Search found 35 matches

by rsn8887
Fri Dec 01, 2017 3:30 am
Forum: Playstation Vita Port
Topic: SCI32 Playable?
Replies: 3
Views: 4641

Re: SCI32 Playable?

Does anyone know how to run SCI32 games (like Larry 7) on Vita with latest daily builds? Game is detected but after launching only black screen appear forever. Using latest daily built from Nov. 30 2017 from buildbot, I tested three SCI32 games on Vita. They took a while to load. - Leisure Suit Lar...
by rsn8887
Tue Mar 14, 2017 6:23 pm
Forum: Playstation Vita Port
Topic: Information about the Vita port
Replies: 0
Views: 5239

Information about the Vita port

Information about the Vita port, including a download link for the current version, can be found on the ScummVM wiki page here:
by rsn8887
Wed Feb 15, 2017 9:14 pm
Forum: General Discussion
Topic: Scaling above 3x for a authentic, fullscreen experience
Replies: 20
Views: 21356

(...) Also there is a plan to eventually add shader support to OpenGL port which will let different cool shaders which RetroArch uses to be used with ScummVM. We always welcome any helping hands, including the tasks above. Eugene There is some shader support in backends/opengl/shader.cpp . Can the ...
by rsn8887
Fri Feb 05, 2016 4:01 pm
Forum: PSP Port
Topic: ScummVM 1.7.0 PSP Port
Replies: 2
Views: 11014

There's no need to download pix version. There's an official version. The official ScummVM buildbot offers a perfectly functional ScummVM 1.7.0 stable version for download here Just click on "latest stable version link" for PSP, and you will get a 1.7.0 versio...
by rsn8887
Fri Jan 29, 2016 6:09 pm
Forum: Android Port
Topic: Hardware arrow keys
Replies: 2
Views: 3341

I agree. Best would be to have a controls setup menu were users can bind their own keys. Most programs have that. ScummVM badly needs this in all versions. Also the mouse pointer motion on Android is extremely slow/jerky (not smooth), and controlling it with analog joystick is also broken - it stutt...