Search found 2249 matches

by md5
Mon Apr 11, 2016 9:06 am
Forum: Help and Support
Topic: Animation speed in Lucasfilm games
Replies: 7
Views: 4305

Perhaps you've toggled Fast Mode (Control - F) or Really Fast Mode (Control - G) somehow?
by md5
Mon Apr 11, 2016 7:37 am
Forum: General Discussion
Topic: Explore the Myst library
Replies: 13
Views: 6616

Another great game! Nice work, well done! :)
by md5
Tue Mar 08, 2016 2:07 am
Forum: The Junkyard
Topic: Beavis and Butt-head Do U
Replies: 7
Views: 9420

Re: Beavis and Butt-head Do U

JohnnyLurg wrote:Is this sequel to Beavis and Butt-head in Virtual Stupidity being worked on for ScummVM?
Yes, it's an in-progress game engine
by md5
Thu Feb 18, 2016 11:37 pm
Forum: Help and Support
Topic: Can ScummVM print/dump a readable SCI script?
Replies: 2
Views: 2078

It's not garbage, you're getting the compiled script file.

The easiest thing to do would be to use the SV (Sierra Viewer) tool. You can get it here:

http://sciprogramming.com/community/ind ... pic=1535.0
by md5
Sun Feb 14, 2016 9:17 pm
Forum: General Discussion
Topic: ScummVM Release 1.8.0 Testing is Starting
Replies: 75
Views: 33562

Hello, sorry... at least some details I can give you. I used a 32Bit Build of ScummVM - I did use a "handmade" MinGW build. I used a GIT Snapshot from February the 3rd at 8pm (CET). I did not post a Bug Report as I was not able to reproduce the issue. I would take another go using the current daily...
by md5
Wed Feb 10, 2016 11:51 am
Forum: General Discussion
Topic: Access a world of Amazons
Replies: 12
Views: 5397

dreammaster wrote:Actually, what was the keypress that toggled between modes in the original? All my old game manuals are back home in Australia, so I can't exactly look it up.
It's Alt-V (only usable on normal screens, not during animated sequences)
by md5
Sat Jan 23, 2016 12:53 am
Forum: General Discussion
Topic: The labyrinth must be destroyed!
Replies: 5
Views: 3064

The labyrinth must be destroyed!

While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the...
by md5
Tue Jan 12, 2016 7:21 am
Forum: iPhone Port
Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
Replies: 138
Views: 90352

Support for SCI32 games is disabled in stable versions, as that's still a work in progress. Some recent changes to the SCI engine would break if SCI32 support was not enabled. ok, understood, thank you :) is SCI32 responsible for space quest 6, kings quest 7, phantasmagoria and the like? All Sierra...
by md5
Mon Jan 11, 2016 11:21 am
Forum: iPhone Port
Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
Replies: 138
Views: 90352

atombone1180 wrote:
md5 wrote:You should be able to checkout master again for iOS
What changed?
Support for SCI32 games is disabled in stable versions, as that's still a work in progress. Some recent changes to the SCI engine would break if SCI32 support was not enabled.
by md5
Mon Jan 11, 2016 11:20 am
Forum: General Discussion
Topic: Lure of the Temptress - catastrophic path finding
Replies: 5
Views: 3307

Regarding the issue with the other characters: that is how the original behaved. Characters would block exits quite often. So, unfortunately that's not a bug. Theoretically, we could allow the hero to walk past other characters, but that could lead to other issues. I'm not sure about the issue with ...
by md5
Sun Jan 10, 2016 6:45 pm
Forum: iPhone Port
Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
Replies: 138
Views: 90352

You should be able to checkout master again for iOS
by md5
Sun Jan 03, 2016 7:23 pm
Forum: Other Ports
Topic: SCUMMVM ported to CYGWIN
Replies: 5
Views: 8343

Good question Support for Cygwin was dropped 6 years ago (in 2009), in this commit: https://github.com/scummvm/scummvm/commit/5ef85a20ed3cf419f527ab064853da3ce4c12035 The rationale was that the -mno-cygwin switch has been removed, so the resulting executables will need the cygwin DLL to work. If the...
by md5
Sun Jan 03, 2016 7:08 pm
Forum: General Discussion
Topic: Status of ScummVM In Chrome OS [Updated with Success]
Replies: 12
Views: 11016

Hi, so per the discussion on this page I was able to get ScummVM and The Secret of Monkey Island running on my wife's new Toshiba Chromebook 2. Our only issue is we can't figure out how to pull up the in game menu (to save or load games, for example). I see that in Android the way you pull up the m...
by md5
Mon Dec 28, 2015 10:11 am
Forum: General Discussion
Topic: MT-32 vs CM-32L
Replies: 23
Views: 21226

Update: I've added code to match CM-32L ROMs by their name as well
by md5
Mon Dec 28, 2015 12:59 am
Forum: General Discussion
Topic: MT-32 vs CM-32L
Replies: 23
Views: 21226

And after about two months, I finally found some time to work on this. The munt SHA1 hash check has been integrated into ScummVM's codebase - now, it should correctly set the needed flags for CM-32L emulation. I tried DOTT, and the bird chirping sound works correctly now. Try it with a daily build o...