Search found 90 matches

by DCDayDreamer
Sat Jul 26, 2008 10:58 am
Forum: Dreamcast Port
Topic: Full Throttle
Replies: 11
Views: 27053

Please excuse the bump on this old topic, but here's an update about Full Throttle on the Dreamcast. ScummVM 0.11.1 release, standalone Dreamcast CD with game data files (MONSTER.SOU with MP3 compression). Gameplay is smooth, there's occasional sound stutter but that mainly occurs when the autosave ...
by DCDayDreamer
Sun Jul 22, 2007 3:43 pm
Forum: Dreamcast Port
Topic: Will the GUI ever be seriously improved?
Replies: 5
Views: 9692

Re: Will the GUI ever be seriously improved?

Strange, I thought I saw it happen one time with the demos collection... But yes, it's a very problematic thing that it can't handle so many menu entries....... is it really down to the DC's limited memory??? We had an old collection CD image with 19 demos on the site for a while, the last entry in...
by DCDayDreamer
Thu Jul 19, 2007 10:30 pm
Forum: Dreamcast Port
Topic: Will the GUI ever be seriously improved?
Replies: 5
Views: 9692

Re: Will the GUI ever be seriously improved?

marzipan wrote:This menu corruption happens even with DCEvo's demos collection.
There's no CD image on the site like that, I've noticed if you have 15 or more entries in the menu it does get corrupted on the Dreamcast though.
by DCDayDreamer
Tue Jul 03, 2007 4:12 pm
Forum: Dreamcast Port
Topic: No Music?
Replies: 7
Views: 13168

I can confirm that music in some LucasArts games does not work with ScummVM 0.X.0 Dreamcast version, I've only tested Maniac Mansion, Sam & Max, and DOTT so far and no music plays. Music in BASS obviously works with this version because I tested it thoroughly with two speed runs through the game...
by DCDayDreamer
Mon Jul 02, 2007 11:37 am
Forum: Dreamcast Port
Topic: No Music?
Replies: 7
Views: 13168

Some of the SVN builds for DC didn't play music in games (pre 0.X.0 SVN's), I can't remember which ones exactly (May/June builds), I tested quite a few of them and a couple had music disabled/broken. I didn't file a bug report because the next build I tried had music playing again, the official rele...
by DCDayDreamer
Fri Jun 29, 2007 11:32 am
Forum: Dreamcast Port
Topic: Burning Help
Replies: 10
Views: 26259

Glad to hear you got a working CD at last, which 1st_read.bin did you use from DC Evolution?. The reason I'm asking is that the BASS CD image is the only one with the latest official release, (it uses ScummVM version 0.X.0) the other CD images use previous versions. I do intend to update the other C...
by DCDayDreamer
Wed Jun 27, 2007 9:25 pm
Forum: Dreamcast Port
Topic: Burning Help
Replies: 10
Views: 26259

Get the Dreamcast Plainfiles from the download section over here, extract them, and you should end up with 23 files within the directory. Here's a step-by-step mini guide of what to do next: 1 - Make a directory on your hard drive (named scummdc or whatever). 2 - Put the 'SCUMMVM.BIN' and 'IP.BIN' f...
by DCDayDreamer
Mon Jun 25, 2007 9:15 pm
Forum: Dreamcast Port
Topic: ScummVM - Dreamcast CD images
Replies: 1
Views: 7217

Beneath a Steel Sky Dreamcast CD image using ScummVM 0.X.0 is available at DC Evolution here:

Beneath a Steel Sky
by DCDayDreamer
Wed Jun 13, 2007 4:14 pm
Forum: Dreamcast Port
Topic: ScummVM - Dreamcast CD images
Replies: 1
Views: 7217

ScummVM - Dreamcast CD images

For anyone wanting to try out ScummVM on the Dreamcast, here's a couple of recent releases from DC Evolution... FOTAQ: The full CD talkie version, the floppy version, all the demos - all playable on the Dreamcast, the PC installer by Clem is there too along with a host of additional extras, for more...
by DCDayDreamer
Sat Feb 11, 2006 9:37 pm
Forum: Dreamcast Port
Topic: 19 demos on a Dreamcast CD
Replies: 2
Views: 8024

19 demos on a Dreamcast CD

We've just released a new CD image at DC Evolution, it's mainly for anyone new to ScummVM on the Dreamcast, but I'm sure some of the hardcore DC fans will find it amusing too. You can check out the contents and grab the download here:
http://www.dcevolution.net/goto.php?id=71

Have Fun!
by DCDayDreamer
Mon Nov 07, 2005 8:35 pm
Forum: Dreamcast Port
Topic: Full Throttle
Replies: 11
Views: 27053

Just when I thought I'd complete this game on DC for the first time, it's a no-go. Even selecting to win the Demolition Derby via the cheat doesn't work, the selection comes onscreen, press 'Y' to confirm and the game freezes (doesn't load the next sequence), shame, but it's good to see the game get...
by DCDayDreamer
Sun Nov 06, 2005 9:49 pm
Forum: Dreamcast Port
Topic: Full Throttle
Replies: 11
Views: 27053

I'm really surprised how well this version on DC is handling Full Throttle, the only cutscene so far that caused a reboot is the 'chopper scene' mentioned in an earlier post. If you can put up with the sound stutter as the cutscenes load, the game is playable to a point, pressing ESC skips them but ...
by DCDayDreamer
Sat Nov 05, 2005 11:06 pm
Forum: Dreamcast Port
Topic: Full Throttle
Replies: 11
Views: 27053

Pressing ESC skips the chopper cutscene, you can then get the gas from the tank, the cutscenes are ok from here on (a few frame skips and timing issues though). I'm now in the junkyard and the game hasn't crashed when the dog chase cutscenes play.
by DCDayDreamer
Sat Nov 05, 2005 6:14 pm
Forum: Dreamcast Port
Topic: Full Throttle
Replies: 11
Views: 27053

Just to add to the test - I disc swapped an original Full Throttle CD and didn't skip any cutscenes. I'm not sure if it's allowed to mention in this forum but I'm going to rip out the game data files and build a standalone Full Throttle CD for DC to see if that makes a difference, although I don't t...
by DCDayDreamer
Sat Nov 05, 2005 5:29 pm
Forum: Dreamcast Port
Topic: Full Throttle
Replies: 11
Views: 27053

Full Throttle

How far has anyone got playing this game with ScummVM 0.8? I got to the fuel tower, touched the ladder to set off the alarm and waited for the chopper - the cut scene of the chopper arriving started then the DC reset. It was good to see Full Throttle play so well on DC (up to the reset), there's sti...