Search found 377 matches

by joachimeberhard
Fri Nov 04, 2005 4:19 pm
Forum: Help and Support
Topic: FM-TOWNS MD5 Report
Replies: 3
Views: 6559

No need to report unofficial fan-translations, because they're only supported via workaround in 0.8.0.

Look here how to get them working:

http://forums.scummvm.org/viewtopic.php?t=108

Best regards (Viel Glück!)

Joachim
by joachimeberhard
Fri Nov 04, 2005 3:40 pm
Forum: Help and Support
Topic: FM Towns
Replies: 24
Views: 31162

Target_md5 discussion has moved to the following sticky-thread:

http://forums.scummvm.org/viewtopic.php?t=239
by joachimeberhard
Fri Nov 04, 2005 3:37 pm
Forum: Help and Support
Topic: FM Towns
Replies: 24
Views: 31162

Target_md5 discussion has moved to the following sticky-thread:

http://forums.scummvm.org/viewtopic.php?t=239
by joachimeberhard
Fri Nov 04, 2005 3:34 pm
Forum: Help and Support
Topic: FM Towns
Replies: 24
Views: 31162

Target_md5 discussion has moved to the following sticky-thread:

http://forums.scummvm.org/viewtopic.php?t=239
by joachimeberhard
Fri Nov 04, 2005 3:26 pm
Forum: Help and Support
Topic: FM Towns
Replies: 24
Views: 31162

Target_md5 discussion has moved to the following sticky-thread:

http://forums.scummvm.org/viewtopic.php?t=239
by joachimeberhard
Wed Nov 02, 2005 1:44 am
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35118

Hmmm. I don't understand. Let's consider, next day we publish that binary, users find couple of serious bugs there and we fix them. What to do? Fix them, or they'll go to release? Let's say, we'd fix them and update the binary. Should we wait for another week? This approach never worked even with c...
by joachimeberhard
Tue Nov 01, 2005 11:50 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35118

maybe even something as Simple as ScummVM0.8.0 BETA Hopefully I'm not going to sound harsh nor sarcastic, but if you read again the version number (0.8), you'll realize that there's a leading zero in it that officially suggests the program has been and will be a BETA program for quite some time. An...
by joachimeberhard
Tue Nov 01, 2005 9:30 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35118

And in any case, complaining now will bring no good, just will upset us, developers more. This release was delayed too long anyway. Eugene[/u] I feel sorry Eugene that this came up all wrong. I didn't want to upset you. I just wanted to tell you my impression from a heavy tester's point of view. Bu...
by joachimeberhard
Tue Nov 01, 2005 7:38 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35118

I am getting feedback from many friends who are MacOSX users who are not able to start ScummVM 0.8.0 at all. While I can not verify them all right now, it still is what I just had in my blood regarding the 0.8.0 release. I am visiting my neighbor in half an hour, he has OSX and also claims, that 0.8...
by joachimeberhard
Tue Nov 01, 2005 10:03 am
Forum: Help and Support
Topic: scumm help
Replies: 2
Views: 6569

Yes, its easy! For example, your game is in X:\Games\ScummVM\English\Monkey . Now, instead of setting the path to X:\Games\ScummVM\English\Monkey set it to .\English\Monkey Now you can move your scummvm-folder anywhere, given the fact that ScummVM itself resides in X:\Games\ScummVM and its started t...
by joachimeberhard
Tue Nov 01, 2005 9:57 am
Forum: The Junkyard
Topic: I hate phpBB
Replies: 15
Views: 27206

tabacco wrote:I can't stand threaded discussions in any case.
Yeah, me too.

Threaded Discussions are awfull to read.

See Ya!

Joachim
by joachimeberhard
Mon Oct 31, 2005 1:05 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35118

I know that it is hard for you to fix bugs for FM-Towns versions. But the problem with the Kanji versions was introduced AFTER CVS 10/23/2005, short before release. This is a very very sad regression of the final. Considering that you were in feature freeze mode at that time, and I (hopefully) clear...
by joachimeberhard
Sun Oct 30, 2005 6:35 pm
Forum: The Junkyard
Topic: So...who's got it?
Replies: 5
Views: 9570

Hi folks!

The game was available long before anouncement here:

http://prdownloads.sourceforge.net/scum ... ror=citkit

Guess why I figuered to find it on a Russian mirror 4 hours before release.

Hehe :lol: :lol: :lol:

Joachim
by joachimeberhard
Sun Oct 30, 2005 4:11 pm
Forum: General Discussion
Topic: Happy new ScummVM 0.8.0!
Replies: 17
Views: 28740

Happy new ScummVM 0.8.0!

Hooray!

ScummVM 0.8.0 is released!

Thank you a lot for the good work and many many new cool features, my dear ScummVM Team!

Now its time to celebrate by playing some great adventure games!

Happy 0.8.0!

Joachim
by joachimeberhard
Fri Oct 28, 2005 1:06 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35118

To be honest, one of my biggest problems is "saving up". I have only been able to buy some of the rare games because I was surprisingly lucky enough to be the only bidder. Yesterday I bought 4 different Mac-Versions for total of 35$. Another problem is, I would pay shipment twice, one time...