Search found 2249 matches

by md5
Fri Jan 16, 2015 1:47 am
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 20613

Thanks for looking into this. It would be great if the datafiles listing could be updated with a list of required Windows fonts and their version. And being able to put the files in a folder inside the game archive. Detection of Windows fonts has been fixed, try the next daily build. You can alread...
by md5
Wed Jan 14, 2015 5:39 pm
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 20613

I see, I guess I will wait for a fix then. Thanks for the reply. If it helps, here is my list of TrueType fonts with their original filenames from Windows 8.1 and Office 2007: arial.ttf arialbd.ttf arialbi.ttf ariali.ttf ariblk.ttf censcbk.ttf schlbkb.ttf schlbkbi.ttf schlbki.ttf cour.ttf courbd.tt...
by md5
Tue Jan 13, 2015 12:42 am
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7175

Re: Qsound

Awesome! It's so great to play these two classics again! One minor question: the original games had some kind of 3D audio system called Qsound - the source code comments indicate that this doesn't work yet, but are there plans to implement it one day? It's been so long since I played the original g...
by md5
Mon Jan 12, 2015 7:55 am
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 20613

HappehLemons wrote:So AWESOME! I've been waiting for this ever since you guys make that post in 2013 about the summer of code.

Will the DVD version movies ever be fully supported?
Once we get a working AC3 decoder, certainly.
by md5
Sun Jan 11, 2015 7:33 pm
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 20613

Great news for supporting yet more titles! Before I try to dig it out, is the DVD version of Grand Inquisitor supported? Yes, it is, although the hires MPEG2 videos aren't supported, only the lowres AVI videos are supported Edit: In particular, the MPEG2 videos themselves are supported, but the AC3...
by md5
Sun Jan 11, 2015 3:24 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 378
Views: 326086

balpat wrote: Zork Nemesis
Zork Grand Inquisitor
Support for Nemesis and ZGI has been announced today
viewtopic.php?t=13787
by md5
Sun Jan 11, 2015 3:23 pm
Forum: General Discussion
Topic: ZVision status?
Replies: 12
Views: 7175

Update: Support has been announced today
viewtopic.php?t=13787
by md5
Sun Jan 11, 2015 3:08 pm
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 20613

In case of Zork adventure, break glass!

ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inqu...
by md5
Sat Jan 03, 2015 3:29 am
Forum: The Junkyard
Topic: Lost Files of Sherlock Holmes - why not for this long time
Replies: 42
Views: 32999

a.borque: Slow is not quite the right English word here. As far as I know based on his statements here, only sirlemonhead has got a copy of the original sources from the developer / rightsholder and he doesn't appear to have permission to share those with the rest of the team or a random GSoC stude...
by md5
Thu Jan 01, 2015 8:26 pm
Forum: The Junkyard
Topic: Lost Files of Sherlock Holmes - why not for this long time
Replies: 42
Views: 32999

Hello! As there seems to be a (slow?) access to the source code but none of the active developers is in touch with the project (correct me if I am wrong), may I propose adding the lost-files-games to ScummVM for the next Google Summer of codes if ScummVM participates again? I mean there have been s...
by md5
Wed Dec 31, 2014 10:31 am
Forum: General Discussion
Topic: SCI32
Replies: 8
Views: 5939

Not much progress on SCI32 lately.

SQ6 is SCI2.1, an earlier version of SCI32. LSL7 is SCI3, and has even more differences and a different VM that uses 32-bit addressing, which isn't supported yet.

So... no news yet, nobody has had any time to work on it.
by md5
Tue Dec 23, 2014 3:05 am
Forum: Android Port
Topic: Touche: hold right click for context menu
Replies: 15
Views: 15356

Touche does some odd and very complext things internally with mouse within the main function... But may be you should make something NOT in this game's engine, but in Android port globally? Is it possible at all in any other games (in android scummvm port) to hold right mouse button and move cursor...
by md5
Tue Dec 23, 2014 12:54 am
Forum: Android Port
Topic: Touche: hold right click for context menu
Replies: 15
Views: 15356

Well, we do care, but nobody found a way to fix this particular behavior.

We'll just need a developer who likes the game and can dedicate some of his/her free time for it, and also has an Android device to test it on. If such a person is found, then yes, Spongebob above can sleep peacefully.
by md5
Wed Dec 17, 2014 12:41 am
Forum: Help and Support
Topic: Indy3 copy protection problems
Replies: 6
Views: 6681

I'm just trying out this very game. The VGA version - I'd like to try both and I really enjoy good EGA graphics, I seriously think they look much better than for example 3D graphics. And the problem is I can't even undeestand how to use the copy protection. I have the game's manual on my screen, bu...
by md5
Tue Dec 16, 2014 3:00 pm
Forum: General Discussion
Topic: Some SCUMM questions
Replies: 4
Views: 2081

To answer your questions: - There is a program counter / instruction pointer for each script. In each cycle, this counter is updated accordingly, so the engine knows the current instruction, as well as the state of the currently running script (i.e. its local and any global variables, shared among a...