Search found 372 matches

by somaen
Mon Apr 14, 2014 9:08 am
Forum: General Discussion
Topic: Call for help: need MD5 game data hashes
Replies: 40
Views: 87855

Re: Call for help: need MD5 game data hashes

What I meant was, you're not meant to apply the patch at all, you're meant to just put the gfupd101.exe-file in the gamedata directory. ResidualVM will read the relevant data from that file. (This is done so intentionally, to allow ResidualVM to be reasonably sure that it's getting the updated versi...
by somaen
Fri Mar 21, 2014 7:38 pm
Forum: General Discussion
Topic: Call for help: need MD5 game data hashes
Replies: 40
Views: 87855

You are not supposed to apply the patch and delete the exe afterwards, you are supposed to keep the exe-file in the data-directory.
by somaen
Thu Feb 27, 2014 5:43 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 273550

Toggling between fullscreen and windowed (or software and hardware graphics) is simply implemented as: 1: Save game. 2: Restart the game with the new graphics-state. 3: Load the savegame created in 1. From a user-perspective this should be completely transparent, but it explains why you'd see savega...
by somaen
Wed Feb 19, 2014 2:32 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 273550

As a side note, you probably don't need all the possible libraries: * libPNG isn't used in Grim Fandango afaik. * Nor is JPEG (it _IS_ used in Myst 3 though) * OGG/FLAC isn't used in Grim Fandango * I _think_ libmad isn't used in GrimE, unless you want to play EFMI. It is however critical that you h...
by somaen
Mon Feb 10, 2014 2:18 am
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 273550

First of all, this does indeed look cool. I always thought the scenes would make this impossible (i.e. not everything is easily clickable), so if you've solved that... well done. Like YakBizarro, I can't say anything about the script patcher (IANAL either). As he says, the ResidualVM-changes are ok,...
by somaen
Fri Jan 24, 2014 6:46 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79632

Could you tell me exactly which fonts it asks for, when?
by somaen
Mon Jan 13, 2014 9:19 am
Forum: General Discussion
Topic: Chivalry is NOT Dead
Replies: 1
Views: 1709

Chivalry is NOT Dead

Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epic proportions. With great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma ...
by somaen
Sat Jan 11, 2014 4:27 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79632

Feel free to post the Theora-bug.

Thanks for the Dirty Split-bugs, I have added detection-entries for the french/spanish/czech/italian-versions now, and a possible fix was found for the "ghosting"-issues you posted about.
by somaen
Sun Dec 29, 2013 11:22 pm
Forum: General Discussion
Topic: iPad port?
Replies: 6
Views: 8561

There exists some wip-code for that, but I haven't looked any further into it, mainly since I wanted to wait untill the Android port works completely, but also for lack of time and interest.
by somaen
Tue Dec 24, 2013 12:50 am
Forum: General Discussion
Topic: ResidualVM Closes when I click Start
Replies: 14
Views: 18819

Its specifically for os x 10.6, later versions have the library hidden, use cmd shift g then to get the correct folder.
by somaen
Sun Dec 22, 2013 5:52 pm
Forum: General Discussion
Topic: Keen to start developing. Any suggestions?
Replies: 1
Views: 4388

The easiest way to get going, is probably to join our IRC-channel, #residualvm @ freenode. Other than that, playing through the game and isolating the issues you spot is usually quite usefull. At the moment, it's possible to play all the way to Monkey Island, with a known outstanding issue there bei...
by somaen
Mon Dec 16, 2013 7:56 pm
Forum: General Discussion
Topic: ResidualVM Closes when I click Start
Replies: 14
Views: 18819

Depending on when that 0.1.0-pre build was done, the savegames it creates MIGHT not be compatible with 0.1.1. I'm curious though, as we haven't hosted 0.1.0-pre in atleast a year now, so when did you download 0.1.0-pre? As for getting your game back to where you were, there is a solution to that, ch...
by somaen
Mon Dec 16, 2013 4:37 pm
Forum: General Discussion
Topic: ResidualVM Closes when I click Start
Replies: 14
Views: 18819

Out of curiosity, where did you download 0.1.0-pre from?
by somaen
Sun Dec 15, 2013 11:18 pm
Forum: General Discussion
Topic: ResidualVM Closes when I click Start
Replies: 14
Views: 18819

By default, your savegames should be somewhere in your Documents-folder, if I'm not mistaken, in a subfolder called "ResidualVM Savegames", try to move all files from that folder to your desktop, then try to start a new game. If that fixes your problem, then we can look into figuring out what the pr...
by somaen
Sun Dec 15, 2013 9:49 pm
Forum: General Discussion
Topic: ResidualVM Closes when I click Start
Replies: 14
Views: 18819

Which way are you trying to save/load? From the launcher, or from the ingame menu that can be triggered with f1?

Does starting a new game work fine?

Does it crash if you start a new game, press f1, and then open the load/save dialogue?

Which version of ResidualVM is this?