Search found 21 matches
- Thu Apr 17, 2014 7:14 pm
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 81352
Thanks! I suspected as much, so I compiled my own Scummvm build with Theora and Freetype2 support, and now it works as intended. EDIT: I also tried running the official native Wintermute Windows binary of Rosemary side by side with Windows Scummvm. In the official binary the fullscreen option was gr...
- Wed Apr 16, 2014 4:32 pm
- Forum: General Discussion
- Topic: Windows and Pegasus Prime
- Replies: 20
- Views: 9089
- Sun Apr 13, 2014 3:05 pm
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 81352
cambriab.ttf is the bold version of cambria.ttf, so it's not exactly the same font Well, CAMBRIAB.TTF is the font included with the game. Does really nobody else have this problem? Can everybody else enter the well? EDIT: The game exit is probably unrelated to the font warning, as the warning is pr...
- Tue Apr 08, 2014 9:44 pm
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 81352
- Sat Jan 25, 2014 7:56 am
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 81352
Sure, it says User picked target 'rosemary-win' (gameid 'wintermute')... Looking for a plugin supporting this gameid... Wintermute Starting 'Wintermute engine game' WARNING: BaseFontTT::InitFont - Couldn't load font: fonts\framd.ttf! WARNING: BaseFontTT::InitFont - Couldn't load font: fonts\framd.tt...
- Fri Jan 24, 2014 8:18 am
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 81352
I'm playing Rosemary with Scummvm osx_intel-master-3fd28f31, but it crashes at a certain point asking for missing font files. Maybe this is a stupid question, but where exactly should I put the included fonts? I've tried activating them in my system and placing them in various locations, but to no a...