Search found 274 matches

by Kaminari
Mon Dec 07, 2009 6:36 pm
Forum: General Discussion
Topic: Amiga style scrolling for Lucas adventures
Replies: 30
Views: 24168

by Kaminari
Tue Dec 01, 2009 6:40 pm
Forum: Help and Support
Topic: Future Wars Sound
Replies: 15
Views: 11460

Peter, it sounds like you had VDMS configured to play the MIDI soundtrack. Although from your post, I presume you were not using an MT-32 synth but some default GM softsynth. Future Wars was made for MT-32, not GM. That it sounded good to you might have not been intentional ;) what's the best way to...
by Kaminari
Sun Nov 15, 2009 5:12 pm
Forum: Other Ports
Topic: PS3 Scummvm?
Replies: 118
Views: 133893

Morden wrote:Most of the games you get for PS3 are cheaper on the 360 anyway. Plus, the 360 games usually find their way into the bargain bins quickly, while most PS3 titles never do.
Misinformation at its finest. The Cold War is over, dude.
by Kaminari
Fri Nov 13, 2009 3:52 am
Forum: Help and Support
Topic: Loom TG16 Extract
Replies: 45
Views: 30602

Since the Japanese version is also supported, I wonder if a PC Engine System Card ROM will be required in order to display the kanji characters? Right now, the Japanese text is totally mangled (but that might be expected at this early stage of development).
by Kaminari
Wed Nov 11, 2009 3:27 am
Forum: Help and Support
Topic: About ScummVM tools Gui :)
Replies: 4
Views: 2729

Look for the ScummVM Tools Daily Snapshot in the downloads section. The current version of the ScummVM Tools provides a tool aptly named tools_gui.exe, which I suppose is what you're after.
by Kaminari
Mon Nov 09, 2009 3:27 pm
Forum: Help and Support
Topic: Loom TG16 Extract
Replies: 45
Views: 30602

Just checked the wiki and wanted to clarify something. The PC Engine actually has seven channels. The extra ADPCM channel is provided by the MSM5205 processor, which is built into the CD-ROM expansion units. I'm pretty sure the missing sound effects are produced by the 12-bit ADPCM channel (doesn't ...
by Kaminari
Mon Nov 09, 2009 3:21 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 42958

Thanks Nivek, great theme as usual :)
by Kaminari
Sun Nov 08, 2009 2:12 pm
Forum: Help and Support
Topic: Loom TG16 Extract
Replies: 45
Views: 30602

Fantabulous. I can't believe it actually works :)

Big props to Tobias and Kirben for their tremendous work. Is it ok to post bugs on the Bug Tracker at this stage of development?
by Kaminari
Tue Oct 27, 2009 11:12 pm
Forum: Help and Support
Topic: Loom TG16 Extract
Replies: 45
Views: 30602

Wow! It's been around five years since I sent my US copy to Ender. I'm sure looking forward to it. Will it also support the Japanese version? I'm also wondering about ripping the CD soundtrack. How is the track layout handled by ScummVM? The CD is a custom mixed mode, with the first track being an a...
by Kaminari
Tue Oct 20, 2009 8:12 pm
Forum: Help and Support
Topic: Obsolete: Enhanced ScummVM MIDI music on Windows
Replies: 78
Views: 116650

Remember that Larry 3 is an MT-32 game and doesn't have native GM support. The GM/GS/XG versions available at Quest Studios are not simple bank remappings but hand-tweaked arranges.
by Kaminari
Tue Oct 20, 2009 8:00 pm
Forum: Other Ports
Topic: What's up with the legacy platforms?
Replies: 17
Views: 19900

"Hyperion Entertainment and Amiga Inc. reach settlement"
"Hyperion is granted an exclusive, perpetual, worldwide right to AmigaOS"

INCONCEIVABLE.

I truly thought this day would never happen!
by Kaminari
Fri Oct 09, 2009 9:05 pm
Forum: Help and Support
Topic: Obsolete: Enhanced ScummVM MIDI music on Windows
Replies: 78
Views: 116650

I'll repeat what LogicDeluxe said already: no GS device is MT-32 compatible. Yes, the GS synths include an MT-32 sound bank, but an MT-32 expander is much more than its sample set.
by Kaminari
Thu Sep 24, 2009 10:16 pm
Forum: Help and Support
Topic: MIDI to MUS conversion
Replies: 8
Views: 4629

I seriously doubt a barebone A1200 would be enough to run a software synth like Timidity or GMPlay in iMuse mode, plus DoTT. The CAMD solution is probably the best course of action.
by Kaminari
Tue Sep 08, 2009 10:31 am
Forum: General Discussion
Topic: The Manhole...
Replies: 9
Views: 6172

If you're talking about the Masterpiece Edition (the one which was remade to look like Myst), I don't think it's supported by ScummVM.
by Kaminari
Sun Aug 30, 2009 2:28 am
Forum: General Discussion
Topic: Suggested improvements to CDDA support in games?
Replies: 13
Views: 7398

And there is the odd case of custom mixed mode CDs like the PC Engine games, which have track 01 as an audio warning, track 02 as a data track and the rest of the tracks as audio cues (except for the last track which is usually a dupe of the second track).