Search found 56 matches

by lance.ewing
Sun Jun 19, 2011 7:38 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 20365

Thing is, everyone has their own preferences how they want and like controls to behave, what is intuitive and what is not, etc etc. Though scroll wheel could be logically made to operate zoom, could there be possibility for users to actually define controllers for actions? And, the most simple solu...
by lance.ewing
Sun Jun 19, 2011 9:03 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 20365

Thanks for the tips on the line drawing algorithm. I'm fairly sure the lines were okay in the old C version of PICEDIT, but I'm not convinced with the Java version yet because I used a different algorithm that I grabbed from somewhere else that might be wrong. I'll look at the specific examples you'...
by lance.ewing
Sun Jun 19, 2011 6:37 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 20365

Thanks sact for the detailed feedback. I'll definitely have a go at fixing those defects. There is one known defect where some Sierra pictures don't display. It is due to a difference in how one point lines are drawn. It seems that Sierra's editor must have allowed a line to be drawn without an end ...
by lance.ewing
Sat Jun 18, 2011 6:11 am
Forum: Fangame Creation
Topic: New Java version of PICEDIT (AGI Picture Editor)
Replies: 16
Views: 21422

sact, you'll be interested to know that a number of the features you suggested for PICEDIT are included in the first milestone release of version 1.3. This includes the dual mode that you liked from the APE tool, the change in right click behaviour, and new screen sizes for bigger monitors. I have p...
by lance.ewing
Sat Jun 18, 2011 6:02 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 20365

PICEDIT 1.3 Milestone 1 released

A few days ago I built and released the first milestone release of PICEDIT 1.3. This gives people a chance to see some of the new features I've been working on for 1.3. Note that this is just a milestone release and I plan to release at least two more milestone releases before the final 1.3 release....
by lance.ewing
Mon Jun 13, 2011 4:54 am
Forum: Fangame Creation
Topic: www.sciprogramming.com
Replies: 5
Views: 7404

www.sciprogramming.com

Does anyone know what has happened to www.sciprogramming.com? For the past two days I've been getting the following message:

"The server is under maintenance, please visit again few hours later."

It has been 24 hours since I first saw this, so I assume it isn't just for maintenance.
by lance.ewing
Fri Mar 04, 2011 12:24 pm
Forum: The Junkyard
Topic: LFLVIEW - Viewer for Maniac Mansion
Replies: 3
Views: 3204

LFLVIEW - Viewer for Maniac Mansion

12/13 years ago, I wrote a tool in C for viewing Maniac Mansion LFL data files. I don't have this anymore and wondered if anyone else out there, another scumm fan perhaps, happens to have a copy of the source, executable and any docs I may have included with it?
by lance.ewing
Sun Jan 02, 2011 10:06 pm
Forum: The Junkyard
Topic: SCI code
Replies: 2
Views: 2949

SCI code

This is a question for the developers that worked on the SCI part of SCUMMVM, and also to all Sierra fans in general. I recall from over ten years ago that there was a book or perhaps magazine that had some authentic SCI code snippets in it that Sierra had obviously given their permission to be publ...
by lance.ewing
Mon Dec 20, 2010 9:01 pm
Forum: Fangame Creation
Topic: PICEDIT 1.2.1 beta 2 released (fixes 5 defects)
Replies: 4
Views: 8242

Thanks for the feedback klownstein. Yeah, not having to use dosbox makes it easier doesn't it? Running the original PICEDIT in dosbox isn't the best. Actually, I've already implemented the first suggestion that you made for the next major release. sact also suggested that change and I think its a go...
by lance.ewing
Mon Dec 20, 2010 12:14 am
Forum: Fangame Creation
Topic: PICEDIT 1.2.1 beta 2 released (fixes 5 defects)
Replies: 4
Views: 8242

PICEDIT 1.2.1 beta 2 released (fixes 5 defects)

I have just released beta 2 of PICEDIT 1.2.1. This release fixes five defects, four of which were quite big bugs. These five defects were as follows: 1. Setting visual colour to white was adding the wrong colour byte code into the AGI picture (16 instead of 15). 2. Setting priority colour to red was...
by lance.ewing
Mon Dec 20, 2010 12:08 am
Forum: Fangame Creation
Topic: The Gourd of the Beans
Replies: 8
Views: 11386

I have just uploaded beta 2 to my web site. Grab that version to draw your next picture with.
by lance.ewing
Sun Dec 19, 2010 11:11 pm
Forum: Fangame Creation
Topic: The Gourd of the Beans
Replies: 8
Views: 11386

And a third bug. Not quite as bad this time but picture navigation is not the best when on the priority screen. It keeps switching to the visual screen.

I'll fix all three bugs while I'm at it. Not sure why I didn't see any of these until now.
by lance.ewing
Sun Dec 19, 2010 10:44 pm
Forum: Fangame Creation
Topic: The Gourd of the Beans
Replies: 8
Views: 11386

ARGGGGHHHH!! I just found an even bigger bug. A much, much bigger bug. The set priority colour and turn off priority colour actions are adding the wrong codes to the picture code buffer. They are adding the corresponding visual colour codes instead, e.g. set priority is actually setting the visual c...
by lance.ewing
Sun Dec 19, 2010 10:31 pm
Forum: Fangame Creation
Topic: The Gourd of the Beans
Replies: 8
Views: 11386

I have to apologise in advance. I'm guessing you haven't started on that next AGI picture yet, but I've found a bug that is fairly big really. It actually generates a non-standard AGI picture. If you set the visual colour to white, it is currently adding colour 16 into the picture code buffer. It wi...
by lance.ewing
Sat Dec 18, 2010 11:07 pm
Forum: Fangame Creation
Topic: The Gourd of the Beans
Replies: 8
Views: 11386

Thanks. Let me know of any features you would like to see added.