Search found 580 matches

by Vinterstum
Sat Oct 23, 2010 10:04 pm
Forum: iPhone Port
Topic: iPhone 2G 3.1.3 problem with ScummVM 1.2.0
Replies: 25
Views: 18656

I'll try to reproduce.

If anyone wants to enable the syslog and take a look, that might help as well: http://apt.thebigboss.org/onepackage.ph ... yslogd&db=

The previous version is available here, by the way: http://urbanfanatics.com/cydia/scummvm-1.1.1-iphone.deb
by Vinterstum
Sat Oct 23, 2010 7:54 pm
Forum: iPhone Port
Topic: iPhone 2G 3.1.3 problem with ScummVM 1.2.0
Replies: 25
Views: 18656

Any error output in /var/mobile/.scummvm.log?
by Vinterstum
Sat Oct 16, 2010 1:19 pm
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10450

Update on the multitasking: Background suspension works fully for ScummVM again, in version 1.2. I've had Sam&Max running in the background for about two days now with no perceptible extra battery drain. Firmwares older than iOS 4 may kill the process fairly shortly after it goes into the background...
by Vinterstum
Mon Oct 11, 2010 6:07 pm
Forum: iPhone Port
Topic: Hangs using offical SDK
Replies: 1
Views: 3035

No console output at all? How about main() in iphone_main.m?
by Vinterstum
Mon Oct 11, 2010 2:02 pm
Forum: iPhone Port
Topic: iPad port
Replies: 57
Views: 92859

ok, today it updated it. nice to have the GUI at the native resolution, BUT it is much more apparent that there is a serious cursor offset at the top and bottom in touch-screen mode. almost unusable. at my iPad at the bottom and top it is around 1.5cm! regards -chris The cursor issue is new, the ne...
by Vinterstum
Sun Sep 26, 2010 12:25 am
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10450

first, thank you for all the effort! could you also take a loom at the wrong aspect ratios displayed of the 320x200 games on the iPhone and iPad? they should be displayed at 4:3 not 16:10... No problem :). Not sure what you mean here, though. The aspect ratio is correct: 320x200 IS a 16:10 resoluti...
by Vinterstum
Sat Sep 25, 2010 1:49 pm
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10450

first, thank you for all the effort! could you also take a loom at the wrong aspect ratios displayed of the 320x200 games on the iPhone and iPad? they should be displayed at 4:3 not 16:10... No problem :). Not sure what you mean here, though. The aspect ratio is correct: 320x200 IS a 16:10 resoluti...
by Vinterstum
Sat Sep 25, 2010 1:38 am
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10450

The only thing I think may be worthwhile is increasing the autosave frequency so that when you quit, you'll have a save close to where you were. I am not sure, but it might very well be that not all engines support autosaves, so it might just only work for a few engines. Yeah, when we've discussed ...
by Vinterstum
Thu Sep 23, 2010 11:41 pm
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10450

ScummVM will use whatever resolution is available, actually. There was an issue with the last release that caused the highres games to not be scaled as nicely as they could've been, maybe that's what you mean? The only other resolution specific issue I know of, is that the launcher menu is still in ...
by Vinterstum
Thu Sep 23, 2010 11:39 pm
Forum: iPhone Port
Topic: Gobliins 2 and 3 on iPad problems?
Replies: 17
Views: 17337

DrMcCoy wrote:
0AzK0 wrote:Authors, please fix this problem!
I for one don't have an iPad, and that problem doesn't occur on GNU/Linux, so I have no way of tracing the problem, let along fixing it.
I plan to put in some work on 1.2 this weekend, I'll try to take a look at this then.
by Vinterstum
Thu Sep 23, 2010 11:33 pm
Forum: iPhone Port
Topic: Repository down?
Replies: 9
Views: 11523

Sorry for the late response! Dreamhost had some configuration issues it looks like, it should be working again now.
by Vinterstum
Wed Aug 25, 2010 12:08 pm
Forum: iPhone Port
Topic: iPhone 4 Retina Display ICON! :)
Replies: 1
Views: 3824

Very nice, willdo :).
by Vinterstum
Tue Aug 17, 2010 10:17 pm
Forum: iPhone Port
Topic: can't run simon the socerer 1 cd version :(
Replies: 2
Views: 3432

Make sure the files you uploaded are readable by the 'mobile' user. It can be a problem depending on how you uploaded the files.
by Vinterstum
Mon Aug 09, 2010 6:16 pm
Forum: iPhone Port
Topic: iPad port
Replies: 57
Views: 92859

You can't actually launch GUI apps from the command line anymore.

However, you should be able to see something from the log file in: /var/mobile/.scummvm.log
by Vinterstum
Mon Aug 09, 2010 6:01 pm
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 18631

MI2, Sam and DOTT don't run? Hum, that sounds like a pretty bad regression. If that persists in current daily builds, please file a bug report / bug reports. WARNING: TiMidity: connect(): Connection refused! WARNING: TiMidity: can't open control connection (host=127.0.0.1, port=7777)! IMuse initial...