Search found 423 matches

by knakos
Fri Oct 12, 2007 4:51 pm
Forum: PocketPC/WinCE Port
Topic: Turn off double tap as right click
Replies: 7
Views: 11252

Of course, if you recompiled the wince port of scummvm. The process is documented in the wiki (hopefully this will get a lot more simpler soon). The line you need to change is in wince-sdl.cpp, in ::pollEvent, in the SDL_MOUSEBUTTONDOWN case, if that specific 'if' where there is a '< 1000' clause, m...
by knakos
Fri Oct 12, 2007 1:53 pm
Forum: PocketPC/WinCE Port
Topic: Turn off double tap as right click
Replies: 7
Views: 11252

knakos wrote:a configuration variable which sets the time limit
So yeah, something like "doubletapdelay=XXXX" in scummvm.ini with XXXX in usec (too low or 0 => no doubletap).
by knakos
Fri Oct 12, 2007 8:47 am
Forum: PocketPC/WinCE Port
Topic: Turn off double tap as right click
Replies: 7
Views: 11252

A double tap is registered when the second tap occurs within 5 pixels and 1 sec of the first one. If you don't mind, please submit a feature request to add a configuration variable which sets the time limit (and consequently, setting it real low, like 0, would turn double tapping off).
by knakos
Thu Sep 27, 2007 12:04 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM for PNAs/PNDs
Replies: 26
Views: 42127

what you report above is enough. you'll be notified when I have something on this by the system.
by knakos
Thu Sep 20, 2007 3:23 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM for PNAs/PNDs
Replies: 26
Views: 42127

From these reports (babybambula & foeni) I gather there's something fundamentally wrong with detection on these devices. The system is reporting all sorts of wrong values. Furthermore, it's quite reassuring and irritating that 0.9.1 is working but 0.10.0 is not. If any one of you submits a proper bu...
by knakos
Mon Sep 17, 2007 11:11 am
Forum: General Discussion
Topic: ScummVM in the Google Summer of Code
Replies: 16
Views: 14525

I'd like to thank all participating students for their contributions. We had an interesting bunch for our first year in GSoC, lots of valuable stuff was developed which will be making their way to the official trunk soon. Me and sev will also be participating in the Google Summer of Code Mentor Summ...
by knakos
Mon Sep 10, 2007 2:17 pm
Forum: PocketPC/WinCE Port
Topic: 2xSai working first time, not second?
Replies: 4
Views: 7014

Noone can guarantee what happens if you soft-reset out of the game. To properly exit from the situation you describe in FT, you can bind and use the 'Multi-function' key (consult the port's readme). Also to properly exit from any game at any time, bind and use the 'quit' action (also consult the rea...
by knakos
Tue Sep 04, 2007 2:49 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.10.0 Build for WinCE5.0/MIPS device
Replies: 10
Views: 17975

The WinCE port does not draw the cursor on the toolbar, except if mouse navigation with the keyboard has been initiated (e.g. try pressing one of the arrow keys, if you have not remapped the actions, then try pointing at the toolbar to see the cursor).
by knakos
Sat Sep 01, 2007 5:12 pm
Forum: PocketPC/WinCE Port
Topic: Need Help with WinCE Sound Problem (FT/COMI)
Replies: 6
Views: 11240

SDL_Init(SDL_INIT_TIMER) is called from the base class method (OSystem_SDL::initBackend() call at the end of OSystemWINCE3::initBackend). But, you are correct, init should be done before calling SDL_SetTimer. Obviously, since you get consistent behavior of no audio and since I get a consistent behav...
by knakos
Fri Aug 31, 2007 1:08 pm
Forum: PocketPC/WinCE Port
Topic: Need Help with WinCE Sound Problem (FT/COMI)
Replies: 6
Views: 11240

Could be a mistake of SDL porting. Yes, it seems quite likely it's SDL's fault and unfortunately I cannot comment on what might be going wrong, except my general-feeling-post above. BTW, I don't think this is a issue, but I'm Korean...So the games (FT/COMI) and WinCE Device & development tool is Ko...
by knakos
Fri Aug 31, 2007 10:59 am
Forum: PocketPC/WinCE Port
Topic: Need Help with WinCE Sound Problem (FT/COMI)
Replies: 6
Views: 11240

I have never encountered a problem there. This seems to have to do with either mutex lock/unlocks or timer ticks or something like that. Which SDL are you using? If you get this going it would be great to offer the MIPS binary as well, officially.
by knakos
Thu Aug 30, 2007 7:40 am
Forum: PocketPC/WinCE Port
Topic: 2xSai working first time, not second?
Replies: 4
Views: 7014

Re: 2xSai working first time, not second?

My problem is that 2xsai isn't working, not any of the other options, the odd thing is that it worked the first time (quite well, not a single slow down), I closed scummvm reopened again and I cant play the game that played with 2xsai, It crash to desktop, I can only play in original (too small) an...
by knakos
Tue Aug 28, 2007 8:48 am
Forum: Help and Support
Topic: Monkey Island 1 - high frequency tone problem
Replies: 16
Views: 5881

I can only speculate on what happens in this case: I have found that several sound cards perform all processing at a fixed clock frequency (44.1k or 48k f.ex.). Then, if an application requests output at a frquency lower than that (ScummVM default case), the driver/card performs upsampling to reach ...
by knakos
Mon Aug 27, 2007 11:43 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM for PNAs/PNDs
Replies: 26
Views: 42127

Just copy gx.dll in the same folder where scummvm.exe is. They should probably both work alright.
by knakos
Mon Aug 27, 2007 12:49 pm
Forum: PocketPC/WinCE Port
Topic: PocketScummVM without ANY button ?
Replies: 16
Views: 28791

Yeah, I've been meaning to kill those nagging dialogs - I'll do it soon. In the meantime, edit your scummvm.ini file: 1) Locate the line with the action_mapping variable. It should look like this: action_mapping=0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0111 0112 0114 011...