Search found 91 matches

by cwadge
Tue Mar 13, 2018 2:13 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

FatBoy BETA Soundfont updated to version 0.751

Another day, another FatBoy version. This one is the product of tester feedback, including some great SC-88 baseline recordings, and lots and lots of fine tuning. https://pub.dotbalm.org/misc/FatBoy-v0751.7z To help demonstrate the newly tuned drum/instrument mix in this version (though one particul...
by cwadge
Sun Mar 11, 2018 11:29 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

Thanks for taking the time to dig deeper into that issue. I wonder why SGM glosses over those errors - must be all that reverb drowning it out? That might be. I am adding light verb to many instruments that would naturally reverberate regardless of circumstances, but for the most part I want it to ...
by cwadge
Sun Mar 11, 2018 7:27 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

This is how version 0.74 sounds via Core Audio in macOS 10.13, using the opening credits to TIE Fighter Collector's Edition: http://userweb.eftel.com/~almeath/mac/TIE_FB.mp3 In comparison to SGMv2.01-Sal-Guit-Bass-V1.3: http://userweb.eftel.com/~almeath/mac/TIE_SGM.mp3 It holds up very well against...
by cwadge
Sat Mar 10, 2018 9:52 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

FatBoy BETA Soundfont updated to version 0.74

I may not be able to work on it as consistently going forward, but in the meantime I've made some more changes to FatBoy (v0.74) as we push along towards something resembling a finished product. https://pub.dotbalm.org/misc/FatBoy-v074.7z Changelog: • Added hand-built concert harp I made from scrap ...
by cwadge
Fri Mar 09, 2018 9:08 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

FatBoy BETA Soundfont updated to version 0.72

Hello there, I've just finished uploading the latest development version of FatBoy v0.72 . Nothing too major has changed in such a short time, but I have got full GS support for a decent handful of popular games, including Albion, Warcraft II and Descent 2. Here's an example of the GS-heavy Descent ...
by cwadge
Thu Mar 08, 2018 8:45 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

FatBoy BETA Soundfont version 0.70

OK! As promised, here's the current BETA of FatBoy, version 0.70. https://pub.dotbalm.org/misc/FatBoy-v070.7z NOTES: • Version 0.70 of FatBoy is pretty fat at 300MB uncompressed, but it may grow and shrink a few times as development progresses. Right now there are some redundant (or very nearly redu...
by cwadge
Thu Mar 08, 2018 6:49 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

That definitely sounds amazing, even in an unfinished state. I would be happy to test it out. Awesome, thank you kindly! In terms of progress for FatBoy: The GM standard set is all in place and functioning at this point and I've got at least placeholder GS instruments, but GS is not yet complete (i...
by cwadge
Tue Mar 06, 2018 11:31 pm
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 10005

digitall wrote:The tl;dr is don't hold your breath on this being merged, at least as-is.
Understood, but thanks for giving it some attention regardless.
by cwadge
Tue Mar 06, 2018 11:14 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

FatBoy SoundFont is on the way

Friends, Romans, countrymen, lend me your ears. I've been working on a new, enthusiast GM/GS SoundFont project, "Fat Boy". It's still a work in progress at only version 0.52. Not all instruments are final and I haven't done more than cursory tuning and balance work. However I personally think that,...
by cwadge
Tue Mar 06, 2018 6:39 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 10005

digitall wrote:rootfather: Have now managed to clean up the xBRZ patch to the ScummVM source, which is here and shows the remaining issues I indicated:
https://github.com/digitall/scummvm/tre ... 1-9-0_xBRZ

https://github.com/digitall/scummvm/com ... e6220f9714
Awesome. :D
by cwadge
Tue Mar 06, 2018 1:53 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

I downloaded UHDv3.30.7z and extracted it but strings says "Revision 3.31" Did I download the wrong file? Good question, but nope! I made a few superfluous tweaks that were so minor that I didn't bother with a release notification. The latest version is always linked no matter which version identif...
by cwadge
Sat Mar 03, 2018 11:05 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

UHD updated to 3.30

I had some downtime today, so put some work into a few things that irritated me about UHD. UHD v3.30 is the result. Changelog: • Phase shift to "Solo Vox" (preset 000:085) to remove dissonance in high registers • Fine tuning to "Distortion Guitar" (preset 000:030) • Sample reprocessing of "Synth Bas...
by cwadge
Sun Feb 25, 2018 10:20 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

Sound Canvas enhanced LSL3 / UHD3 side-by-side

OK, I thought this was kind of interesting. I put an SC-88xx "enhanced" version of the LSL3 "Patti" theme side by side with the same MIDI through UHD3. The left channel is exclusively the Quest Studios Sound Canvas enhanced MT-32 composition. The right channel is the exact same MIDI, but piped throu...
by cwadge
Sat Feb 24, 2018 7:35 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

... So you basically run fluidsynth /path/to/soundfont.sf2 Exactly. By default, if run without '.mid' files to parse, FluidSynth just waits around for input events through a MIDI driver... just like a physical synthesizer module sitting on your desk. Qsynth just gives FluidSynth that "synthesizer m...
by cwadge
Fri Feb 23, 2018 10:00 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 43395

Since DOSBox and Boxer have no API to connect to it, it seems it has to be used with various front ends that must be run separately in the background before launching the emulators. Ahh, I was using coremidi for MIDI routing between FluidSynth and client apps, which just provides the API/port. It d...