Search found 95 matches

by cwadge
Tue Sep 18, 2018 9:52 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Just an update for anybody who might be following this project. I've been very busy with both work and life, plus fighting off a nasty flu. But I've put some work into the new flute preset, primarily looping the samples which is a bit challenging due to their naturalistic style. I'll be sure to post...
by cwadge
Sun Aug 19, 2018 10:53 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Thanks for the quick reply. I already tried UHD and was amazed by the quality! I’ll give Fatboy a go and will be prepared to be blown away again lol. I have high end PC but planning to play primarily on an iPad Air 2, they have 2GB RAM so hopefully will work ok on that. FatBoy currently weighs in a...
by cwadge
Sun Aug 19, 2018 10:19 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Hi all, Thanks for these amazing sound fonts. I’ve just found this thread, should I be using the UHD soundfont in the first post or the Fatboy one? And what is the difference? Thanks UHD is General MIDI only, and I finished it more than a decade ago. It was designed to be relatively lightweight (64...
by cwadge
Mon Jul 23, 2018 2:59 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

That doesn't really help as there seems to be an issue with some SCI games regarding volume changes. In the games I mentioned all volume changes only affect the drum channel, all the other instruments stay at the same volume no matter what you set it to. Hmm, that's not how it works for me. What ve...
by cwadge
Mon Jul 16, 2018 8:16 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Did anyone notice in a lot of Sierra games you can't adjust the music volume properly when using any other sound device other than the Adlib emulator? In some games like Space Quest 6, Larry 6, Police Quest 4 (maybe others) it only changes the volume of the drums which is really a shame because the...
by cwadge
Wed Jul 11, 2018 10:59 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Thanks for all the effort you are putting into this. You're welcome! And this project isn't dead, I'm just busy with work and crazy personal circumstances at the moment. I did put about 20 minutes into the new flute preset this week, but nothing worth putting out for testing just yet. Will keep you...
by cwadge
Thu Jun 28, 2018 12:56 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

I've been extremely busy lately, but I have been putting scraps of time into working on the new flute preset I'd been working on. It's a lot closer to finished at this point, but not quite ready for general use just yet. Unless I get any more problem reports before then, my effort will be going towa...
by cwadge
Thu Jun 14, 2018 2:31 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Darktalon wrote:404 not found :*(
Ugh, thanks. It helps to actually upload the file, doesn't it? :? Try again.
by cwadge
Thu Jun 14, 2018 2:07 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

FatBoy BETA Soundfont updated to version 0.784

Another minor update, basically just a little polish here and there. https://pub.dotbalm.org/misc/FatBoy-v0784.7z Sample: ▶ Bop On The Rocks Changelog: • Micro-adjustments to attenuation on few presets • Altered velocity split on GM Flute to 50/50 rather than 75/25 to help account for some str...
by cwadge
Fri Jun 08, 2018 8:38 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Ok thank you for explaining! What are your recommended FluidSynth settings? It should basically "just work" on most systems, and on my Linux box at least (JACK backend for sound) the default 1.0 volume seems to work perfectly with 95% of supported games. This can be a little different in DOSBox, wh...
by cwadge
Fri Jun 08, 2018 7:44 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

I hear it at 0:19 in your video, the flute behind the main ones. I'm using ScummVM 2.1.0 June 1st, Windows 10, FluidSynth, Mixed Adlib/Midi mode. Ohhhh, I see what you mean now. That's just the multi-velocity nature of that particular flute preset. At harder velocities you can hear more breath tone...
by cwadge
Fri Jun 08, 2018 3:09 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

I find that FatBoy sounds a bit odd in King's Quest VI, I am using the CD/Windows version. The very opening that displays the title and menu has some flute noises that are out of place, or rather far more prominent than they should be. Interesting. I wonder if this could be a settings issue? This i...
by cwadge
Thu Jun 07, 2018 5:39 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

FatBoy BETA Soundfont updated to version 0.783

Bug reports have been slowing way down, so I decided to focus a bit on polishing. The acoustic grand piano lacked a bit of presence, IMO, but I believe it sounds a bit richer and brighter now (though obviously not as bright as the "bright grand" preset). https://pub.dotbalm.org/misc/FatBoy-v0783.7z ...
by cwadge
Sat Jun 02, 2018 10:32 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

Actually, portamento was the wrong word. Pitch shifting, I mean. But yeah. If it's just his files that's unfortunate. I knew what you meant. But yeah, pretty sure it's just this particular transposition. Which is weird, since most of his rips from other games don't strip out the pitch-bending. *shr...
by cwadge
Sat Jun 02, 2018 6:32 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 154
Views: 48144

FatBoy BETA Soundfont updated to version 0.782

This a "whoops" update to fix bugs I inadvertently introduced in FB 0.781. Namely, the GM recorder preset was completely screwed. https://pub.dotbalm.org/misc/FatBoy-v0782.7z Sample: ▶ Discworld - Track 27 Changelog: • Corrected overlap with GM recorder and low-velocity flute, causing major au...