Here's a compiled version if anyone wants to test it out.
Scummvm rev. 35011; T7gre rev. 332 for Win32
http://www.freefilehoster.com/uploads/1 ... _t7gre.zip
Search found 21 matches
- Wed Nov 12, 2008 6:03 am
- Forum: General Discussion
- Topic: t7gre - Groovie Engine
- Replies: 52
- Views: 36159
- Mon Nov 10, 2008 8:23 pm
- Forum: General Discussion
- Topic: t7gre - Groovie Engine
- Replies: 52
- Views: 36159
- Tue Nov 04, 2008 9:36 am
- Forum: General Discussion
- Topic: t7gre - Groovie Engine
- Replies: 52
- Views: 36159
t7gre - Groovie Engine
http://code.google.com/p/t7gre/ t7gre is intended (eventually) to be an open source implementation of the Groovie engine for use with ScummVM. The Groovie engine was used to create several games in the 1990s, including: * The 7th Guest * The 11th Hour (sequel to The 7th Guest) * Clandestiny * Uncle ...
- Sun May 20, 2007 2:07 am
- Forum: Other Ports
- Topic: Gamecube
- Replies: 163
- Views: 175578
I've been using Rodo's port for a while and now I've run into a problem with the balloon ride. I'm using the talkie version of Indiana Jones and the Fate of Atlantis on the team path, every time the balloon exists the first screen the game crashes and asks if I want to reload ScummVM. I'm using SDLo...
- Sun Mar 19, 2006 8:28 pm
- Forum: The Junkyard
- Topic: Support for The 7th Guest sometime?
- Replies: 15
- Views: 19719
- Sun Mar 19, 2006 9:51 am
- Forum: The Junkyard
- Topic: Support for The 7th Guest sometime?
- Replies: 15
- Views: 19719
Support for The 7th Guest sometime?
Is there any chance we might see support for The 7th Guest (Trilobyte/Virgin Games) in the future? The game is entirely pre-rendered video anyway, so it shouldn't be too difficult and it may even be possible to encode it to a different (and smaller) format. My main reason for asking this is the game...