Search found 372 matches

by somaen
Wed Sep 24, 2014 10:50 pm
Forum: General Discussion
Topic: I just completed Monkey Island 4 in ResidualVM. Great job!
Replies: 14
Views: 34874

Re: I just completed Monkey Island 4 in ResidualVM. Great jo

PS2 EMI, just like PC/MAC EMI shares a lot of (non-gfx) code with Grim. Grim has support for datausr.lab files, it would be trivial to do something similar with EMI, however, while textures are trivial (TGA), the models would need conversion tools written (just like the deluxe-project on here did fo...
by somaen
Wed Sep 17, 2014 6:34 pm
Forum: General Discussion
Topic: Issue loading saves on Mac
Replies: 9
Views: 11080

Re: Issue loading saves on Mac

For future reference: CMD-SHIFT-G in Finder opens a dialogue that allows you to enter a specific path, put ~/Library in there and you'll get the relevant folder.
by somaen
Wed Sep 17, 2014 6:29 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 49780

Re: Problem installing Monkey Island 4

Ah, the Mac CDs, the thing is, local.m4b is installed by the installer (which you'd need access to MacOS 9 to run, or at the very least an installation of OS X < 10.4 with Classic installed). BUT, we have a fix for this, ResidualVM happily reads the file from a .sit file, I _think_ this is "EFMI Ins...
by somaen
Thu Jul 24, 2014 6:22 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 49780

Re: Problem installing Monkey Island 4

And finally, it's worth mentioning that EMI is currently not officially supported, but it _IS_ completable (see another thread in this forum for that), with the caveat that you MIGHT have to jump around a bit if the game hangs, and that a few things look weird still. Also, we still allow for breakin...
by somaen
Wed Jul 23, 2014 6:26 pm
Forum: General Discussion
Topic: Problem installing Monkey Island 4
Replies: 19
Views: 49780

Re: Problem installing Monkey Island 4

Since you didn't mention the version of ResidualVM you tried to use, I must mention that EMI is not supported in the stable release (0.1.1), you need a nightly build for that.
by somaen
Wed Jul 23, 2014 6:24 pm
Forum: General Discussion
Topic: I just completed Monkey Island 4 in ResidualVM. Great job!
Replies: 14
Views: 34874

Re: I just completed Monkey Island 4 in ResidualVM. Great jo

We do accept bug reports for EMI at this point, so if you have any outstanding that we lack in our tracker, then feel free to add them. As for the PS2 version, I know of two things that don't work there right now, music (we know how to play the music files, we just lack a mapping from the game scrip...
by somaen
Thu Jun 12, 2014 2:56 pm
Forum: General Discussion
Topic: Double Fine is making Grim Fandango Remastered!
Replies: 30
Views: 48769

Re: Double Fine is making Grim Fandango Remastered!

Well, MI:SE was a bit weird for me, the new artwork did change the "feel" of i.e. Mel├®e Island for me (for instance the Scumm Bar suddenly wasn't as dark a place, with the added moonlight and such outside. But all of that was just a bit of nostalgia I guess. The only REAL problem with it, was that ...
by somaen
Thu Jun 12, 2014 2:51 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 273550

Re: Mouse interface for Grim Fandango (Fan made mod)

Well, this depends on the residualvm dev team. I'd be willing to re-organize my codebase and put it through a review for inclusion into the main branch, but that'd really depend on whether they want the mouse mod as an option in residualvm. Now, I can only speak for myself, but I think we can atlea...
by somaen
Tue Jun 10, 2014 7:55 am
Forum: Grim Fandango Deluxe
Topic: Does this announcement mean the closing of this project?
Replies: 11
Views: 22468

Re: Does this announcement mean the closing of this project?

It is not a PS4/Vita-exclusive, more platforms are coming, according to @timoflegend.
by somaen
Thu May 22, 2014 9:01 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79631

Hmm, according to a few tests I did, Rosemary doesn't seem to use Arial at all, just the two fonts that it comes bundled with (cambria and framd, albeit not the ones placed in fonts/). The second interesting tidbit, is that none of the texts in the images you showed seem to ask for a bold font. (Thi...
by somaen
Wed May 14, 2014 3:01 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79631

Right, Arial Bold and Arial are not the same fonts, IIRC, i actually only support bold-selecting fonts for Arial, as I had to hard-code it, try naming the file arialb.ttf
by somaen
Wed May 14, 2014 1:53 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79631

Nope, no matter where I put the Arial font file, the text in Scummvm still looks like in the screenshot above. It seems to be using a bold Arial, unlike the original interpreter. And a regular-weight Cambria in the photo album, where the original uses a bold variant. Coincidence or a mix-up in the ...
by somaen
Wed Apr 30, 2014 9:12 am
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79631

To use the same arial.ttf as the original interpreter, you need to copy arial.ttf from your fonts-folder (/Library/Fonts on OS X, Something like C:\Windows\Fonts on windows) to the folder that has the gamedata.

This is because ScummVM searches for fonts in the gamedata-folder FIRST.
by somaen
Tue Apr 22, 2014 1:35 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79631

lillemask: What font did you play with in ScummVM? An exact side-by-side comparison would only be possible if you used the exact fonts that the original game used (presumably you'd also need a copy of Arial.ttf, as the replacement we use in ScummVM is not exactly equal). The movies in ScummVM are cu...
by somaen
Thu Apr 17, 2014 5:27 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 79631

The OS X builds were built without Theora and TTF-support, this is being worked on getting fixed. I'll report back when the problem is resolved.