started an effort to support the whole AGS engine, but it went silent long ago)

But you can get AGS for linux here: https://github.com/adventuregamestudio/ags/releases
by Raziel
Fri Aug 02, 2019 6:44 am
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

I'm going to test and report once I'm back home
by Raziel
Thu Aug 01, 2019 8:50 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

@Preatorian

Nope.

Local build on AmigaOS4
by Raziel
Mon Jul 29, 2019 3:56 pm
Forum: General Discussion
Topic: Testing Blade Runner with ScummVM
Replies: 74
Views: 21986

Re: Testing Blade Runner with ScummVM

(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it. I will not be available for testing the following week(s), but will...