Search found 404 matches

by tsoliman
Thu May 10, 2018 2:49 pm
Forum: Help and Support
Topic: How to use enhanced soundtracks in ScummVM 2.0?
Replies: 2
Views: 1495

snover found a bug that meant these knobs actually didn't do anything in recent ScummVM versions ... so they were removed. I am not an expert, but I don't believe you actually need to adjust anything anymore to enjoy the soundtrack. In any case, let us know if you're getting better quality on an old...
by tsoliman
Fri Apr 27, 2018 3:50 pm
Forum: General Discussion
Topic: Soundtrack Replacement in Sierra classics: Possible or no?
Replies: 7
Views: 2623

It actually replaces MIDI tracks with digital tracks, which required modification in the game engines to support it I didn't know that! That's awesome! I don’t know if the SCI engine supports playing digital tracks. It ostensibly does ... I mean otherwise my proof of concept doesn't work. I didn't ...
by tsoliman
Fri Apr 27, 2018 5:02 am
Forum: General Discussion
Topic: Soundtrack Replacement in Sierra classics: Possible or no?
Replies: 7
Views: 2623

Here's a quick proof of concept video I threw together.
by tsoliman
Fri Apr 27, 2018 4:22 am
Forum: General Discussion
Topic: Soundtrack Replacement in Sierra classics: Possible or no?
Replies: 7
Views: 2623

I actually started the replacement for QFG4 with the Aubrey Hodges orchestral version. Not all the tracks are there and I need several play-throughs to to get everything right. I seem to have lost interest halfway through for some reason but if there is interest I will pick it up again. When I am do...
by tsoliman
Wed Mar 14, 2018 1:43 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

Re: FatBoy BETA Soundfont updated to version 0.76

cwadge wrote:Through feedback I've discovered that FatBoy is not 100% compatible with older versions of FluidSynth (<=1.1.6)
That's interesting. That's the fluidsynth version I am compiling with (there were no releases between 2012 and 2017)
I'll try to upgrade and see.
by tsoliman
Sat Mar 10, 2018 12:09 am
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 3089

Just curious: why?
by tsoliman
Tue Mar 06, 2018 1:02 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

I downloaded UHDv3.30.7z and extracted it but strings says "Revision 3.31"
Did I download the wrong file?
by tsoliman
Sat Feb 24, 2018 7:21 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

almeath wrote: What I am not clear on his how SF2 sound fonts can be used this way.
The command line of fluidsynth is

Code: Select all

fluidsynth &#91;options&#93; &#91;soundfonts&#93; &#91;midifiles&#93;
So you basically run

Code: Select all

fluidsynth /path/to/soundfont.sf2
by tsoliman
Thu Feb 22, 2018 12:17 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

The drums finally don't need more cowbell in my LoL test case :)

Good job balancing the volumes!
by tsoliman
Wed Feb 21, 2018 11:45 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

Minor request: can you rename the SF2 file before 7zipping it to include the version? maybe something like UHD321.sf2 or something.

It is difficult (I have to use hashes) to figure out if I am using the latest one on all my systems that run ScummVM :)
by tsoliman
Sat Feb 10, 2018 6:24 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

Here's some quick comparison videos for my test case using ScummVM right outside Gladstone Keep: UHD3 soundfont SC-55 soundfont SC-55 (RSCVA) You'll hopefully notice that the UHD3 video has "more cowbell" :D. I am not sure what is causing this. Bonus: Apple DLS Soft Synth ("CoreAudio") (loud buzzing)
by tsoliman
Sat Feb 10, 2018 5:32 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

but I am running the game in GM mode for music... you are, right? I run the game in ScummVM with fluidsynth defined as my GM driver. The volumes are correct for me I am not talking about the overall volume/gain/etc. Just the relative volume of the percussion vs the other instruments. This sort of t...
by tsoliman
Fri Feb 09, 2018 11:16 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 21681

probably IRC (#scummvm on freenode)
or
the mailing list scummvm-devel
by tsoliman
Fri Feb 09, 2018 5:15 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 163
Views: 54061

I've tried this with Lands of Lore (not a fair test case but one of my favorites) A cool track is the Northland Forest (just outside of Gladstone). Listen to it on an SC-55 to get the "what it is supposed to sound like" sound as far as the volumes of the different instruments. ( youtube video ) Then...
by tsoliman
Thu Feb 01, 2018 4:11 pm
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 35220

2Mourty wrote:I will be more than happy to send bug reports to the tracker. How do I do so?
https://bugs.scummvm.org/