Search found 91 matches

by lavosspawn
Sun Nov 13, 2005 5:54 pm
Forum: PlayStation 2 Port
Topic: PlayStation 2 Port
Replies: 8
Views: 14711

Hmm, I don't see why everyone's so focused on partitions. I mean, I hardly ever used the HDD for anything, so maybe I'm not aware of some technical details, but why not create a single partition and have all games inside it, each in its own directory? After all, a lot of games are only between 2 and...
by lavosspawn
Sun Nov 13, 2005 3:53 pm
Forum: PlayStation 2 Port
Topic: usbd.irx thingy
Replies: 11
Views: 20248

Well, you don't really *need* a usb mouse. But I think that playing Scumm games with a mouse works better than playing them with a gamepad. A virtual keyboard will come sooner or later... let's see when I have the time to take care about it... what's the problem with the autodetection? It should wor...
by lavosspawn
Sun Nov 13, 2005 10:36 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

Thanks. :)
by lavosspawn
Sat Nov 12, 2005 11:16 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

The problem with accessing game data on DVDs is a completely different matter and it should be fixed in the new cdvd.irx of RC2. But I can't really think of a reason why RC1 worked for you and RC2 doesn't... Did you use the same USBD file for both? There're too many possible causes for the error.. I...
by lavosspawn
Sat Nov 12, 2005 5:29 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

@MacBoehm: That's quite strange. Can you provide some more details? What kind of PS2 do you use, US, european, japanese? Which Modchip do you use? Do you have a memory card plugged in when starting scummvm? Is it a Sony or 3rd party one? Do you boot ScummVM directly or do you use additional programs...
by lavosspawn
Sat Nov 12, 2005 6:25 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

@Shin-NiL: Oops, sorry. I don't have a NTSC system, so I didn't notice that this is broken. Anyways, now it should be fixed. @Carnivol: That'd be completely useless. The original SAN files work perfectly fine. And PSS files are probably considerably larger than the SANs. I've posted a new release, R...
by lavosspawn
Fri Nov 11, 2005 3:11 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

I've just checked it with The Dig. The intro video gets out of sync when it's compressed. So compress_san is definately impossible.
by lavosspawn
Fri Nov 11, 2005 2:14 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

@mac_es: Yes, it crashes randomly. It's kinda playable but sooner or later it'll crash with some error massage. I don't think it's cpu or audio related. I think that it's because of the loading times with the cd drive. The iMuse digital implementation is *VERY* picky about timing. @kaysow: I have no...
by lavosspawn
Fri Nov 11, 2005 1:00 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

Savegames get compressed with UCL on the PS2. it's a lightweight library and still offers a nice compression ratio. I don't think there's much of a difference between those two. @mac_es: The sequences in Dig and FT run fine on the PS2. There are two places in the ComI intro (which is 640x480 instead...
by lavosspawn
Fri Nov 11, 2005 12:02 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

Yes, I'm using a PAL console, too. It works fine. I still don't see the zlib problem. With mp3 compression you can easily make BS1, BS2, ComI, FT and The Dig all fit on one DVD and those are the largest games we support. Also, zlib compression probably takes a good amount of CPU power, so I don't ex...
by lavosspawn
Fri Nov 11, 2005 9:59 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

Yes, I also use windows mainly. I'm running a debian system in VMware on windows for compiling the PS2 stuff. I tried to get it to work using Cygwin, but I didn't really get anywhere like that. The ps2 toolchain is quite easy to build on linux using the scripts from www.oopo.net . And the NTSC field...
by lavosspawn
Thu Nov 10, 2005 11:18 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

Zlib will be supported sometime later. I've had some problems with it and I didn't think zlib is that important, so I focused on other things first. ComI is indeed a pity, but iMuse digital would need some massive changes to fix it. The scummvm.ini is stored on the memory card, mc0:/ScummVM/scummvm....
by lavosspawn
Thu Nov 10, 2005 12:32 am
Forum: Help and Support
Topic: DOTT (CD), can I omit MONSTER.SOU?
Replies: 10
Views: 11743

Start DOTT and enter the menu *quickly* (before it crashes), using F5 (or rather the key which correspongs to F5 on your phone).
Select options and deactivate the "enable speech" option, select "show subtitles" instead.

Worked fine on my PC.
by lavosspawn
Wed Nov 09, 2005 8:58 pm
Forum: PlayStation 2 Port
Topic: PlayStation 2 Port
Replies: 8
Views: 14711

Sorry about the delay. I posted the first release in the forum in this thread . Please post all further feedback and reports into that thread. @landocalrissian: No, the harddisk is not supported. The main reason for that is that I'd have to write a generic tool that's able to install all kinds of ga...
by lavosspawn
Wed Nov 09, 2005 8:50 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 178972

PS2: ScummVM 0.8.0 RC3

ScummVM PlayStation 2 Port: I think I fixed the majority of the bugs now and in general it should work fine. =) edit: link removed, this is outdated since the release of 0.8.1 Please post all kinds of reports and feedback as a reply to this thread. ScummVM-PS2 0.8.0 Release Candidate 3 Readme ======...