Search found 91 matches

by cwadge
Thu Apr 05, 2018 4:52 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

[...] Thanks so much for your exceptional ongoing efforts to improve FatBoy. You're most welcome. I've still got some design goals I haven't met yet, but I'll continue to work on it whenever I have the time and availability. I think it is going from strength to strength and in my opinion it now far...
by cwadge
Sat Mar 31, 2018 8:36 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

FatBoy BETA Soundfont updated to version 0.765

New minor FatBoy release today, version 0.765, a relatively trivial change overall that took a lot of detailed work to accomplish. https://pub.dotbalm.org/misc/FatBoy-v0765.7z And a sample to showcase the changes: ▶ Roland SC-88 Pro demo track 19: Strings Changelog: • 84 individual changes to ...
by cwadge
Sat Mar 31, 2018 5:39 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Lebostein wrote:I mean the mp3 examples from the first post of this thread, I don't know which sound fonts are used for this.
That'd be UHD.

FatBoy is the new project, and what the latter half of this thread refers to. Unlike UHD it has no design constraints, although it is still a work in progress.
by cwadge
Fri Mar 30, 2018 6:59 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Examples sounds bad. I like very abstract MIDI-Sound and real recorded Instrument-Sound or in some cases well sampled virtual instruments. But this synthetic instruments are horrible in my ears... it seems like the "Uncanny valley" of music. Sound fonts want to sound like real instruments, but they...
by cwadge
Fri Mar 23, 2018 7:09 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Seldon wrote:Indeed, I'm playing talkie version right now, but my memories come from text version. That's why harp seemed to quiet for me.
If your ear is as good as your memory, I'm looking forward to more feedback. I want FatBoy to essentially be a better version of what we all remember, so that's fantastic.
by cwadge
Fri Mar 23, 2018 6:53 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

@cwadge If you need more feedback - I just tried to play King's Quest 6 with your soundfont. I'm very positively surprised in general, but I noticed, that the first meeting with Lord Alhazred in his castle (if you want to reproduce the scene: after the game starts take glittering ring from the beac...
by cwadge
Thu Mar 22, 2018 1:50 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

FatBoy BETA Soundfont updated to version 0.764

Thanks for making those changes so quickly, it is definitely an improvement. It is also sounding great in KQ7 from what I have tested so far. Really glad it's sounding good for you so far. I had some more time today to look into the flute issue in more detail, and found that my 50 sample guess at t...
by cwadge
Mon Mar 19, 2018 4:20 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

FatBoy BETA Soundfont updated to version 0.763

Hello again! The FatBoy SoundFont has been updated to v0.763, which you can download here: https://pub.dotbalm.org/misc/FatBoy-v0763.7z And of course, the obligatory sample recording of this version: ▶ Legend of Heroes 4, track 16 Changelog: • Reduced reverberation on "bird tweets FX" GM prese...
by cwadge
Mon Mar 19, 2018 3:18 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Thanks for that. There is in fact something else I noticed, also quite minor but hopefully worth pointing out. In some tracks it seems that notes blend or fade into each other. The best example I can find is in the Castle of the Crown theme, if you listen carefully at 40 seconds in.. First with SGM...
by cwadge
Sun Mar 18, 2018 5:24 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Thanks. In my opinion Fat Boy is now sounding superior to SGM in King's Quest VI. The brass instruments are sounding clearer and louder, and it has perfect balance in the quieter pieces such as with guitar and flute based themes. Is this because you are trying to get Fat Boy to mimic an SC-88 as cl...
by cwadge
Sat Mar 17, 2018 4:53 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Re: FatBoy BETA Soundfont updated to version 0.761

It seems like the archive might be damaged. I tried downloading it twice and opening with several different apps and they all produced errors. Ugh, of course the one archive I neglect to sum winds up being corrupted. :roll: Sorry about that. I've uploaded v.0762 instead, which is exactly the same b...
by cwadge
Thu Mar 15, 2018 5:16 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

FatBoy BETA Soundfont updated to version 0.761

I'm not the kind of person that likes leaving problems unsolved, for better and worse. In this case, I thought it unreasonable to expect everyone to be running the latest FluidSynth just to use FatBoy, so I did some deeper troubleshooting. Debug builds of FluidSynth revealed that seemingly all of th...
by cwadge
Wed Mar 14, 2018 4:15 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Re: FatBoy BETA Soundfont updated to version 0.76

That's interesting. That's the fluidsynth version I am compiling with (there were no releases between 2012 and 2017) I'll try to upgrade and see. It is, isn't it? I've run into some downsteam-patched versions that don't exhibit the same issue, and others which do. It also affects the SGM SoundFont ...
by cwadge
Wed Mar 14, 2018 8:48 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

FatBoy BETA Soundfont updated to version 0.76

To me, personally, this is the most exciting build of FatBoy yet. I believe it is balanced and polished enough for general usage, with a few caveats. Those being: 1) While GM support is 100% complete, GS support is still preliminary. Many GS-heavy games are not yet fully supported. 2) Through feedba...
by cwadge
Wed Mar 14, 2018 5:21 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 144
Views: 46046

Re: FatBoy BETA Soundfont updated to version 0.751

In the last test build of FatBoy, I used standard audio engineering digital peak methods to achieve exactly the same volume thresholds as the Sound Canvas synth modules many game soundtracks were written for: Ye Olde Changelog: • Completely reworked English Horn to sustain/vibrato much less abrasive...