Search found 37 matches
- Sat Dec 02, 2017 7:18 pm
- Forum: Playstation Vita Port
- Topic: SCI32 Playable?
- Replies: 3
- Views: 4913
- Fri Dec 01, 2017 12:32 pm
- Forum: PSP Port
- Topic: ScummVM PSP with 4x3 aspect radio
- Replies: 10
- Views: 11042
Re: ScummVM PSP with 4x3 aspect radio
Hi, As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience. Below are the screenshots of the original port of the PSP port (upper image) and my version (lower image). https://image.ibb....
- Fri Dec 01, 2017 3:30 am
- Forum: Playstation Vita Port
- Topic: SCI32 Playable?
- Replies: 3
- Views: 4913
Re: SCI32 Playable?
Does anyone know how to run SCI32 games (like Larry 7) on Vita with latest daily builds? Game is detected but after launching only black screen appear forever. Using latest daily built from Nov. 30 2017 from buildbot, I tested three SCI32 games on Vita. They took a while to load. - Leisure Suit Lar...
- Tue Mar 14, 2017 6:23 pm
- Forum: Playstation Vita Port
- Topic: Information about the Vita port
- Replies: 0
- Views: 5620
Information about the Vita port
Information about the Vita port, including a download link for the current version, can be found on the ScummVM wiki page here:
http://wiki.scummvm.org/index.php/Playstation_Vita
http://wiki.scummvm.org/index.php/Playstation_Vita
- Wed Feb 15, 2017 9:14 pm
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 23409
(...) Also there is a plan to eventually add shader support to OpenGL port which will let different cool shaders which RetroArch uses to be used with ScummVM. We always welcome any helping hands, including the tasks above. Eugene There is some shader support in backends/opengl/shader.cpp . Can the ...
- Fri Feb 05, 2016 4:01 pm
- Forum: PSP Port
- Topic: ScummVM 1.7.0 PSP Port
- Replies: 2
- Views: 11237
- Fri Jan 29, 2016 6:09 pm
- Forum: Android Port
- Topic: Hardware arrow keys
- Replies: 2
- Views: 3484
I agree. Best would be to have a controls setup menu were users can bind their own keys. Most programs have that. ScummVM badly needs this in all versions. Also the mouse pointer motion on Android is extremely slow/jerky (not smooth), and controlling it with analog joystick is also broken - it stutt...