Search found 2249 matches

by md5
Sun Dec 27, 2015 11:37 am
Forum: General Discussion
Topic: Adding subtitles to audio only games (proposed method)
Replies: 11
Views: 12704

legluondunet wrote:and for The 7th Guest? Is it possible now to add subtitles?
Not yet. Completely different game, which requires a completely different approach
by md5
Sat Dec 26, 2015 8:50 am
Forum: Help and Support
Topic: Gabriel Knight 1 - what files to play?
Replies: 17
Views: 30775

What is the real problem with GK1 why it is not supported in ScummVM? It was the first SCI game using the newer SCI2 engine, which was thoroughly rewritten. A lot of the code for this newer engine has been written using guesswork, which is why it sort of works, but it's not 100% correct. Someone ne...
by md5
Wed Dec 23, 2015 3:56 pm
Forum: Other Ports
Topic: OS X and Fate of Atlantis
Replies: 4
Views: 8456

Is this the regular Mac version, or the Mac Steam version?
by md5
Mon Dec 21, 2015 3:46 pm
Forum: Help and Support
Topic: Zork Nemesis
Replies: 38
Views: 19767

Hello I had to create an extras directory, and add its path, the config file now has the entry [scummvm] extrapath=/home/michael/.scummvm/extras and in ~/.scummvm/extras there is a subdirectory liberation-fonts-ttf-2.00.1 No, that is not correct, you need to place your fonts directly inside the extr...
by md5
Thu Dec 17, 2015 12:51 pm
Forum: General Discussion
Topic: M4 engine integration
Replies: 1
Views: 1246

The M4 engine has been removed and splitted away from the MADS engine. There has been progress, but it's still far from being playable.

When it's completed, the engine will add support for Orion Burger and Ripley's Believe it or not! The Riddle of Master Lu.
by md5
Thu Dec 10, 2015 8:43 am
Forum: Help and Support
Topic: Turn off Screen Transitions?
Replies: 6
Views: 2885

Thanks for the reply! It's been more noticeable with the Quest for Glory series. There's certain parts where the scene hasn't changed, but there's a transition sequence as things in the scene change (such as environment elements shifting). This ends up with the middle of the scene being interrupted...
by md5
Wed Dec 09, 2015 9:46 pm
Forum: Other Ports
Topic: UWP (Universal Windows Platform) Port
Replies: 34
Views: 36442

Nice! Would you like to join the ScummVM team and develop this port in-tree?
by md5
Tue Dec 01, 2015 10:49 am
Forum: Other Ports
Topic: nScumm - rewrite of ScummVM in C# for Windows Phone
Replies: 36
Views: 33167

This topic became confusing, as there are two different people following a completely different approach. Lybra is porting ScummVM to Win8/RT as a universal app, by changing some parts of the code. scemino is doing a total rewrite of ScummVM to another programming language (from C++ to C#). All the ...
by md5
Tue Dec 01, 2015 10:47 am
Forum: Other Ports
Topic: Windows Phone now supports native code (C / C++)
Replies: 45
Views: 70390

This topic became confusing, as there are two different people following a completely different approach. Lybra is porting ScummVM to Win8/RT as a universal app, by changing some parts of the code. scemino is doing a total rewrite of ScummVM to another programming language (from C++ to C#). All the ...
by md5
Thu Nov 26, 2015 8:25 pm
Forum: Other Ports
Topic: nScumm - rewrite of ScummVM in C# for Windows Phone
Replies: 36
Views: 33167

Since nScumm is not a port, but a fork of ScummVM, with its own bugs and issues, perhaps it would be better to create a subforum for it and move all nScumm-related discussion in there? Otherwise, this will just confuse users, since we're talking about a total rewrite of ScummVM in another programmin...
by md5
Sun Nov 22, 2015 11:00 pm
Forum: Help and Support
Topic: Zork Nemesis
Replies: 38
Views: 19767

Bad news, Zork Nemesis crashed when I click on the new game button (MacOSX Yosemite 10.10.5). Zork Grand Inquisitor works great. Also tested Grandma and me, works great too. [Edit] try again Zork Nemesis, using only the ZASSETS folder of CD1, it works great, so I guess I made a mistake copying file...
by md5
Sun Nov 22, 2015 3:10 pm
Forum: Help and Support
Topic: Zork Nemesis
Replies: 38
Views: 19767

Re: Need some help !

I followed the instructions step by step, copied in the game root directory the two folders and the file nemesis.str then the zassets folders from the three CDs. When I start ScummVM 1.7.0 and I try to add Zork Nemesis, ScummVM said he found no games in the selected directory. My root folder I have...
by md5
Sun Nov 01, 2015 12:45 pm
Forum: General Discussion
Topic: MT-32 vs CM-32L
Replies: 23
Views: 21226

I am 99.99...% sure our built-in MUNT version does not properly detect that you have CM-32L ROMs. Unlike vanilla MUNT we do not distinguish the ROMs based on the SHA-1 hash of the ROM data. Control ROMs have the same size for all models (see here ). Thus, the code just picks the first ROM descripti...
by md5
Tue Sep 15, 2015 7:01 pm
Forum: General Discussion
Topic: Elementary, my dear Watson
Replies: 20
Views: 9576

Great work dreammaster, well done! :)
by md5
Fri Sep 04, 2015 11:28 am
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 3939

You need a sound handle to play a sound. 'loops' refers to sound looping. The file name refers to the base file (without the extension). Try: Audio::SeekableAudioStream *stream = Audio::SeekableAudioStream::openStreamFile("test"); Audio::SoundHandle speechHandle; if (stream) { _...