Search found 274 matches

by Kaminari
Fri Nov 04, 2005 10:16 am
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 226370

I suggest a sticky FAQ specific to the subject "ScummVM support for new games": If you want a particular adventure game to be supported by ScummVM, three points must be satisfied: 1) Find the legal source code of this game for us. Not source code, no ScummVM module. 2) Find at least one developer in...
by Kaminari
Thu Nov 03, 2005 9:02 pm
Forum: General Discussion
Topic: Secret of MI: mt32 vs cd-audio version: which sounds better?
Replies: 8
Views: 12190

In all fairness, I can't exactly compare the emu with my MT-32 module, but it sounds more than decent (and actually very good in MI2). At least it sounds definitely better than a "cheap PC speaker". MI1CD has an advantage over the MT-32. The CD version has a couple of ambient tracks not present in t...
by Kaminari
Wed Nov 02, 2005 8:32 pm
Forum: Help and Support
Topic: FM Towns
Replies: 24
Views: 25997

Scumm targets have all been unified. No more zaknes, zaktowns, etc. Now you use only one target (say 'zak') but you have to specify the game's platform (PC, NES, FM-Towns, whatever).
by Kaminari
Tue Nov 01, 2005 10:58 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 27276

maybe even something as Simple as ScummVM0.8.0 BETA Hopefully I'm not going to sound harsh nor sarcastic, but if you read again the version number (0.8), you'll realize that there's a leading zero in it that officially suggests the program has been and will be a BETA program for quite some time. An...