Search found 95 matches

by cwadge
Thu Mar 15, 2018 5:16 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy BETA Soundfont updated to version 0.761

I'm not the kind of person that likes leaving problems unsolved, for better and worse. In this case, I thought it unreasonable to expect everyone to be running the latest FluidSynth just to use FatBoy, so I did some deeper troubleshooting. Debug builds of FluidSynth revealed that seemingly all of th...
by cwadge
Wed Mar 14, 2018 4:15 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

Re: FatBoy BETA Soundfont updated to version 0.76

That's interesting. That's the fluidsynth version I am compiling with (there were no releases between 2012 and 2017) I'll try to upgrade and see. It is, isn't it? I've run into some downsteam-patched versions that don't exhibit the same issue, and others which do. It also affects the SGM SoundFont ...
by cwadge
Wed Mar 14, 2018 8:48 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy BETA Soundfont updated to version 0.76

To me, personally, this is the most exciting build of FatBoy yet. I believe it is balanced and polished enough for general usage, with a few caveats. Those being: 1) While GM support is 100% complete, GS support is still preliminary. Many GS-heavy games are not yet fully supported. 2) Through feedba...
by cwadge
Wed Mar 14, 2018 5:21 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

Re: FatBoy BETA Soundfont updated to version 0.751

In the last test build of FatBoy, I used standard audio engineering digital peak methods to achieve exactly the same volume thresholds as the Sound Canvas synth modules many game soundtracks were written for: Ye Olde Changelog: • Completely reworked English Horn to sustain/vibrato much less abrasive...
by cwadge
Tue Mar 13, 2018 2:13 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy BETA Soundfont updated to version 0.751

Another day, another FatBoy version. This one is the product of tester feedback, including some great SC-88 baseline recordings, and lots and lots of fine tuning. https://pub.dotbalm.org/misc/FatBoy-v0751.7z To help demonstrate the newly tuned drum/instrument mix in this version (though one particul...
by cwadge
Sun Mar 11, 2018 11:29 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

Thanks for taking the time to dig deeper into that issue. I wonder why SGM glosses over those errors - must be all that reverb drowning it out? That might be. I am adding light verb to many instruments that would naturally reverberate regardless of circumstances, but for the most part I want it to ...
by cwadge
Sun Mar 11, 2018 7:27 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

This is how version 0.74 sounds via Core Audio in macOS 10.13, using the opening credits to TIE Fighter Collector's Edition: http://userweb.eftel.com/~almeath/mac/TIE_FB.mp3 In comparison to SGMv2.01-Sal-Guit-Bass-V1.3: http://userweb.eftel.com/~almeath/mac/TIE_SGM.mp3 It holds up very well against...
by cwadge
Sat Mar 10, 2018 9:52 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy BETA Soundfont updated to version 0.74

I may not be able to work on it as consistently going forward, but in the meantime I've made some more changes to FatBoy (v0.74) as we push along towards something resembling a finished product. https://pub.dotbalm.org/misc/FatBoy-v074.7z Changelog: • Added hand-built concert harp I made from scrap ...
by cwadge
Fri Mar 09, 2018 9:08 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy BETA Soundfont updated to version 0.72

Hello there, I've just finished uploading the latest development version of FatBoy v0.72 . Nothing too major has changed in such a short time, but I have got full GS support for a decent handful of popular games, including Albion, Warcraft II and Descent 2. Here's an example of the GS-heavy Descent ...
by cwadge
Thu Mar 08, 2018 8:45 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy BETA Soundfont version 0.70

OK! As promised, here's the current BETA of FatBoy, version 0.70. https://pub.dotbalm.org/misc/FatBoy-v070.7z NOTES: • Version 0.70 of FatBoy is pretty fat at 300MB uncompressed, but it may grow and shrink a few times as development progresses. Right now there are some redundant (or very nearly redu...
by cwadge
Thu Mar 08, 2018 6:49 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

That definitely sounds amazing, even in an unfinished state. I would be happy to test it out. Awesome, thank you kindly! In terms of progress for FatBoy: The GM standard set is all in place and functioning at this point and I've got at least placeholder GS instruments, but GS is not yet complete (i...
by cwadge
Tue Mar 06, 2018 11:31 pm
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 10508

digitall wrote:The tl;dr is don't hold your breath on this being merged, at least as-is.
Understood, but thanks for giving it some attention regardless.
by cwadge
Tue Mar 06, 2018 11:14 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

FatBoy SoundFont is on the way

Friends, Romans, countrymen, lend me your ears. I've been working on a new, enthusiast GM/GS SoundFont project, "Fat Boy". It's still a work in progress at only version 0.52. Not all instruments are final and I haven't done more than cursory tuning and balance work. However I personally think that,...
by cwadge
Tue Mar 06, 2018 6:39 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 10508

digitall wrote:rootfather: Have now managed to clean up the xBRZ patch to the ScummVM source, which is here and shows the remaining issues I indicated:
https://github.com/digitall/scummvm/tre ... 1-9-0_xBRZ

https://github.com/digitall/scummvm/com ... e6220f9714
Awesome. :D
by cwadge
Tue Mar 06, 2018 1:53 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48476

I downloaded UHDv3.30.7z and extracted it but strings says "Revision 3.31" Did I download the wrong file? Good question, but nope! I made a few superfluous tweaks that were so minor that I didn't bother with a release notification. The latest version is always linked no matter which version identif...