Search found 372 matches

by somaen
Mon Dec 21, 2015 6:55 pm
Forum: General Discussion
Topic: EFMI for Mac & the 1.1.2 Update
Replies: 4
Views: 11848

Re: EFMI for Mac & the 1.1.2 Update

Would be interesting to know if that artJam.m4b issue shows up without the relevant german-patch. Which reminds me, the only mac-version I own of EFMI _IS_ the german version, so I'll have a look when I get a chance. Other than that, as far as I remember, for the game data files, the Mac-version sho...
by somaen
Sun Mar 29, 2015 2:37 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 96
Views: 109242

Re: Widescreen mod

PR -> "Pull Request" in this case.
by somaen
Thu Mar 26, 2015 8:50 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 96
Views: 109242

Re: Widescreen mod

It's ok, I managed to do it myself. I just had a problem last time (and this time too) with using the right Scumm Revisited version, and getting along with the gui, so I thought I could call for help. Revisited v5 doesn't cooperate on dual-monitor setup. Just to be clear, you shouldn't ever ask for...
by somaen
Fri Mar 20, 2015 8:25 am
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 96
Views: 109242

Re: Widescreen mod

Can anyone extract first 20-ish Year 1 El Marrow backgrounds and put it online anywhere so I can download them and continue my work? I've used Fraps in the past but if anyone could post them online in raw (were they in bmp?) it would really save me some time. No, someone should not do that (especia...
by somaen
Sun Feb 22, 2015 1:07 pm
Forum: Grim Fandango Deluxe
Topic: Widescreen mod
Replies: 96
Views: 109242

Re: Widescreen mod

I'm still willing to do it if someone makes the ResidualVM display side-images. Well, displaying side-images is of course trivial (see Remastered's side columns for an example), once you have a 16:9 window with the actual 4:3 game viewport centered inside it. The current issue for ResidualVM, is th...
by somaen
Thu Feb 05, 2015 12:27 am
Forum: Grim Fandango Deluxe
Topic: Converting .bm files...
Replies: 3
Views: 9260

Re: Converting .bm files...

Also, note that quite a few scenes have videos that play on top of the backgrounds (i.e. the tube in Manny's Office). If you change any pixels around those, then the video will become very very visible all of a sudden (while it was originally intended to blend seamlessly).
by somaen
Thu Feb 05, 2015 12:25 am
Forum: General Discussion
Topic: PC original vs PS4/PC remastered?
Replies: 6
Views: 13141

Re: PC original vs PS4/PC remastered?

Well, adding something like that to GF Deluxe, would press the limits of ResidualVM quite heavily I'd say, since that demo was done in the Unreal (4?) Engine, which is quite a few years more advanced than GrimE. But hey, if someone has the guts and know-how, it could be done, although, you'd be bett...
by somaen
Thu Feb 05, 2015 12:21 am
Forum: General Discussion
Topic: Fullscreen software rendering on Mac OSX problem
Replies: 2
Views: 7982

Re: Fullscreen software rendering on Mac OSX problem

The problem is that the software renderer draws natively, and does not allow for creating a larger window currently. A (severly untested) suggestion for a fix is available at https://github.com/residualvm/residualvm/pull/1109 That gives me a fullscreen window with pillarboxes (of course, as the game...
by somaen
Sat Jan 10, 2015 7:48 pm
Forum: General Discussion
Topic: I just completed Monkey Island 4 in ResidualVM. Great job!
Replies: 14
Views: 34874

Re: I just completed Monkey Island 4 in ResidualVM. Great jo

First of all, thanks a lot for doing some much needed testing of EFMI. If the bugs already exist on github, but you have something to add to them (i.e. steps to reproduce if they lack), then by all means do so. Some of the older bugs may also have people asking "is this still a problem" in them, if ...
by somaen
Fri Jan 09, 2015 7:58 pm
Forum: General Discussion
Topic: Road To El Dorado reversing video
Replies: 15
Views: 26425

Re: Road To El Dorado reversing video

I just sat through the entire thing, and I found it a good and steady introduction. You were mostly carefull to mention the hotkeys you used (which of course is important as the viewers can't see your keyboard), and corrected yourself when you forgot to mention them. The first part, where you looked...
by somaen
Mon Jan 05, 2015 6:59 pm
Forum: General Discussion
Topic: Mouse interface for Grim Fandango (Fan made mod)
Replies: 118
Views: 273550

Re: Mouse interface for Grim Fandango (Fan made mod)

We do not offer any guarantee of save game compatibility between Grim Mouse and ResidualVM proper (incidentally the same also may hold true while using nightly-builds, as code changes can momentarily break savegame compatibility). This will hold true for as long as Grim Mouse is an external fork, as...
by somaen
Sun Dec 14, 2014 12:27 am
Forum: General Discussion
Topic: a little problem with the dialogue transcriptions (G.F.)
Replies: 3
Views: 5931

Re: a little problem with the dialogue transcriptions (G.F.)

The subtitles in the movies were added with the 1.01 patch to the original game, I'm not sure whether or not they were ever added for the non-english versions. If I get some time, I'll take a look at my german copy of the game, to see if that has correct subtitles there (that won't necessarily cover...
by somaen
Thu Dec 11, 2014 9:23 pm
Forum: General Discussion
Topic: a little problem with the dialogue transcriptions (G.F.)
Replies: 3
Views: 5931

Re: a little problem with the dialogue transcriptions (G.F.)

You are not supposed to do anything other than put the gfupd101.exe-file in the folder, it should not need to be run.
by somaen
Wed Nov 05, 2014 5:32 pm
Forum: General Discussion
Topic: Programming Sound Extracting with the ScummVM API
Replies: 23
Views: 8855

If by "my works", you mean converted audio files from the game data, then no.

If however you mean an explanation of how you did it, then yes.
by somaen
Sat Oct 04, 2014 6:22 pm
Forum: General Discussion
Topic: GrimEdi - A tool for exploring/modifying Grim Fandango
Replies: 21
Views: 45905

Re: GrimEdi - A tool for exploring/modifying Grim Fandango

What license is the source under? Could I suggest adding a LICENSE-file to the repos (see our repos for an example if there's multiple), so it's clearer
to anyone wanting to contribute or reuse what the terms are?