Search found 580 matches

by Vinterstum
Mon Aug 09, 2010 5:51 pm
Forum: iPhone Port
Topic: Files not found compiling last SVN version
Replies: 10
Views: 6876

And the errors are this kind: "M4::MadsSpriteSlot::copy(M4::SpriteSlotSubset const&)", referenced from: M4::MadsAnimation::update() in animation-EE5EDA017DC84B76.o Oh, and stuff like this, indicate that some new files need to be added to the XCode project (specifically some new ones that have been ...
by Vinterstum
Mon Aug 09, 2010 5:01 pm
Forum: iPhone Port
Topic: Files not found compiling last SVN version
Replies: 10
Views: 6876

Basically you're compiling for one architecture, but trying to link to the libs of another. Try building for the Device target and not the Simulator.
by Vinterstum
Tue Aug 03, 2010 6:23 pm
Forum: iPhone Port
Topic: iPad icon !!
Replies: 17
Views: 12751

I committed the third icon to SVN a week or two ago, so that should be included with the daily builds :).
by Vinterstum
Sun Aug 01, 2010 8:03 pm
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 18284

Bluddy wrote:The problem is here

iphone_video.m:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

It needs to be changed to GL_LINEAR
Good catch, in my mind GL_TEXTURE_MAG_FILTER was the applicable one here and not GL_TEXTURE_MIN_FILTER.
by Vinterstum
Tue Jul 27, 2010 7:31 pm
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 18284

COMI and other large screen games does not work on the NDS at all. The screen of your phone is too small. We have to shrink the graphics. It will never look great, no matter what. Though I admit those screen shots look really bad, not like the bilinear filtering I would expect from OpenGL... GL_TEX...
by Vinterstum
Tue Jul 27, 2010 2:35 pm
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 18284

Can you take a screenshot to show what you mean? (I.e. push both the home button and the power button down at the same time). EDIT: The games are scaled down to fit the iPhone screen, not sure if that's what you mean by "distorted". probably.. rss we improve it? Not sure how, to be honest. The aspe...
by Vinterstum
Tue Jul 27, 2010 2:32 pm
Forum: iPhone Port
Topic: Files not found compiling last SVN version
Replies: 10
Views: 6876

I've updated the xcode project now, so if you update from svn again it should work.
by Vinterstum
Tue Jul 27, 2010 1:44 pm
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 18284

Can you take a screenshot to show what you mean? (I.e. push both the home button and the power button down at the same time).

EDIT: The games are scaled down to fit the iPhone screen, not sure if that's what you mean by "distorted".
by Vinterstum
Tue Jul 27, 2010 1:20 pm
Forum: iPhone Port
Topic: Files not found compiling last SVN version
Replies: 10
Views: 6876

There's basically two ways of building the iPhone port: * Using the unofficial SDK, which uses our normal Makefile system. This is necessary for releases, since the Apple SDK can't be used (legally) for that. * Using the official Apple SDK. That's what the XCode project is for (it can also build a n...
by Vinterstum
Fri Jul 09, 2010 1:26 am
Forum: iPhone Port
Topic: iPad SVN build
Replies: 7
Views: 11342

hey vinterstum, were you going to implement that icon i created for the ipad build in the .deb? Got a spare minute now, but it looks like your icon isn't 72x72 (needs to be exactly that) :(. I did a quick rerender of the .svg for now, but it can probably be improved :). http://worldsmainorganizatio...
by Vinterstum
Thu Jul 01, 2010 4:53 pm
Forum: iPhone Port
Topic: iPad SVN build
Replies: 7
Views: 11342

atombone1180 wrote:hey vinterstum, were you going to implement that icon i created for the ipad build in the .deb?
Yeah I will, I just haven't done any work on the port since you posted it :) (or releases). I'll try and set aside some time for it this weekend.
by Vinterstum
Thu Jul 01, 2010 12:28 pm
Forum: iPhone Port
Topic: iPad SVN build
Replies: 7
Views: 11342

bsauvage wrote:Are all the more recent 'trunk' versions iPad friendly ?
Yep.
by Vinterstum
Mon Jun 21, 2010 8:27 pm
Forum: iPhone Port
Topic: Thoughts on the App Store (2)
Replies: 24
Views: 22534

Secondly, ScummVM does not run *embedded* interpreted code, only external interpreted code. Thus, the offer to get an exception for running interpreted code from Apple does not apply to us. GPL issue aside, Apple refers to "embedded" in terms of the application here, and not the executable. So the ...
by Vinterstum
Mon Jun 21, 2010 8:17 pm
Forum: iPhone Port
Topic: iPad port
Replies: 57
Views: 92032

yeah dpkg -u assumes you've already installed it :).

Just ignore the update in Cydia for now, it just gets confused by the snapshot numbering.
by Vinterstum
Fri Jun 18, 2010 2:30 pm
Forum: iPhone Port
Topic: iPad port
Replies: 57
Views: 92032

No, the iPad-specific changes weren't in the last release, so it's only available in Subversion snapshots. Copying it over isn't that hard: Upload the file to the device (like you would do with a game). Install OpenSSH if you haven't already (in Cydia), then SSH to the phone (use Putty for this if y...