No need to report unofficial fan-translations, because they're only supported via workaround in 0.8.0.
Look here how to get them working:
http://forums.scummvm.org/viewtopic.php?t=108
Best regards (Viel Glück!)
Joachim
Search found 377 matches
- Fri Nov 04, 2005 4:19 pm
- Forum: Help and Support
- Topic: FM-TOWNS MD5 Report
- Replies: 3
- Views: 6559
- Fri Nov 04, 2005 3:40 pm
- Forum: Help and Support
- Topic: FM Towns
- Replies: 24
- Views: 31162
Target_md5 discussion has moved to the following sticky-thread:
http://forums.scummvm.org/viewtopic.php?t=239
http://forums.scummvm.org/viewtopic.php?t=239
- Fri Nov 04, 2005 3:37 pm
- Forum: Help and Support
- Topic: FM Towns
- Replies: 24
- Views: 31162
Target_md5 discussion has moved to the following sticky-thread:
http://forums.scummvm.org/viewtopic.php?t=239
http://forums.scummvm.org/viewtopic.php?t=239
- Fri Nov 04, 2005 3:34 pm
- Forum: Help and Support
- Topic: FM Towns
- Replies: 24
- Views: 31162
Target_md5 discussion has moved to the following sticky-thread:
http://forums.scummvm.org/viewtopic.php?t=239
http://forums.scummvm.org/viewtopic.php?t=239
- Fri Nov 04, 2005 3:26 pm
- Forum: Help and Support
- Topic: FM Towns
- Replies: 24
- Views: 31162
Target_md5 discussion has moved to the following sticky-thread:
http://forums.scummvm.org/viewtopic.php?t=239
http://forums.scummvm.org/viewtopic.php?t=239
- Wed Nov 02, 2005 1:44 am
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 35118
Hmmm. I don't understand. Let's consider, next day we publish that binary, users find couple of serious bugs there and we fix them. What to do? Fix them, or they'll go to release? Let's say, we'd fix them and update the binary. Should we wait for another week? This approach never worked even with c...
- Tue Nov 01, 2005 11:50 pm
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 35118
maybe even something as Simple as ScummVM0.8.0 BETA Hopefully I'm not going to sound harsh nor sarcastic, but if you read again the version number (0.8), you'll realize that there's a leading zero in it that officially suggests the program has been and will be a BETA program for quite some time. An...
- Tue Nov 01, 2005 9:30 pm
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 35118
And in any case, complaining now will bring no good, just will upset us, developers more. This release was delayed too long anyway. Eugene[/u] I feel sorry Eugene that this came up all wrong. I didn't want to upset you. I just wanted to tell you my impression from a heavy tester's point of view. Bu...
- Tue Nov 01, 2005 7:38 pm
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 35118
I am getting feedback from many friends who are MacOSX users who are not able to start ScummVM 0.8.0 at all. While I can not verify them all right now, it still is what I just had in my blood regarding the 0.8.0 release. I am visiting my neighbor in half an hour, he has OSX and also claims, that 0.8...
- Tue Nov 01, 2005 10:03 am
- Forum: Help and Support
- Topic: scumm help
- Replies: 2
- Views: 6569
Yes, its easy! For example, your game is in X:\Games\ScummVM\English\Monkey . Now, instead of setting the path to X:\Games\ScummVM\English\Monkey set it to .\English\Monkey Now you can move your scummvm-folder anywhere, given the fact that ScummVM itself resides in X:\Games\ScummVM and its started t...
- Tue Nov 01, 2005 9:57 am
- Forum: The Junkyard
- Topic: I hate phpBB
- Replies: 15
- Views: 27206
- Mon Oct 31, 2005 1:05 pm
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 35118
I know that it is hard for you to fix bugs for FM-Towns versions. But the problem with the Kanji versions was introduced AFTER CVS 10/23/2005, short before release. This is a very very sad regression of the final. Considering that you were in feature freeze mode at that time, and I (hopefully) clear...
- Sun Oct 30, 2005 6:35 pm
- Forum: The Junkyard
- Topic: So...who's got it?
- Replies: 5
- Views: 9570
Hi folks!
The game was available long before anouncement here:
http://prdownloads.sourceforge.net/scum ... ror=citkit
Guess why I figuered to find it on a Russian mirror 4 hours before release.
Hehe
Joachim
The game was available long before anouncement here:
http://prdownloads.sourceforge.net/scum ... ror=citkit
Guess why I figuered to find it on a Russian mirror 4 hours before release.
Hehe
Joachim
- Sun Oct 30, 2005 4:11 pm
- Forum: General Discussion
- Topic: Happy new ScummVM 0.8.0!
- Replies: 17
- Views: 28740
Happy new ScummVM 0.8.0!
Hooray!
ScummVM 0.8.0 is released!
Thank you a lot for the good work and many many new cool features, my dear ScummVM Team!
Now its time to celebrate by playing some great adventure games!
Happy 0.8.0!
Joachim
ScummVM 0.8.0 is released!
Thank you a lot for the good work and many many new cool features, my dear ScummVM Team!
Now its time to celebrate by playing some great adventure games!
Happy 0.8.0!
Joachim
- Fri Oct 28, 2005 1:06 pm
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 35118