Search found 254 matches

by timofonic
Fri Mar 21, 2008 2:47 am
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 437
Views: 422377

I've only started on "Maniac Mansion", so right now there's just the kids and the house cleaned up. HERE 's a little sample of the quality I'm at right now. The face in the sky needs a lot of work, and there's yet a lot of dirt and scratches to be cleaned up, so that'll still take a while...
by timofonic
Thu Mar 20, 2008 7:29 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 440576

Primal Rage in 2008? That must be impossible, as just appears on that page and was added today. It must be an error, a remake of a Fighting game in 2008? And the last game of Teeny Weeny Games was on 1996.

Primal Rage appears everywhere as developed by Atari Games but not by Teeny Weeny Games.
by timofonic
Tue Mar 18, 2008 11:50 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 440576

The man we are missing, whom neither we nor the people mentioned above managed to find / reach, is Matt Roll. Matt Roll or Mark Roll ? The latest games known he developed were Formula One 05 & 06 and Formula 1 Championship Edition for PS3 (Release Date: February 28, 2007).Those games were by SC...
by timofonic
Tue Mar 04, 2008 4:01 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98108

I'll try to get a repository up somewhere if you promise not to laugh at my code :) What about jvprat's repository? It uses darcs too, a distributed revision control system. Ask him, maybe he agrees on hosting your code. He already mirrored other projects on his server, and most of those are unfini...
by timofonic
Thu Feb 28, 2008 12:56 pm
Forum: General Discussion
Topic: FreeSCI in ScummVM
Replies: 56
Views: 73566

What do you mean? Why bumping this forum thread just for that reply that lacks interesting content?
by timofonic
Sun Feb 24, 2008 8:13 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98108

I feel shamed, sorry a lot. I had one of those stupid moments :P
by timofonic
Sat Feb 23, 2008 9:36 pm
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98108

sev wrote:At least it would be not bad if all code/research be posted somewhere.


Eugene
It's this the code?

http://www2.mta.ac.il/~oravtali/repos/kom/
by timofonic
Sat Feb 16, 2008 10:42 pm
Forum: The Junkyard
Topic: Lucasarts posters
Replies: 217
Views: 152175

Sorry a lot, I confused cropping with stretching. I see cropping means cutting the image. It's OK then if not deletes important part of the original image :) It's OK to use a compressed format but I think lossy is not good for long term. It could be great it you provide TIFF/PNG files instead JPG be...
by timofonic
Sat Feb 16, 2008 8:40 am
Forum: The Junkyard
Topic: Lucasarts posters
Replies: 217
Views: 152175

Very nice work! I'm impressed of your skills and results. Do you will consider to pack all those great TIFF/PNG very hi-res files into one big compressed file when you consider your big effort ready? Downloading files from rapidshare-like sites is PITA because need to wait one hour between files (of...
by timofonic
Thu Jan 17, 2008 10:28 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 98108

Very nice news! I would like to see this game being supported in ScummVM in the future. Just show some screenshots from the "COE Team", we get bored and need to see new stuff in the works ;) This will be a very good snack until the definitive assimilation happens and adventure games conque...
by timofonic
Sun Jan 06, 2008 8:33 pm
Forum: The Junkyard
Topic: Noctropolis
Replies: 15
Views: 15997

Check out yourself if being so interested ;)

I see Flashpoint Productions only produced that game (pun intented). Maybe they used the engine from another company, but that seems unusual.

http://www.mobygames.com/browse/games/f ... ist-games/
by timofonic
Tue Dec 18, 2007 6:45 pm
Forum: The Junkyard
Topic: ScummVM port to Java: possible?
Replies: 33
Views: 38722

ScummVM probably will not convert to Java. Java's not as portable as it says on its label and it's much slower. But, you are welcome to use the code however you want. It's possible to do it. But, this has been mentioned several times in the past. Please search for it. I know it, I didn't said Java ...
by timofonic
Tue Dec 18, 2007 1:11 am
Forum: The Junkyard
Topic: ScummVM port to Java: possible?
Replies: 33
Views: 38722

ScummVM port to Java: possible?

Hello. While I don't care of Java and I prefer native code, there are certain devices that make use of it in an exclusive way. An example of this is Android. I found two projects for porting to Java bytecode. NestedVM : Converts MIPS code generated from GCC to Java bytecode. The generated code seems...
by timofonic
Wed Dec 12, 2007 10:22 pm
Forum: General Discussion
Topic: Goblins 3 bugs
Replies: 29
Views: 27208

I'm still concentrating at other games at first. :P Ok, it seems that sounds like "maybe after supporting certain games". Great, thanks for your reply :) I'm impressed by the work of people on the ScummVM Team, and you are one of the more important guys of the project. Thanks for all the ...
by timofonic
Wed Dec 12, 2007 5:15 pm
Forum: General Discussion
Topic: Goblins 3 bugs
Replies: 29
Views: 27208

I want to use this "resurrection" for asking something: Is the idea of not supporting Fascination still there or is being considered to add support for it someday?

I'm just asking, just curious and interested of being supported by ScummVM :)